[Bf-docboard-svn] bf-manual: [9170] trunk/blender_docs/manual/render/cycles: Add more notes about MNEE

Alaska noreply at blender.org
Tue Apr 5 05:32:41 CEST 2022


Revision: 9170
          https://developer.blender.org/rBM9170
Author:   Alaska
Date:     2022-04-05 05:32:40 +0200 (Tue, 05 Apr 2022)
Log Message:
-----------
Add more notes about MNEE

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/light_settings.rst
    trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
    trunk/blender_docs/manual/render/cycles/world_settings.rst

Modified: trunk/blender_docs/manual/render/cycles/light_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/light_settings.rst	2022-04-04 16:17:24 UTC (rev 9169)
+++ trunk/blender_docs/manual/render/cycles/light_settings.rst	2022-04-05 03:32:40 UTC (rev 9170)
@@ -44,7 +44,7 @@
 .. _bpy.types.CyclesLightSettings.is_caustics_light:
 
 Shadow Caustics
-   Mark a light to be a refractive caustic caster. This setting can be used in conjunction with the
+   Mark a light as a refractive caustic caster. This setting can be used in conjunction with the
    :ref:`Cast and Receive caustics object settings <bpy.types.CyclesObjectSettings.is_caustics_caster>`
    to selectively speed up refractive caustic rendering of select objects.
 

Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2022-04-04 16:17:24 UTC (rev 9169)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2022-04-05 03:32:40 UTC (rev 9170)
@@ -189,9 +189,10 @@
 Caustics
 --------
 
-Mark objects as caustic casters or receivers. This is used in conjunction with a light with
-:ref:`Shadow Caustics <bpy.types.CyclesLightSettings.is_caustics_light>` enabled to selectively
-speed up caustic rendering of objects in your scene. 
+Mark objects as caustic casters or receivers. This is used in conjunction with a
+:ref:`Light <bpy.types.CyclesLightSettings.is_caustics_light>` or
+:ref:`World Shader <bpy.types.CyclesWorldSettings.is_caustics_light>` with *Shadow Caustics* enabled
+to selectively speed up caustic rendering of objects in your scene. 
 
 .. note:: 
 
@@ -207,12 +208,17 @@
    - :ref:`Filter Glossy <bpy.types.CyclesRenderSettings.blur_glossy>` settings are ignored when using
      MNEE for refractive caustics.
 
+   - MNEE Caustic rays can pass through up to 6 Caustic Caster surfaces between a Caustic Reciever and a
+     Shadow Caustic light before the ray is terminated and caustics are ignored.
+
    - MNEE Caustics are treated as direct lighting instead of indirect lighting.
 
    - MNEE Caustics render best with objects with smooth normals.
 
-   - Bump and normal maps are ignored.
+   - Volumetric materials can not recieve MNEE caustics.
 
+   - Bump and normal maps are ignored when calculating caustics.
+
    - The Metal GPU rendering backend is not supported.
 
 .. _bpy.types.CyclesObjectSettings.is_caustics_caster:

Modified: trunk/blender_docs/manual/render/cycles/world_settings.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/world_settings.rst	2022-04-04 16:17:24 UTC (rev 9169)
+++ trunk/blender_docs/manual/render/cycles/world_settings.rst	2022-04-05 03:32:40 UTC (rev 9170)
@@ -140,7 +140,16 @@
    See :doc:`Reducing Noise </render/cycles/optimizations/reducing_noise>`
    for more information on how to reduce noise.
 
+.. _bpy.types.CyclesWorldSettings.is_caustics_light:
 
+Shadow Caustics
+   Mark the World Shader as a refractive caustic caster. This setting can be used in conjunction with the
+   :ref:`Cast and Receive caustics object settings <bpy.types.CyclesObjectSettings.is_caustics_caster>`
+   to selectively speed up refractive caustic rendering of select objects.
+
+
+
+
 Volume
 ------
 



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