[Bf-docboard-svn] bf-manual: [8094] trunk/blender_docs/manual: Merge branch 'blender-2.93-release'

Aaron Carlisle noreply at blender.org
Fri May 28 02:56:24 CEST 2021


Revision: 8094
          https://developer.blender.org/rBM8094
Author:   Blendify
Date:     2021-05-28 02:56:24 +0200 (Fri, 28 May 2021)
Log Message:
-----------
Merge branch 'blender-2.93-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/add_mesh/ant_landscape.rst
    trunk/blender_docs/manual/addons/lighting/trilighting.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst
    trunk/blender_docs/manual/animation/constraints/interface/adding_removing.rst
    trunk/blender_docs/manual/animation/motion_paths.rst
    trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
    trunk/blender_docs/manual/editors/graph_editor/fcurves/editing.rst
    trunk/blender_docs/manual/editors/preferences/system.rst
    trunk/blender_docs/manual/getting_started/about/history.rst
    trunk/blender_docs/manual/interface/controls/nodes/editing.rst
    trunk/blender_docs/manual/interface/undo_redo.rst
    trunk/blender_docs/manual/interface/window_system/regions.rst
    trunk/blender_docs/manual/interface/window_system/topbar.rst
    trunk/blender_docs/manual/modeling/curves/selecting.rst
    trunk/blender_docs/manual/modeling/curves/tools/draw.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/loopcut_slide.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/screw.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/solidify_faces.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/bisect.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/merge.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/basic.rst
    trunk/blender_docs/manual/modeling/meshes/editing/uv.rst
    trunk/blender_docs/manual/modeling/meshes/primitives.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/linked.rst
    trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst
    trunk/blender_docs/manual/modeling/meshes/tools/loop.rst
    trunk/blender_docs/manual/modeling/meshes/tools/tool_settings.rst
    trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
    trunk/blender_docs/manual/modeling/surfaces/selecting.rst
    trunk/blender_docs/manual/physics/particles/particle_system_panel.rst
    trunk/blender_docs/manual/scene_layout/collections/collections.rst
    trunk/blender_docs/manual/scene_layout/object/editing/apply.rst
    trunk/blender_docs/manual/scene_layout/object/editing/clear.rst
    trunk/blender_docs/manual/scene_layout/object/editing/duplicate_linked.rst
    trunk/blender_docs/manual/scene_layout/object/editing/link_transfer/link_scene.rst
    trunk/blender_docs/manual/scene_layout/object/editing/mirror.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/align_transform_orientation.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/control/axis_locking.rst
    trunk/blender_docs/manual/scene_layout/object/types.rst
    trunk/blender_docs/manual/sculpt_paint/brush/texture.rst
    trunk/blender_docs/manual/sculpt_paint/brush/texture_mask.rst
    trunk/blender_docs/manual/sculpt_paint/weight_paint/editing.rst
    trunk/blender_docs/manual/video_editing/sequencer/navigating.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs	2021-05-28 00:56:24 UTC (rev 8094)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,2 +1,2 ##
 /branches/blender-2.92-release/blender_docs:7610-7921
-/branches/blender-2.93-release/blender_docs:7959-8088
\ No newline at end of property
+/branches/blender-2.93-release/blender_docs:7959-8093
\ No newline at end of property
Modified: trunk/blender_docs/manual/addons/add_mesh/ant_landscape.rst
===================================================================
--- trunk/blender_docs/manual/addons/add_mesh/ant_landscape.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/addons/add_mesh/ant_landscape.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -29,7 +29,7 @@
 ============
 
 After creating your landscape mesh there are three main areas in
-the :ref:`ui-undo-redo-adjust-last-operation` panel to design your mesh.
+the :ref:`bpy.ops.screen.redo_last` panel to design your mesh.
 
 - Main Settings: Object and mesh related settings like size and subdivisions.
 - Noise Settings: Noise related settings that give shape to your terrain.

Modified: trunk/blender_docs/manual/addons/lighting/trilighting.rst
===================================================================
--- trunk/blender_docs/manual/addons/lighting/trilighting.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/addons/lighting/trilighting.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -28,7 +28,7 @@
 
 #. Select the object to point the lights at.
 #. Add the lights with :menuselection:`3D Viewport --> Add --> Light menu --> 3 Point Lights`.
-#. Adjust settings in the Tri-Lighting Creator :ref:`ui-undo-redo-adjust-last-operation` panel.
+#. Adjust settings in the Tri-Lighting Creator :ref:`bpy.ops.screen.redo_last` panel.
 #. The created lights are pointed at and locked to the active object using a Track To constraint.
 #. In the :menuselection:`Properties --> Light tab` you can further edit the properties of your lights.
 

Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/subdivide.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -14,7 +14,7 @@
 the bones created from a subdivision always form a connected chain of bones.
 
 To create an arbitrary number of bones from each selected bone
-in the Subdivide Multi :ref:`ui-undo-redo-adjust-last-operation` panel.
+in the Subdivide Multi :ref:`bpy.ops.screen.redo_last` panel.
 
 Number of Cuts
    Specifies the number of cuts. As in mesh editing,

Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -30,7 +30,7 @@
       To all keyframes between current frame and the *End frame* option.
       This option is best suited for use from scripts due to the difficulties in setting this frame value,
       though it is possible to set this manually
-      via the :ref:`ui-undo-redo-adjust-last-operation` panel if necessary.
+      via the :ref:`bpy.ops.screen.redo_last` panel if necessary.
    Before Last Keyframe
       To all keyframes from current frame until no more are found.
    On Selected Keyframes

Modified: trunk/blender_docs/manual/animation/constraints/interface/adding_removing.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/interface/adding_removing.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/animation/constraints/interface/adding_removing.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -40,7 +40,7 @@
 Adds a constraint to the active object.
 The type of constraint must be chosen from a pop-up menu,
 though it can be changed later from the *Add Constraint (with Targets)*
-:ref:`ui-undo-redo-adjust-last-operation` panel.
+:ref:`bpy.ops.screen.redo_last` panel.
 If there is an other object selected besides the active one,
 that object will be the constraint target (if the chosen constraint accepts targets).
 

