[Bf-docboard-svn] bf-manual: [8652] branches/blender-3.0-release/blender_docs/manual: Update Manual with HIP information

Alaska noreply at blender.org
Mon Nov 22 02:00:27 CET 2021


Revision: 8652
          https://developer.blender.org/rBM8652
Author:   Alaska
Date:     2021-11-22 02:00:26 +0100 (Mon, 22 Nov 2021)
Log Message:
-----------
Update Manual with HIP information

Differential Revision: https://developer.blender.org/D13183

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/advanced/command_line/render.rst
    branches/blender-3.0-release/blender_docs/manual/editors/preferences/system.rst
    branches/blender-3.0-release/blender_docs/manual/getting_started/installing/linux.rst
    branches/blender-3.0-release/blender_docs/manual/render/cycles/gpu_rendering.rst

Modified: branches/blender-3.0-release/blender_docs/manual/advanced/command_line/render.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/advanced/command_line/render.rst	2021-11-21 03:37:41 UTC (rev 8651)
+++ branches/blender-3.0-release/blender_docs/manual/advanced/command_line/render.rst	2021-11-22 01:00:26 UTC (rev 8652)
@@ -110,8 +110,8 @@
 
 ``--cycles-device CPU``
    Override the device that is used to render frames.
-   Currently supported options are ``CPU``, ``CUDA``, and ``OPTIX``.
-   Additionally, you can use ``OPTIX+CPU`` in order to use both CPU and GPU rendering.
+   Currently supported options are ``CPU``, ``CUDA``, ``OPTIX``, and ``HIP``.
+   Additionally, you can append ``+CPU`` to any GPU type for hybrid rendering.
 
 ``--cycles-print-stats``
    Show detailed statistics about memory and time usage for Cycles renders on the console.

Modified: branches/blender-3.0-release/blender_docs/manual/editors/preferences/system.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/preferences/system.rst	2021-11-21 03:37:41 UTC (rev 8651)
+++ branches/blender-3.0-release/blender_docs/manual/editors/preferences/system.rst	2021-11-22 01:00:26 UTC (rev 8652)
@@ -27,9 +27,11 @@
    When set to *None* or when the only option is *None*:
    the CPU will be used as the computing device for Cycles.
 CUDA
-   If the system has a compatible Nvidia CUDA device, it will show up an option for rendering with Cycles.
+   If the system has a compatible Nvidia CUDA device, it will show up as an option for rendering with Cycles.
 OptiX
-   If the system has a compatible Nvidia OptiX device, it will show up an option for rendering with Cycles.
+   If the system has a compatible Nvidia OptiX device, it will show up as an option for rendering with Cycles.
+HIP
+   If the system has a compatible AMD HIP device, it will show up as an option for rendering with Cycles.
 
 .. _prefs-system-cycles-distributive-memory:
 

Modified: branches/blender-3.0-release/blender_docs/manual/getting_started/installing/linux.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/getting_started/installing/linux.rst	2021-11-21 03:37:41 UTC (rev 8651)
+++ branches/blender-3.0-release/blender_docs/manual/getting_started/installing/linux.rst	2021-11-22 01:00:26 UTC (rev 8652)
@@ -32,8 +32,8 @@
 and may provide other features (given by the package manager),
 such as listing of packages, update notifications and automatic menu configuration.
 Be aware, though, that the package may be outdated compared to the latest official release,
-or not include some features of Blender.
-For example, some distributions do not build Blender with CUDA support, for licensing reasons.
+or not include some features of Blender. For example, some distributions do not build Blender with
+Cycles GPU rendering support, for licensing or other reasons.
 
 If there is a specific package for your distribution, you may choose what is preferable and most convenient,
 otherwise, the official binary is available on `blender.org <https://www.blender.org/download/>`__.

Modified: branches/blender-3.0-release/blender_docs/manual/render/cycles/gpu_rendering.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/render/cycles/gpu_rendering.rst	2021-11-21 03:37:41 UTC (rev 8651)
+++ branches/blender-3.0-release/blender_docs/manual/render/cycles/gpu_rendering.rst	2021-11-22 01:00:26 UTC (rev 8652)
@@ -10,7 +10,7 @@
 and issues with interactivity when using the same graphics card for display and rendering.
 
 To enable GPU rendering, go into the :menuselection:`Preferences --> System --> Cycles Render Devices`,
-and select either *CUDA* or *OptiX*. Next, you must configure each scene to use GPU rendering in
+and select either *CUDA*, *OptiX*, or *HIP*. Next, you must configure each scene to use GPU rendering in
 :menuselection:`Properties --> Render --> Device`.
 
 .. note::
@@ -53,6 +53,21 @@
 OptiX works best on RTX graphics cards with hardware ray tracing support (e.g. Turing and above).
 
 
+AMD
+---
+
+:abbr:`HIP (Heterogeneous-Compute Interface for Portability)` is supported for GPU rendering with AMD graphics cards
+on Windows. Blender supports GPU rendering on discrete graphics cards with the RDNA architecture or newer
+and GPU driver version 21.Q4 or newer. To make sure your GPU is supported, see the
+`list of AMD graphics cards <https://en.wikipedia.org/wiki/List_of_AMD_graphics_processing_units>`__
+and their architectures.
+
+.. note:: Unsupported Features:
+
+   - :doc:`/render/shader_nodes/osl`
+   - *Clip* extension mode in the :doc:`/render/shader_nodes/textures/image`
+
+
 Frequently Asked Questions
 ==========================
 



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