[Bf-docboard-svn] bf-manual: [8614] branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst: Animation: Motion Paths Refresh All

Aaron Carlisle noreply at blender.org
Wed Nov 10 01:15:28 CET 2021


Revision: 8614
          https://developer.blender.org/rBM8614
Author:   Blendify
Date:     2021-11-10 01:15:27 +0100 (Wed, 10 Nov 2021)
Log Message:
-----------
Animation: Motion Paths Refresh All

rB4de0e2e7717f458b496fdf2b00a724412abb88a0

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst

Modified: branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst	2021-11-10 00:06:10 UTC (rev 8613)
+++ branches/blender-3.0-release/blender_docs/manual/animation/motion_paths.rst	2021-11-10 00:15:27 UTC (rev 8614)
@@ -103,6 +103,8 @@
 Calculate
    If no paths have been calculated, Calculate Paths will create a new motion path in cache based on
    the options specified in the pop-up menu or the :ref:`bpy.ops.screen.redo_last` panel.
+   Note, if the current context is an Armature calculating the objects motion paths, and not the bones,
+   this operator will calculate the motion paths for all the bones within the armature as well.
 
    Start, End
       These are the start/end frames of the range in which motion paths are shown.
@@ -123,13 +125,18 @@
    In the case a path has already been calculated, this operator will update the path shape to the current animation.
    To change the frame range of the calculated path, you need to delete the path and calculate it again.
 
-.. _bpy.ops.pose.paths_clear:
-.. _bpy.ops.object.paths_clear:
+   .. _bpy.ops.pose.paths_clear:
+   .. _bpy.ops.object.paths_clear:
 
-Clear Paths ``X``
-   Clears paths on all objects/bones or just the selected ones when holding :kbd:`Shift`.
+   Clear Paths ``X``
+      Clears paths on all objects/bones or just the selected ones when holding :kbd:`Shift`.
 
+.. _bpy.ops.object.paths_update_visible:
 
+Update All Paths
+   Recalculates the motion paths for all visible objects and poses
+
+
 Display
 -------
 



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