[Bf-docboard-svn] bf-manual: [8095] trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_rotate.rst: Add missing Attribute Vector Rotate File
Hans Goudey
noreply at blender.org
Fri May 28 02:57:33 CEST 2021
Revision: 8095
https://developer.blender.org/rBM8095
Author: HooglyBoogly
Date: 2021-05-28 02:57:32 +0200 (Fri, 28 May 2021)
Log Message:
-----------
Add missing Attribute Vector Rotate File
Missed an `svn add` in rBM8060
Added Paths:
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trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_rotate.rst
Added: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_rotate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_rotate.rst (rev 0)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_rotate.rst 2021-05-28 00:57:32 UTC (rev 8095)
@@ -0,0 +1,68 @@
+.. index:: Geometry Nodes; Attribute Vector Rotate
+.. _bpy.types.GeometryNodeAttributeVectorRotate:
+
+***********************
+Attribute Vector Rotate
+***********************
+
+Modify an attribute with a math operation.
+
+.. figure:: /images/modeling_geometry-nodes_attribute_attribute-vector-rotate_node.png
+ :align: right
+ :width: 300px
+
+ The Attribute Vector Rotate Node.
+
+The *Attribute Vector Rotate Node* provides the ability to rotate a vector attribute around a pivot point (*Center*).
+
+
+Inputs
+======
+
+Geometry
+ Standard geometry input.
+
+Vector
+ The name of the vector attribute that will be rotated.
+
+Center
+ Point to rotate around.
+
+Axis
+ The axis used for the *Axis Angle* mode.
+
+Angle
+ The name of the attribute used for the rotation angle.
+
+Rotation
+ The rotation for the *Euler* mode.
+
+Invert
+ Inverts the rotation angle.
+
+Properties
+==========
+
+Mode
+ The type of angle input.
+
+ :X, Y, Z Axis:
+ Rotates the vector around the given axis.
+ The amount of rotation is defined by the *Angle* input.
+ :Axis Angle:
+ Rotates the vector around any arbitrary axis defined by the *Axis* input vector attribute
+ The amount of rotation is defined by the *Angle* input attribute.
+ :Euler:
+ Rotates the vector about the *Center* input values with the *Rotation*
+ input vector values to control the amount of rotation on each axis.
+
+Vector, Center, Axis, Angle, Rotation
+ :Attribute: A text field to input an attribute name.
+ :Vector: The input is a vector of three float numbers.
+ :Float: The input is a number field.
+
+Output
+======
+
+Geometry
+ Standard geometry output.
Property changes on: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_rotate.rst
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Added: svn:eol-style
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+native
\ No newline at end of property
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