[Bf-docboard-svn] bf-manual: [8613] trunk/blender_docs/manual/modeling/geometry_nodes: Merge branch 'blender-3.0-release'
Aaron Carlisle
noreply at blender.org
Wed Nov 10 01:06:11 CET 2021
Revision: 8613
https://developer.blender.org/rBM8613
Author: Blendify
Date: 2021-11-10 01:06:10 +0100 (Wed, 10 Nov 2021)
Log Message:
-----------
Merge branch 'blender-3.0-release'
Modified Paths:
--------------
trunk/blender_docs/manual/animation/motion_paths.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_line.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_spiral.rst
trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cone.rst
trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/icosphere.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2021-11-10 00:01:42 UTC (rev 8612)
+++ trunk/blender_docs 2021-11-10 00:06:10 UTC (rev 8613)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,3 +1,3 ##
/branches/blender-2.92-release/blender_docs:7610-7921
/branches/blender-2.93-release/blender_docs:7959-8113
-/branches/blender-3.0-release/blender_docs:8543-8609
\ No newline at end of property
+/branches/blender-3.0-release/blender_docs:8543-8612
\ No newline at end of property
Modified: trunk/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- trunk/blender_docs/manual/animation/motion_paths.rst 2021-11-10 00:01:42 UTC (rev 8612)
+++ trunk/blender_docs/manual/animation/motion_paths.rst 2021-11-10 00:06:10 UTC (rev 8613)
@@ -1,5 +1,5 @@
-.. _bpy.types.AnimViz:
-.. _bpy.ops.object.paths_calculate:
+.. _bpy.types.AnimVizMotionPaths:
+.. _bpy.types.MotionPath:
************
Motion Paths
@@ -53,74 +53,127 @@
The Motion Paths panel in the Armature tab.
-Type
- Around Frame
+.. _bpy.types.AnimVizMotionPaths.type:
+
+Paths Type
+ Type of range to show for Motion Paths.
+
+ :Around Frame:
Display paths of points within a fixed number of frames around the current frame.
When you enable this button, you get paths for a given number of frames before and after the current one
(again, as with ghosts).
- In Range
+ :In Range:
Display paths of points within specified range.
- Clock Button
+ .. _bpy.ops.pose.paths_range_update:
+
+ Update Range from Scene (Clock Icon)
Updates the display frame range from the scene frame range.
-Frame Range
- Before, After
- Number of frames to show before and after the current frame
- (only for *Around Current Frame* Onion-skinning method).
- Start, End
+
+.. _bpy.types.AnimVizMotionPaths.frame_start:
+.. _bpy.types.AnimVizMotionPaths.frame_end:
+
+Frame Range Start, End
Starting and Ending frame of range of paths to display/calculate
(not for *Around Current Frame* Onion-skinning method).
- Step
- Allows displaying one point for every *n* frames on the path.
- Mostly useful when you enable the frame number display (see below), to avoid cluttering the 3D Viewport.
-Cache/Bone Cache
- From, To
- These are the start/end frames of the range in which motion paths are shown.
- You cannot modify this range without deleting the motion path first.
-Calculate/Update Paths
+.. _bpy.types.AnimVizMotionPaths.frame_before:
+.. _bpy.types.AnimVizMotionPaths.frame_after:
+
+Frame Range Before, After
+ Number of frames to show before and after the current frame
+ (only for *Around Current Frame* Onion-skinning method).
+
+.. _bpy.types.AnimVizMotionPaths.frame_step:
+
+Step
+ Allows displaying one point for every *n* frames on the path.
+ Mostly useful when you enable the frame number display (see below), to avoid cluttering the 3D Viewport.
+
+.. _bpy.types.MotionPath.frame_start:
+.. _bpy.types.MotionPath.frame_end:
+
+Cache/Bone Cache From, To
+ These are the start/end frames of the range in which motion paths are shown.
+ You cannot modify this range without deleting the motion path first.
+
+.. _bpy.ops.pose.paths_calculate:
+.. _bpy.ops.object.paths_calculate:
+
+Calculate
If no paths have been calculated, Calculate Paths will create a new motion path in cache based on
the options specified in the pop-up menu or the :ref:`bpy.ops.screen.redo_last` panel.
- If a path has already been calculated, Update Paths will update the path shape to the current animation.
- To change the frame range of the calculated path, you need to delete the path and calculate it again.
Start, End
These are the start/end frames of the range in which motion paths are shown.
- You have to *Calculate Paths* again if you modify this setting, to update the paths in the 3D Viewport.
- The start frame is *inclusive*
- (i.e. if you set *Start* to 1, you will really see the frame 1 as starting point of the paths...).
+ The start frame is *inclusive*, so if you set *Start* to 1,
+ you will really see the frame 1 as starting point of the paths...
