[Bf-docboard-svn] bf-manual: [8103] trunk/blender_docs/manual/modeling/meshes: UV seams are not respected by other unwrapping operators
Aaron Carlisle
noreply at blender.org
Sat May 29 01:08:00 CEST 2021
Revision: 8103
https://developer.blender.org/rBM8103
Author: Blendify
Date: 2021-05-29 01:08:00 +0200 (Sat, 29 May 2021)
Log Message:
-----------
UV seams are not respected by other unwrapping operators
Fixes T88173
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/editing/uv.rst
trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst
Modified: trunk/blender_docs/manual/modeling/meshes/editing/uv.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/uv.rst 2021-05-28 22:11:47 UTC (rev 8102)
+++ trunk/blender_docs/manual/modeling/meshes/editing/uv.rst 2021-05-28 23:08:00 UTC (rev 8103)
@@ -33,6 +33,10 @@
Flattens the mesh surface by cutting along :doc:`seams </modeling/meshes/uv/unwrapping/seams>`.
Useful for organic shapes.
+.. note::
+
+ The Unwarp operator is the only UV unwrapping operator that takes into account seams.
+
Begin by selecting all faces you want to unwrap.
In the 3D Viewport, select :menuselection:`UV --> Unwrap` or :kbd:`U` and select Unwrap.
You can also do this from the UV Editor with :menuselection:`UV --> Unwrap` or :kbd:`U`.
Modified: trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst 2021-05-28 22:11:47 UTC (rev 8102)
+++ trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/seams.rst 2021-05-28 23:08:00 UTC (rev 8103)
@@ -3,10 +3,9 @@
Seams
*****
-For many cases, using the Unwrap calculations of Cube, Cylinder, Sphere,
-or best fit will produce a good UV layout. But for more complex meshes,
-especially those with lots of indentations, you may want to define a *seam* to limit and
-guide any of the unwrapping processes.
+For many cases, using the Unwrap calculations of Cube, Cylinder, Sphere, or best fit will produce a good UV layout.
+But for more complex meshes, especially those with lots of indentations,
+you may want to define a *seam* to limit and guide the :ref:`bpy.ops.uv.unwrap` operator.
Just like in sewing, a seam is where the ends of the image/cloth are sewn together.
In unwrapping, the mesh is unwrapped at the seams.
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