[Bf-docboard-svn] bf-manual: [8489] trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst: Geometry Nodes: Update category list
Dalai Felinto
noreply at blender.org
Mon Oct 18 17:07:59 CEST 2021
Revision: 8489
https://developer.blender.org/rBM8489
Author: dfelinto
Date: 2021-10-18 17:07:58 +0200 (Mon, 18 Oct 2021)
Log Message:
-----------
Geometry Nodes: Update category list
Modified Paths:
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trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst 2021-10-17 10:26:07 UTC (rev 8488)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst 2021-10-18 15:07:58 UTC (rev 8489)
@@ -18,16 +18,30 @@
Nodes for working with data stored per object element, e.g. vertex groups.
Color
Nodes for modifying color data passed through color sockets.
+Curve
+ Nodes that only operate on curves.
+Curve Primitive
+ Nodes that create a primitive curve, e.g., a circle.
Geometry
Nodes that can operate on different geometry types (volume, mesh).
Input
Nodes used mainly as input to other nodes.
+Instances
+ Nodes that only operate on instances.
+Material
+ Nodes that work with materials.
Mesh
Nodes that only operate on meshes.
Mesh Primitives
Nodes that create a primitive mesh, e.g. a cube.
+Output
+ Nodes that communicate with outside the node tree.
Point
Nodes that modify the object elements, e.g. vertices.
+Text
+ Nodes to manipulate strings.
+Texture
+ Nodes to add textures.
Utilities
Nodes with general purpose for modifying data.
Vector
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