+
Bake Location
- Bones only -- By default, you get the tips' paths.
- By changing this setting to Tails, you will get the paths of the bone's roots
- (remember that in Blender UI, bones' roots are called "heads"...).
- You have to *Calculate Paths* again if you modify this setting,
- to update the paths in the 3D Viewport.
+ Which point on the bones is used when calculating paths.
+ Only available for bones while in Pose mode.
+
+ :Heads: Calculates the path position of the bone's heads.
+ :Tails: Calculates the path position of the bone's heads.
+
+.. _bpy.ops.pose.paths_update:
+.. _bpy.ops.object.paths_update:
+
+Update Paths
+ In the case a path has already been calculated, this operator will update the path shape to the current animation.
+ To change the frame range of the calculated path, you need to delete the path and calculate it again.
+
+.. _bpy.ops.pose.paths_clear:
+.. _bpy.ops.object.paths_clear:
+
Clear Paths ``X``
Clears paths on all objects/bones or just the selected ones when holding :kbd:`Shift`.
-Show
-----
+Display
+-------
+.. _bpy.types.AnimVizMotionPaths.show_frame_numbers:
+
Frame Numbers
When enabled, a small number appears next to each frame dot on the path,
which is of course the number of the corresponding frame.
+
+.. _bpy.types.AnimVizMotionPaths.show_keyframe_highlight:
+
Keyframes
When enabled, big yellow square dots are displayed on motion paths, showing the keyframes of their bones
(i.e. only the paths of keyed bones at a given frame get a yellow dot at this frame).
+
+.. _bpy.types.AnimVizMotionPaths.show_keyframe_action_all:
+
\+ Non-Grouped Keyframes
For bone motion paths, it searches the whole Action for keyframes instead of
in groups with matching name only (this is slower).
+
+.. _bpy.types.AnimVizMotionPaths.show_keyframe_numbers:
+
Keyframe Numbers
When enabled, you will see the numbers of the displayed keyframes,
so this option is obviously only valid when *Show Keys* is enabled.
+
+.. _bpy.types.MotionPath.lines:
+
Lines
Toggles whether the lines between the points are shown.
- Thickness, Custom Color
- Customizable thickness and color for the lines.
+.. _bpy.types.MotionPath.line_thickness:
+Thickness
+ Line thickness for motion path.
+.. _bpy.types.MotionPath.use_custom_color:
+.. _bpy.types.MotionPath.color:
+
+Custom Color
+ Use custom color for this motion path.
+
+
Example
=======
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_line.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_line.rst 2021-11-10 00:01:42 UTC (rev 8612)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_line.rst 2021-11-10 00:06:10 UTC (rev 8613)
@@ -28,7 +28,7 @@
This is only available in the *Direction* mode.
Length
- Length of the poly spline.
+ Length of the line.
This is only available in the *Direction* mode.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_spiral.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_spiral.rst 2021-11-10 00:01:42 UTC (rev 8612)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/curve_spiral.rst 2021-11-10 00:06:10 UTC (rev 8613)
@@ -19,7 +19,7 @@
======
Resolution
- Number of edges for each full rotation.
+ Number of points in one rotation of the spiral.
Rotations
Number of times the spiral makes a full rotation.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cone.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cone.rst 2021-11-10 00:01:42 UTC (rev 8612)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cone.rst 2021-11-10 00:06:10 UTC (rev 8613)
@@ -21,11 +21,11 @@
No geometry is generated if the number is below three.
Side Segments
- Number of segments along the sides of the cone.
+ Number of edges running vertically along the side of the cone.
No geometry is generated if the number is below one.
Fill Segments
- Number of concentric segments of the circular areas at the top and bottom.
+ Number of concentric rings used to fill the round faces at the top and bottom.
No geometry is generated if the number is below one.
Radius Top
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst 2021-11-10 00:01:42 UTC (rev 8612)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst 2021-11-10 00:06:10 UTC (rev 8613)
@@ -18,15 +18,15 @@
======
Vertices
- Number of points on the circle at the top and bottom.
+ Number of vertices on the circle at the top and bottom.
No geometry is generated if the number is below three.
Side Segments
- Number of segments along the sides of the cone.
+ Number of edges running vertically along the side of the cone.
No geometry is generated if the number is below one.
Fill Segments
- Number of concentric segments of the circular areas at the top and bottom.
+ Number of concentric rings used to fill the round faces at the top and bottom.
No geometry is generated if the number is below one.
Radius
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/icosphere.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/icosphere.rst 2021-11-10 00:01:42 UTC (rev 8612)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/icosphere.rst 2021-11-10 00:06:10 UTC (rev 8613)
@@ -1,16 +1,16 @@
@@ Diff output truncated at 10240 characters. @@
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