[Bf-docboard-svn] bf-manual: [9170] trunk/blender_docs/manual/render/cycles: Add more notes about MNEE
Alaska
noreply at blender.org
Tue Apr 5 05:32:41 CEST 2022
Revision: 9170
https://developer.blender.org/rBM9170
Author: Alaska
Date: 2022-04-05 05:32:40 +0200 (Tue, 05 Apr 2022)
Log Message:
-----------
Add more notes about MNEE
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/light_settings.rst
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
trunk/blender_docs/manual/render/cycles/world_settings.rst
Modified: trunk/blender_docs/manual/render/cycles/light_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/light_settings.rst 2022-04-04 16:17:24 UTC (rev 9169)
+++ trunk/blender_docs/manual/render/cycles/light_settings.rst 2022-04-05 03:32:40 UTC (rev 9170)
@@ -44,7 +44,7 @@
.. _bpy.types.CyclesLightSettings.is_caustics_light:
Shadow Caustics
- Mark a light to be a refractive caustic caster. This setting can be used in conjunction with the
+ Mark a light as a refractive caustic caster. This setting can be used in conjunction with the
:ref:`Cast and Receive caustics object settings <bpy.types.CyclesObjectSettings.is_caustics_caster>`
to selectively speed up refractive caustic rendering of select objects.
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-04-04 16:17:24 UTC (rev 9169)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2022-04-05 03:32:40 UTC (rev 9170)
@@ -189,9 +189,10 @@
Caustics
--------
-Mark objects as caustic casters or receivers. This is used in conjunction with a light with
-:ref:`Shadow Caustics <bpy.types.CyclesLightSettings.is_caustics_light>` enabled to selectively
-speed up caustic rendering of objects in your scene.
+Mark objects as caustic casters or receivers. This is used in conjunction with a
+:ref:`Light <bpy.types.CyclesLightSettings.is_caustics_light>` or
+:ref:`World Shader <bpy.types.CyclesWorldSettings.is_caustics_light>` with *Shadow Caustics* enabled
+to selectively speed up caustic rendering of objects in your scene.
.. note::
@@ -207,12 +208,17 @@
- :ref:`Filter Glossy <bpy.types.CyclesRenderSettings.blur_glossy>` settings are ignored when using
MNEE for refractive caustics.
+ - MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Reciever and a
+ Shadow Caustic light before the ray is terminated and caustics are ignored.
+
- MNEE Caustics are treated as direct lighting instead of indirect lighting.
- MNEE Caustics render best with objects with smooth normals.
- - Bump and normal maps are ignored.
+ - Volumetric materials can not recieve MNEE caustics.
+ - Bump and normal maps are ignored when calculating caustics.
+
- The Metal GPU rendering backend is not supported.
.. _bpy.types.CyclesObjectSettings.is_caustics_caster:
Modified: trunk/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/world_settings.rst 2022-04-04 16:17:24 UTC (rev 9169)
+++ trunk/blender_docs/manual/render/cycles/world_settings.rst 2022-04-05 03:32:40 UTC (rev 9170)
@@ -140,7 +140,16 @@
See :doc:`Reducing Noise </render/cycles/optimizations/reducing_noise>`
for more information on how to reduce noise.
+.. _bpy.types.CyclesWorldSettings.is_caustics_light:
+Shadow Caustics
+ Mark the World Shader as a refractive caustic caster. This setting can be used in conjunction with the
+ :ref:`Cast and Receive caustics object settings <bpy.types.CyclesObjectSettings.is_caustics_caster>`
+ to selectively speed up refractive caustic rendering of select objects.
+
+
+
+
Volume
------
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