Modified: trunk/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- trunk/blender_docs/manual/animation/motion_paths.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/animation/motion_paths.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -82,7 +82,7 @@
       You cannot modify this range without deleting the motion path first.
 Calculate/Update Paths
    If no paths have been calculated, Calculate Paths will create a new motion path in cache based on
-   the options specified in the pop-up menu or the :ref:`ui-undo-redo-adjust-last-operation` panel.
+   the options specified in the pop-up menu or the :ref:`bpy.ops.screen.redo_last` panel.
 
    If a path has already been calculated, Update Paths will update the path shape to the current animation.
    To change the frame range of the calculated path, you need to delete the path and calculate it again.

Modified: trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/orientation.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/editors/3dview/controls/orientation.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -146,10 +146,10 @@
 
 .. figure:: /images/editors_3dview_controls_orientation_custom-name.png
 
-   Create Orientation :ref:`ui-undo-redo-adjust-last-operation` panel.
+   Create Orientation :ref:`bpy.ops.screen.redo_last` panel.
 
 Just after creating the orientation,
-the *Create Orientation* :ref:`ui-undo-redo-adjust-last-operation` panel gives a few options:
+the *Create Orientation* :ref:`bpy.ops.screen.redo_last` panel gives a few options:
 
 Name
    Text field for naming the new orientation.

Modified: trunk/blender_docs/manual/editors/graph_editor/fcurves/editing.rst
===================================================================
--- trunk/blender_docs/manual/editors/graph_editor/fcurves/editing.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/editors/graph_editor/fcurves/editing.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -195,7 +195,7 @@
    :Shortcut:  :kbd:`Ctrl-C`, :kbd:`Ctrl-V`
 
 Use :kbd:`Ctrl-C` to copy selected keyframes and :kbd:`Ctrl-V` to paste the previously copied keyframes.
-During the paste action, the :ref:`ui-undo-redo-adjust-last-operation` panel provides some options in
+During the paste action, the :ref:`bpy.ops.screen.redo_last` panel provides some options in
 how the paste is applied.
 
 Offset

Modified: trunk/blender_docs/manual/editors/preferences/system.rst
===================================================================
--- trunk/blender_docs/manual/editors/preferences/system.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/editors/preferences/system.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -58,8 +58,8 @@
    .. warning::
 
       While disabling this option does save memory,
-      it stops the :ref:`Redo Panel <ui-undo-redo-adjust-last-operation>`
-      from functioning, also preventing tool options from being changed in some cases.
+      it stops the :ref:`bpy.ops.screen.redo_last` panel from functioning,
+      also preventing tool options from being changed in some cases.
 
       For typical usage, its best to keep this enabled.
 

Modified: trunk/blender_docs/manual/getting_started/about/history.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/about/history.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/getting_started/about/history.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -274,3 +274,6 @@
 `2.92 <https://www.blender.org/download/releases/2-92/>`__ -- February 2021:
    Geometry nodes, primitive add tool, sculpting improvements, Grease Pencil curve editing,
    Cycles vertex color baking, APIC fluid simulations, video sequencer improvements, and much more.
+`2.93 <https://www.blender.org/download/releases/2-93/>`__ -- June 2021:
+   New geometry nodes, sculpting improvements, Grease Pencil LineArt modifier along with other improvements,
+   an improve DOF for the Eevee render engine, Redesigned Cryptomatte Workflow, and more.

Modified: trunk/blender_docs/manual/interface/controls/nodes/editing.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/editing.rst	2021-05-27 23:25:24 UTC (rev 8093)
+++ trunk/blender_docs/manual/interface/controls/nodes/editing.rst	2021-05-28 00:56:24 UTC (rev 8094)
@@ -39,6 +39,8 @@
 Nodes that have no connections can be inserted on a link.
 Just move the node over the link and release when the link is highlighted.
 
+.. _bpy.ops.node.link_make:
+
 Make Links :kbd:`F`
    Select multiple nodes with open sockets, then use the Make Links to create links between them.
    Use Make Links again if there are other nodes which can be connected.
@@ -56,6 +58,8 @@
 Drag the link from an input socket and let it go keeping it unconnected.
 
 
+.. _bpy.ops.node.links_mute:
+
 Mute Links
 ----------
 
@@ -82,6 +86,8 @@
 .. figure:: /images/interface_controls_nodes_editing_mute_links.png
 
 
+.. _bpy.ops.node.links_cut:
+
 Cut Links
 ---------
 
@@ -100,6 +106,8 @@
    Use Detach Links in order to cut all links attached to selected nodes at once.
 
 
+.. _bpy.ops.node.duplicate_move:
+
 Duplicate
 =========
 
@@ -121,6 +129,9 @@
    When in doubt, select a node and move it slightly to see if something is hidden underneath.
 
 
+.. _bpy.ops.node.clipboard_copy:
+.. _bpy.ops.node.clipboard_paste:
+
 Copy/Paste
 ==========
 
@@ -139,15 +150,22 @@
    Use the same cautions as when duplicating.
 
 
+.. _bpy.ops.node.delete:
+
 Delete

@@ Diff output truncated at 10240 characters. @@


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