[Bf-docboard-svn] bf-manual: [8394] trunk/blender_docs/manual/render: Add RNA links for cycles object properties
Aaron Carlisle
noreply at blender.org
Wed Sep 15 23:06:47 CEST 2021
Revision: 8394
https://developer.blender.org/rBM8394
Author: Blendify
Date: 2021-09-15 23:06:47 +0200 (Wed, 15 Sep 2021)
Log Message:
-----------
Add RNA links for cycles object properties
Modified Paths:
--------------
trunk/blender_docs/manual/render/cameras.rst
trunk/blender_docs/manual/render/cycles/object_settings/adaptive_subdiv.rst
trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst
Modified: trunk/blender_docs/manual/render/cameras.rst
===================================================================
--- trunk/blender_docs/manual/render/cameras.rst 2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cameras.rst 2021-09-15 21:06:47 UTC (rev 8394)
@@ -94,8 +94,8 @@
:width: 50%
Panoramic
- Panoramic cameras only work in Cycles.
- See the Cycles :ref:`panoramic camera <cycles-panoramic-camera>` settings for more information.
+ Panoramic cameras only work in Cycles. See the Cycles
+ :ref:`panoramic camera <bpy.types.CyclesCameraSettings.panorama_type>` settings for more information.
Shift
Allows for the adjustment of *vanishing points*.
Modified: trunk/blender_docs/manual/render/cycles/object_settings/adaptive_subdiv.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/adaptive_subdiv.rst 2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cycles/object_settings/adaptive_subdiv.rst 2021-09-15 21:06:47 UTC (rev 8394)
@@ -1,6 +1,4 @@
.. _render-cycles-settings-object-subdivision:
-.. _bpy.types.CyclesObjectSettings.use_adaptive_subdivision:
-.. _bpy.types.CyclesObjectSettings.dicing_rate:
********************
Adaptive Subdivision
@@ -20,31 +18,21 @@
For this, all the other settings are the same except the *View* and *Render* settings.
These before mentioned settings get removed/renamed and the following settings are added:
+.. _bpy.types.CyclesObjectSettings.use_adaptive_subdivision:
-.. rubric:: Viewport
-
-Levels
- The levels of subdivision to see in the 3D Viewport,
- this works the same as the *View* setting on the original *Subdivision Modifier*.
-
-
-.. rubric:: Render
-
-Adaptive
+Adaptive Subdivision
Use OpenSubdiv to give different subdivision levels to near and far objects automatically.
This allows nearer objects to get more subdivisions and far objects to get less.
- Dicing Rate
- When using *Adaptive* the *Render Levels* property gets changed to *Dicing Rate*,
- this property is used to multiply the :ref:`scene dicing rate <cycles-subdivision-rate>`.
+ .. _bpy.types.CyclesObjectSettings.dicing_rate:
+ Dicing Scale
+ Multiplier of the :ref:`scene dicing rate <cycles-subdivision-rate>` to determine the final size of micropolygons in pixels.
+
.. figure:: /images/render_cycles_object-settings_adaptive-subdiv_displacement-dicing.png
- Subdivision Off/On, Dicing Rate: 1.0 - 0.3 - 0.05 (monkeys look identical in viewport, no modifiers).
+ Subdivision Off/On, Dicing Scale: 1.0 - 0.3 - 0.05 (monkeys look identical in viewport, no modifiers).
-Levels
- The levels of subdivision to see in the final render,
- this works the same as the *Render* setting on the original *Subdivision Modifier*.
Known Limitations
Modified: trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst 2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst 2021-09-15 21:06:47 UTC (rev 8394)
@@ -3,7 +3,7 @@
Cameras
*******
-.. _cycles-panoramic-camera:
+.. _bpy.types.CyclesCameraSettings.panorama_type:
Panoramic Cameras
=================
@@ -24,10 +24,17 @@
set the camera object rotation to (90, 0, -90) or pointing along the positive X axis.
This corresponds to looking at the center of the image using the default environment texture mapping.
-Minimum/Maximum Latitude/Longitude
- Limits of the vertical and horizontal field of view angles.
+.. _bpy.types.CyclesCameraSettings.latitude:
+Latitude Min, Max
+ Limits of the vertical field of view angles.
+.. _bpy.types.CyclesCameraSettings.longitude:
+
+Longitude Min, Max
+ Limits of the horizontal field of view angles.
+
+
Fisheye
-------
@@ -42,14 +49,19 @@
it will give a circular fisheye that does not take any sensor information into account
but rather uses the whole sensor. This is a good lens for full-dome projections.
+.. _bpy.types.CyclesCameraSettings.fisheye_lens:
+
Lens
Lens focal length in millimeters.
+
+.. _bpy.types.CyclesCameraSettings.fisheye_fov:
+
Field of View
Field of view angle, going to 360 and more to capture the whole environment.
Mirror Ball
-^^^^^^^^^^^
+-----------
Render is if taking a photo of a reflective mirror ball.
This can be useful in rare cases to compare with a similar photo taken to capture an environment.
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-15 21:06:47 UTC (rev 8394)
@@ -94,7 +94,7 @@
but still visible in reflections. It is also useful to cull small objects far from the camera.
-.. _render-cycles-settings-object-motion-blur:
+.. _bpy.types.CyclesObjectSettings.use_motion_blur:
Motion Blur
===========
@@ -105,13 +105,16 @@
Each object has its own motion blur settings along with
the :doc:`Scene Level Motion Blur </render/cycles/render_settings/motion_blur>`
-These settings can be found
-in the Object Properties tab of the Properties.
+These settings can be found in the Object Properties tab of the Properties.
+.. _bpy.types.CyclesObjectSettings.motion_steps:
+
Steps
Controls accuracy of deformation motion blur, more steps uses more memory.
The actual number of time steps is :math:`2^{steps -1}`.
+.. _bpy.types.CyclesObjectSettings.use_deform_motion:
+
Deformation
Enables motion blur for deformed meshes such as animated characters, including hair.
Modified: trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst 2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst 2021-09-15 21:06:47 UTC (rev 8394)
@@ -54,7 +54,7 @@
Each object has its own settings to control motion blur.
These options can be found in the Object tab of the Properties.
- See :ref:`object setting <render-cycles-settings-object-motion-blur>` for more information.
+ See :ref:`object setting <bpy.types.CyclesObjectSettings.use_motion_blur>` for more information.
Shutter Curve
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