[Bf-docboard-svn] bf-manual: [8432] trunk/blender_docs/manual/render: Further changes to the manual to reflect changes with Cycles-X
Alaska
noreply at blender.org
Fri Sep 24 08:30:06 CEST 2021
Revision: 8432
https://developer.blender.org/rBM8432
Author: Alaska
Date: 2021-09-24 08:30:05 +0200 (Fri, 24 Sep 2021)
Log Message:
-----------
Further changes to the manual to reflect changes with Cycles-X
Adds links to the UI in Blender so selecting 'Open Online Manual' takes you to the correct page.
Added descriptions for features I missed in previous commits.
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst
trunk/blender_docs/manual/render/cycles/render_settings/performance.rst
trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
trunk/blender_docs/manual/render/layers/passes.rst
Modified: trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst 2021-09-23 16:33:04 UTC (rev 8431)
+++ trunk/blender_docs/manual/render/cycles/render_settings/light_paths.rst 2021-09-24 06:30:05 UTC (rev 8432)
@@ -202,7 +202,17 @@
Render Bounces
Number of bounces when rendering final renders.
+.. _bpy.types.WorldLighting.ao_factor:
+
+Factor
+ The strength of the ambient occlusion.
+
+.. _bpy.types.WorldLighting.distance:
+
Distance
Distance from shading point to trace rays. A shorter distance emphasizes nearby features,
while longer distances make it also take objects farther away into account.
- Note, this setting is stored per :doc:`/render/lights/world`.
+
+ This option can also be overridden per object in the
+ :ref:`Object Properties <bpy.types.CyclesObjectSettings.ao_distance>`,
+ which is useful when you have both small and large scale objects in the same scene.
Modified: trunk/blender_docs/manual/render/cycles/render_settings/performance.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/performance.rst 2021-09-23 16:33:04 UTC (rev 8431)
+++ trunk/blender_docs/manual/render/cycles/render_settings/performance.rst 2021-09-24 06:30:05 UTC (rev 8432)
@@ -32,11 +32,17 @@
Tiles
=====
-.. _bpy.types.RenderSettings.tile_x:
-.. _bpy.types.RenderSettings.tile_y:
+.. _bpy.types.RenderSettings.use_auto_tile:
+Auto Tiles
+ Enables or disables the use of tiles. Tiles are used to reduce memory usage while rendering high
+ resolution images.
+
+.. _bpy.types.RenderSettings.tile_size:
+
Tile Size
- This value is used to control the size of the tile used for rendering. Decreasing the size reduces memory usuage.
+ This value is used to control the size of the tile used for rendering. Decreasing the size reduces
+ memory usuage.
Acceleration Structure
Modified: trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst 2021-09-23 16:33:04 UTC (rev 8431)
+++ trunk/blender_docs/manual/render/cycles/render_settings/sampling.rst 2021-09-24 06:30:05 UTC (rev 8432)
@@ -18,17 +18,26 @@
both indirect light sampling (letting the ray follow the surface BSDF)
and direct light sampling (picking a light source and tracing a ray towards it) are used.
-.. _bpy.types.CyclesRenderSettings.samples:
+.. _bpy.types.CyclesRenderSettings.preview_samples:
-Render
+Viewport Samples
+ Number of samples for viewport rendering. Setting this value to zero
+ enables indefinite sampling of the viewport.
+
+ .. _bpy.types.CyclesRenderSettings.samples:
+
+Render Samples
Number of paths to trace for each pixel in the final render. As more samples are taken,
the solution becomes less noisy and more accurate.
-.. _bpy.types.CyclesRenderSettings.preview_samples:
+ .. _bpy.types.CyclesRenderSettings.time_limit:
-Viewport
- Number of samples for viewport rendering. Setting this value to zero
- enables indefinite sampling of the viewport.
+Time Limit
+ Renders scene until time limit or sample count is reached. When the time is 0,
+ the sample count is used to determine when the render stops.
+
+ .. note:: The time limit does not include pre-render processing time, only render time.
+
.. _bpy.types.CyclesRenderSettings.use_adaptive_sampling:
@@ -49,6 +58,7 @@
and the renderer will automatically choose the appropriate amount of samples.
.. _bpy.types.CyclesRenderSettings.adaptive_threshold:
+.. _bpy.types.CyclesRenderSettings.preview_adaptive_threshold:
Noise Threshold
The error threshold to decide whether to continue sampling a pixel or not.
@@ -56,6 +66,7 @@
Setting it to exactly 0 lets Cycles guess an automatic value for it based on the total sample count.
.. _bpy.types.CyclesRenderSettings.adaptive_min_samples:
+.. _bpy.types.CyclesRenderSettings.preview_adaptive_min_samples:
Min Samples
The minimum number of samples a pixel receives before adaptive sampling is applied.
@@ -108,6 +119,7 @@
Sample to start :ref:`denoising <render-cycles-settings-viewport-denoising>` in the 3D Viewport.
.. _bpy.types.CyclesRenderSettings.preview_denoising_input_passes:
+.. _bpy.types.CyclesRenderSettings.denoising_input_passes:
Input Passes
Controls which :doc:`Render Pass </render/layers/passes>` the denoiser should use as input,
@@ -120,6 +132,9 @@
:Color + Albedo: Denoise the color and albedo data.
:Color + Albedo + Normal: Denoise the color, albedo, and normal pass data.
+.. _bpy.types.CyclesRenderSettings.preview_denoising_prefilter:
+.. _bpy.types.CyclesRenderSettings.denoising_prefilter:
+
Prefilter
Controls whether or not prefiltering is applied to auxiliary passes (Albedo and Normal) for use when
denoising.
Modified: trunk/blender_docs/manual/render/layers/passes.rst
===================================================================
--- trunk/blender_docs/manual/render/layers/passes.rst 2021-09-23 16:33:04 UTC (rev 8431)
+++ trunk/blender_docs/manual/render/layers/passes.rst 2021-09-24 06:30:05 UTC (rev 8432)
@@ -34,6 +34,8 @@
Distance to visible surfaces, mapped to the 0.0 - 1.0 range.
When enabled, settings are in :ref:`World tab <bpy.types.WorldMistSettings>`.
This pass can be used in compositing to fade out objects that are farther away.
+ Position
+ World position of objects in the scene.
Normal
Surface normal used for shading.
Vector
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