[Bf-docboard-svn] bf-manual: [8393] trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst: Cycles: reduce shadow terminator artifacts
Aaron Carlisle
noreply at blender.org
Wed Sep 15 22:40:42 CEST 2021
Revision: 8393
https://developer.blender.org/rBM8393
Author: Blendify
Date: 2021-09-15 22:40:42 +0200 (Wed, 15 Sep 2021)
Log Message:
-----------
Cycles: reduce shadow terminator artifacts
rB9c6a382f9540c8e334a16b7740b5ba6bb294fca9
Modified Paths:
--------------
trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
Modified: trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-15 20:08:44 UTC (rev 8392)
+++ trunk/blender_docs/manual/render/cycles/object_settings/object_data.rst 2021-09-15 20:40:42 UTC (rev 8393)
@@ -130,7 +130,23 @@
:Panel: :menuselection:`Properties --> Object Properties --> Shading`
-Shadow Terminator Offset
+
+Shadow Terminator
+=================
+
+.. _bpy.types.CyclesObjectSettings.shadow_terminator_geometry_offset:
+
+Geometry Offset
+ Offset rays from the surface to reduce shadow terminator artifact on low poly geometry.
+ Higher values affect more triangles, a value of one affecting all triangles and zero having no affect.
+ The default value only affects triangles at grazing angles to light and should eliminate most artifacts.
+
+ Unlike the *Shading Offset*, this option has little affect on the lighting
+ making it the preferable method to handle shadow terminator artifacts.
+
+.. _bpy.types.CyclesObjectSettings.shadow_terminator_offset:
+
+Shading Offset
Pushes the shadow terminator (the line that divides the light and dark) towards the light
to hide artifacts on low-poly geometry such as the ones below:
@@ -147,4 +163,4 @@
.. note::
This property artificially alters the scene's lighting
- and is not energy conserving and consequently not physically accurate.
+ and is not energy conserving and consequently not physically accurate see *Geometry Offset* instead).
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