[Bf-docboard-svn] bf-manual: [8489] trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst: Geometry Nodes: Update category list

Dalai Felinto noreply at blender.org
Mon Oct 18 17:07:59 CEST 2021


Revision: 8489
          https://developer.blender.org/rBM8489
Author:   dfelinto
Date:     2021-10-18 17:07:58 +0200 (Mon, 18 Oct 2021)
Log Message:
-----------
Geometry Nodes: Update category list

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst	2021-10-17 10:26:07 UTC (rev 8488)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst	2021-10-18 15:07:58 UTC (rev 8489)
@@ -18,16 +18,30 @@
    Nodes for working with data stored per object element, e.g. vertex groups.
 Color
    Nodes for modifying color data passed through color sockets.
+Curve
+   Nodes that only operate on curves.
+Curve Primitive
+   Nodes that create a primitive curve, e.g., a circle.
 Geometry
    Nodes that can operate on different geometry types (volume, mesh).
 Input
    Nodes used mainly as input to other nodes.
+Instances
+   Nodes that only operate on instances.
+Material
+   Nodes that work with materials.
 Mesh
    Nodes that only operate on meshes.
 Mesh Primitives
    Nodes that create a primitive mesh, e.g. a cube.
+Output
+   Nodes that communicate with outside the node tree.
 Point
    Nodes that modify the object elements, e.g. vertices.
+Text
+   Nodes to manipulate strings.
+Texture
+   Nodes to add textures.
 Utilities
    Nodes with general purpose for modifying data.
 Vector



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