[Bf-docboard-svn] bf-manual: [8394] trunk/blender_docs/manual/render: Add RNA links for cycles object properties

Aaron Carlisle noreply at blender.org
Wed Sep 15 23:06:47 CEST 2021


Revision: 8394
          https://developer.blender.org/rBM8394
Author:   Blendify
Date:     2021-09-15 23:06:47 +0200 (Wed, 15 Sep 2021)
Log Message:
-----------
Add RNA links for cycles object properties

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cameras.rst
    trunk/blender_docs/manual/render/cycles/object_settings/adaptive_subdiv.rst
    trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst
    trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
    trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst

Modified: trunk/blender_docs/manual/render/cameras.rst
===================================================================
--- trunk/blender_docs/manual/render/cameras.rst	2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cameras.rst	2021-09-15 21:06:47 UTC (rev 8394)
@@ -94,8 +94,8 @@
          :width: 50%
 
 Panoramic
-   Panoramic cameras only work in Cycles.
-   See the Cycles :ref:`panoramic camera <cycles-panoramic-camera>` settings for more information.
+   Panoramic cameras only work in Cycles. See the Cycles
+   :ref:`panoramic camera <bpy.types.CyclesCameraSettings.panorama_type>` settings for more information.
 
 Shift
    Allows for the adjustment of *vanishing points*.

Modified: trunk/blender_docs/manual/render/cycles/object_settings/adaptive_subdiv.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/adaptive_subdiv.rst	2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cycles/object_settings/adaptive_subdiv.rst	2021-09-15 21:06:47 UTC (rev 8394)
@@ -1,6 +1,4 @@
 .. _render-cycles-settings-object-subdivision:
-.. _bpy.types.CyclesObjectSettings.use_adaptive_subdivision:
-.. _bpy.types.CyclesObjectSettings.dicing_rate:
 
 ********************
 Adaptive Subdivision
@@ -20,31 +18,21 @@
 For this, all the other settings are the same except the *View* and *Render* settings.
 These before mentioned settings get removed/renamed and the following settings are added:
 
+.. _bpy.types.CyclesObjectSettings.use_adaptive_subdivision:
 
-.. rubric:: Viewport
-
-Levels
-   The levels of subdivision to see in the 3D Viewport,
-   this works the same as the *View* setting on the original *Subdivision Modifier*.
-
-
-.. rubric:: Render
-
-Adaptive
+Adaptive Subdivision
    Use OpenSubdiv to give different subdivision levels to near and far objects automatically.
    This allows nearer objects to get more subdivisions and far objects to get less.
 
-   Dicing Rate
-      When using *Adaptive* the *Render Levels* property gets changed to *Dicing Rate*,
-      this property is used to multiply the :ref:`scene dicing rate <cycles-subdivision-rate>`.
+   .. _bpy.types.CyclesObjectSettings.dicing_rate:
 
+   Dicing Scale
+      Multiplier of the :ref:`scene dicing rate <cycles-subdivision-rate>` to determine the final size of micropolygons in pixels.
+
       .. figure:: /images/render_cycles_object-settings_adaptive-subdiv_displacement-dicing.png
 
-         Subdivision Off/On, Dicing Rate: 1.0 - 0.3 - 0.05 (monkeys look identical in viewport, no modifiers).
+         Subdivision Off/On, Dicing Scale: 1.0 - 0.3 - 0.05 (monkeys look identical in viewport, no modifiers).
 
-Levels
-   The levels of subdivision to see in the final render,
-   this works the same as the *Render* setting on the original *Subdivision Modifier*.
 
 
 Known Limitations

Modified: trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst	2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cycles/object_settings/cameras.rst	2021-09-15 21:06:47 UTC (rev 8394)
@@ -3,7 +3,7 @@
 Cameras
 *******
 
-.. _cycles-panoramic-camera:
+.. _bpy.types.CyclesCameraSettings.panorama_type:
 
 Panoramic Cameras
 =================
@@ -24,10 +24,17 @@
 set the camera object rotation to (90, 0, -90) or pointing along the positive X axis.
 This corresponds to looking at the center of the image using the default environment texture mapping.
 
-Minimum/Maximum Latitude/Longitude
-   Limits of the vertical and horizontal field of view angles.
+.. _bpy.types.CyclesCameraSettings.latitude:
 
+Latitude Min, Max
+   Limits of the vertical field of view angles.
 
+.. _bpy.types.CyclesCameraSettings.longitude:
+
+Longitude Min, Max
+   Limits of the horizontal field of view angles.
+
+
 Fisheye
 -------
 
@@ -42,14 +49,19 @@
 it will give a circular fisheye that does not take any sensor information into account
 but rather uses the whole sensor. This is a good lens for full-dome projections.
 
+.. _bpy.types.CyclesCameraSettings.fisheye_lens:
+
 Lens
    Lens focal length in millimeters.
+
+.. _bpy.types.CyclesCameraSettings.fisheye_fov:
+
 Field of View
    Field of view angle, going to 360 and more to capture the whole environment.
 
 
 Mirror Ball
-^^^^^^^^^^^
+-----------
 
 Render is if taking a photo of a reflective mirror ball.
 This can be useful in rare cases to compare with a similar photo taken to capture an environment.

Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst	2021-09-15 21:06:47 UTC (rev 8394)
@@ -94,7 +94,7 @@
    but still visible in reflections. It is also useful to cull small objects far from the camera.
 
 
-.. _render-cycles-settings-object-motion-blur:
+.. _bpy.types.CyclesObjectSettings.use_motion_blur:
 
 Motion Blur
 ===========
@@ -105,13 +105,16 @@
 
 Each object has its own motion blur settings along with
 the :doc:`Scene Level Motion Blur </render/cycles/render_settings/motion_blur>`
-These settings can be found
-in the Object Properties tab of the Properties.
+These settings can be found in the Object Properties tab of the Properties.
 
+.. _bpy.types.CyclesObjectSettings.motion_steps:
+
 Steps
    Controls accuracy of deformation motion blur, more steps uses more memory.
    The actual number of time steps is :math:`2^{steps -1}`.
 
+.. _bpy.types.CyclesObjectSettings.use_deform_motion:
+
 Deformation
    Enables motion blur for deformed meshes such as animated characters, including hair.
 

Modified: trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst	2021-09-15 20:40:42 UTC (rev 8393)
+++ trunk/blender_docs/manual/render/cycles/render_settings/motion_blur.rst	2021-09-15 21:06:47 UTC (rev 8394)
@@ -54,7 +54,7 @@
 
    Each object has its own settings to control motion blur.
    These options can be found in the Object tab of the Properties.
-   See :ref:`object setting <render-cycles-settings-object-motion-blur>` for more information.
+   See :ref:`object setting <bpy.types.CyclesObjectSettings.use_motion_blur>` for more information.
 
 
 Shutter Curve



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