[Bf-docboard-svn] bf-manual: [8056] trunk/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst: Add a note about attributes to the geometry join node
Hans Goudey
noreply at blender.org
Thu May 20 16:56:04 CEST 2021
Revision: 8056
https://developer.blender.org/rBM8056
Author: HooglyBoogly
Date: 2021-05-20 16:56:04 +0200 (Thu, 20 May 2021)
Log Message:
-----------
Add a note about attributes to the geometry join node
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst 2021-05-20 14:43:01 UTC (rev 8055)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst 2021-05-20 14:56:04 UTC (rev 8056)
@@ -22,8 +22,16 @@
When multiple mesh inputs contain different materials, the material slots from each mesh geometry
are merged so that the output mesh will contain all the input materials.
-
+Attributes
+==========
+
+When merging attributes from multiple input geometries, the highest complexity data type is chosen
+for the output attribute. In other words, if a `weight` attribute has a boolean type on one geometry
+input and a vector data type on another geometry, the `weight` attribute on the output geometry will
+have a vector data type. The same heuristic is used for attribute domains-- the domain with the most
+information will be used for the output.
+
Inputs
======
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