[Bf-docboard-svn] bf-manual: [8502] trunk/blender_docs/manual: VR: Update supported platforms
Peter Kim
noreply at blender.org
Sun Oct 24 10:36:41 CEST 2021
Revision: 8502
https://developer.blender.org/rBM8502
Author: muxed-reality
Date: 2021-10-24 10:36:41 +0200 (Sun, 24 Oct 2021)
Log Message:
-----------
VR: Update supported platforms
Modified Paths:
--------------
trunk/blender_docs/manual/getting_started/configuration/hardware.rst
Added Paths:
-----------
trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_oculus.jpg
trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg
trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_wmr.jpg
Modified: trunk/blender_docs/manual/getting_started/configuration/hardware.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/configuration/hardware.rst 2021-10-23 00:55:22 UTC (rev 8501)
+++ trunk/blender_docs/manual/getting_started/configuration/hardware.rst 2021-10-24 08:36:41 UTC (rev 8502)
@@ -139,18 +139,23 @@
* - Platform
- Operating System
- Notes
- * - `Monado <https://monado.dev/>`__
+ * - `HTC Vive Cosmos`_
+ - Windows
+ - `Developer Preview <https://forum.vive.com/topic/9046-vive-openxr-support-for-vive-cosmos/>`__
+ * - `Monado`_
- GNU/Linux
- *Not* recommended for general use yet.
- * - `Oculus <https://www.oculus.com/>`__ (Rift and Quest)
+ * - `Oculus`_ (Rift and Quest)
- Windows
- - `Prototype Release <https://developer.oculus.com/blog/openxr-for-oculus/>`__,
- Oculus Link required for Quest.
- * - `SteamVR <https://www.steamvr.com/>`__
+ - Requires Oculus v31 Software Update. Oculus Link required for Quest.
+ * - `SteamVR`_
- Windows, GNU/Linux
- - `Developer Preview <https://store.steampowered.com/newshub/app/250820/view/2396425843528787269>`_.
- * - `Windows Mixed Reality <https://www.microsoft.com/windows/windows-mixed-reality>`__
+ - Requires SteamVR 1.16 or greater.
+ * - `Varjo`_
- Windows
+ - --
+ * - `Windows Mixed Reality`_
+ - Windows
- Requires Windows 10 May 2019 Update (1903).
@@ -161,14 +166,48 @@
If this is not done, Blender will report an error when trying to start a virtual reality session.
+HTC Vive Cosmos
+^^^^^^^^^^^^^^^
+
+The dedicated platform for
+the `HTC Vive Cosmos <https://www.vive.com/eu/product/vive-cosmos/overview/>`__
+is currently targeted at developers and may lack features found in other platforms.
+
+- Follow the steps from
+ the `Vive Developer Forums <https://forum.vive.com/topic/9046-vive-openxr-support-for-vive-cosmos/>`__.
+- Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
+
+
+Monado
+^^^^^^
+
+`Monado <https://monado.dev/>`__ is a :doc:`free and open source </getting_started/about/license>` XR platform for Linux.
+It is not yet ready for production usage and should only be used for testing purposes.
+
+- Packages are available for the following distributions:
+
+ - Ubuntu (`Eoan, Focal <https://launchpad.net/~monado-xr/+archive/ubuntu/monado>`__)
+ - Debian (`bullseye <https://packages.debian.org/bullseye/libopenxr1-monado>`__,
+ `sid <https://packages.debian.org/sid/libopenxr1-monado>`__)
+
+ For other systems, it has to be compiled from source, which in this case is not
+ recommended for people with little experience in compiling software.
+ Follow the `Getting Started Guides <https://gitlab.freedesktop.org/monado/monado/-/blob/master/README.md>`__
+ from Monado to do so nevertheless.
+- Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
+
+
Oculus
^^^^^^
-Oculus provides prototype OpenXR support. To use it, Blender has to be started in a special way, as described below.
+`Oculus <https://www.oculus.com/>`__ provides full support for OpenXR as of the Oculus v31 Software Update.
-- Download and install the `Oculus Rift software <https://www.oculus.com/setup/>`__.
-- Start Blender by double clicking the ``blender_oculus`` script inside the installation directory.
- It will open a command-line window with further information.
+- Download and install the `Oculus Rift/Oculus Link software <https://www.oculus.com/setup/>`__.
+- Set Oculus as the active OpenXR runtime via the *Beta* tab in the Oculus App Settings.
