[Bf-docboard-svn] bf-manual: [8591] branches/blender-3.0-release/blender_docs/manual: Geometry Nodes: Add warning to align euler to vector node
Hans Goudey
noreply at blender.org
Thu Nov 4 22:16:06 CET 2021
Revision: 8591
https://developer.blender.org/rBM8591
Author: HooglyBoogly
Date: 2021-11-04 22:16:06 +0100 (Thu, 04 Nov 2021)
Log Message:
-----------
Geometry Nodes: Add warning to align euler to vector node
Modified Paths:
--------------
branches/blender-3.0-release/blender_docs/manual/images/modeling_geometry-nodes_point_align-euler-to-vector_node.png
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/set_curve_tilt.rst
branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst
Modified: branches/blender-3.0-release/blender_docs/manual/images/modeling_geometry-nodes_point_align-euler-to-vector_node.png
===================================================================
(Binary files differ)
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/set_curve_tilt.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/set_curve_tilt.rst 2021-11-04 20:52:56 UTC (rev 8590)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/curve/set_curve_tilt.rst 2021-11-04 21:16:06 UTC (rev 8591)
@@ -13,7 +13,7 @@
The *Set Curve Tilt* controls the tilt angle at each curve control point.
That angle rotates normal vector which is generated at each point
when evaluating the curve. The normal then can be retrieved with
-the :doc:`Normal Input Node </modeling/geometry_nodes/input/normal>`.
+the :doc:`/modeling/geometry_nodes/input/normal`.
The rotation of the normal vector is an :term:`Axis Angle` rotation.
It is the same as the :doc:`/modeling/geometry_nodes/vector/vector_rotate` operation
Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst 2021-11-04 20:52:56 UTC (rev 8590)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/utilities/align_euler_to_vector.rst 2021-11-04 21:16:06 UTC (rev 8591)
@@ -6,7 +6,7 @@
**************************
.. figure:: /images/modeling_geometry-nodes_point_align-euler-to-vector_node.png
- :align: right
+ :align: center
The Align Euler to Vector node.
@@ -17,8 +17,12 @@
======
Rotation
- The euler rotation to align.
+ The :term:`Euler` rotation to align.
+ .. warning::
+ This input expects a rotation input. Be careful not to connect a direction vector
+ like the :doc:`normal </modeling/geometry_nodes/input/normal>`.
+
Factor
Determines how much the points are rotated towards the vector.
Zero effectively disables the node and one means that the points are aligned with the vector perfectly.
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