+
+.. figure:: /images/getting-started_configuration_hardware_xr_runtime_oculus.jpg
+ :scale: 50 %
+
- Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
@@ -175,17 +214,31 @@
SteamVR
^^^^^^^
-OpenXR support in SteamVR is a developer preview. It requires SteamVR beta features.
+`SteamVR <https://www.steamvr.com/>`__ provides full support for OpenXR as of SteamVR 1.16.
-- `Enable SteamVR beta updates <https://www.vive.com/us/support/vive/category_howto/optin-to-steamvr-beta.html>`__.
-- Launch SteamVR. It should show a prompt for making SteamVR the default OpenXR runtime. Click ``Set as default``.
+- Set SteamVR as the active OpenXR runtime via the *Developer* tab in the SteamVR Settings.
+
+.. figure:: /images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg
+ :scale: 50 %
+
- Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
+**Note:** The SteamVR runtime can also be used for HTC Vive Cosmos, Oculus, and Windows Mixed Reality HMDs.
+
+Varjo
+^^^^^
+
+`Varjo <https://varjo.com/>`__ includes full OpenXR support with its required Varjo Base software.
+
+- Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
+
+
Windows Mixed Reality
^^^^^^^^^^^^^^^^^^^^^
-To check if a PC meets the requirements to run Windows Mixed Reality, Microsoft offers
+`Windows Mixed Reality <https://www.microsoft.com/windows/windows-mixed-reality>`__ provides full support for OpenXR.
+To check if a PC meets the requirements to run the software, Microsoft offers
the `Windows Mixed Reality PC Check <https://www.microsoft.com/en-us/p/windows-mixed-reality-pc-check/9nzvl19n7cnc>`__
application.
@@ -197,23 +250,10 @@
In the menu it opens, select the *Set up OpenXR*.
- Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
-For more information, refer to Windows' `Getting Started Guide for OpenXR
-<https://docs.microsoft.com/en-us/windows/mixed-reality/develop/native/openxr-getting-started>`__.
-
-
-Monado
-^^^^^^
-
-Monado is a :doc:`free and open source </getting_started/about/license>` XR platform for Linux.
-It is not yet ready for production usage and should only be used for testing purposes.
-
-Packages are available for the following distributions:
-
-- Ubuntu (`Eoan, Focal <https://launchpad.net/~monado-xr/+archive/ubuntu/monado>`__)
-- Debian (`bullseye <https://packages.debian.org/bullseye/libopenxr1-monado>`__,
- `sid <https://packages.debian.org/sid/libopenxr1-monado>`__)
-
-For other systems, it has to be compiled from source, which in this case is not
-recommended for people with little experience in compiling software.
-Follow the `Getting Started Guides <https://gitlab.freedesktop.org/monado/monado/-/blob/master/README.md>`__
-from Monado to do so nevertheless.
+**Note:** To switch to Windows Mixed Reality from another OpenXR runtime (e.g. SteamVR),
+download the OpenXR Developer Tools from
+the `Microsoft Store <https://www.microsoft.com/en-us/p/openxr-developer-tools-for-windows-mixed-reality/9n5cvvl23qbt>`__
+and set Windows Mixed Reality as the active runtime.
+
+.. figure:: /images/getting-started_configuration_hardware_xr_runtime_wmr.jpg
+ :scale: 50 %
Added: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_oculus.jpg
===================================================================
(Binary files differ)
Index: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_oculus.jpg
===================================================================
--- trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_oculus.jpg 2021-10-23 00:55:22 UTC (rev 8501)
+++ trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_oculus.jpg 2021-10-24 08:36:41 UTC (rev 8502)
Property changes on: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_oculus.jpg
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Added: svn:mime-type
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Added: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg
===================================================================
(Binary files differ)
Index: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg
===================================================================
--- trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg 2021-10-23 00:55:22 UTC (rev 8501)
+++ trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg 2021-10-24 08:36:41 UTC (rev 8502)
Property changes on: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
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Added: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_wmr.jpg
===================================================================
(Binary files differ)
Index: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_wmr.jpg
===================================================================
--- trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_wmr.jpg 2021-10-23 00:55:22 UTC (rev 8501)
+++ trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_wmr.jpg 2021-10-24 08:36:41 UTC (rev 8502)
Property changes on: trunk/blender_docs/manual/images/getting-started_configuration_hardware_xr_runtime_wmr.jpg
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
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