[Bf-docboard-svn] bf-manual: [8051] branches/blender-2.93-release/blender_docs/manual/files/media/image_formats.rst: Cleanup: Use field list for enums
Aaron Carlisle
noreply at blender.org
Thu May 20 02:46:53 CEST 2021
Revision: 8051
https://developer.blender.org/rBM8051
Author: Blendify
Date: 2021-05-20 02:46:53 +0200 (Thu, 20 May 2021)
Log Message:
-----------
Cleanup: Use field list for enums
Modified Paths:
--------------
branches/blender-2.93-release/blender_docs/manual/files/media/image_formats.rst
Modified: branches/blender-2.93-release/blender_docs/manual/files/media/image_formats.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/files/media/image_formats.rst 2021-05-20 00:32:41 UTC (rev 8050)
+++ branches/blender-2.93-release/blender_docs/manual/files/media/image_formats.rst 2021-05-20 00:46:53 UTC (rev 8051)
@@ -120,7 +120,7 @@
Detect Sequences
Automatically looks for image sequences in the selected images (based on the file name).
Disable this when you do want to get single images that are part of a sequence.
-Detect UDIMs
+ Detect UDIMs
Automatically looks for :doc:`UDIM </modeling/meshes/uv/workflows/udims>`
tiles in the directory of the selected image; if matches are found they are loaded into Blender as UDIMs.
This works by detecting if the filename has a ``.xxxx`` (four digit number) before the file extension.
@@ -156,15 +156,15 @@
Some image file formats support a varying number of bits per pixel.
This affects the color quality and file size. Commonly used depths:
- 8-bit (256 levels)
+ :8-bit:
Most common for on-screen graphics and video.
- 10, 12, 16-bit
+ :10, 12, 16-bit:
Used for some formats focusing on photography and digital films
(such as DPX and JPEG 2000).
- 16-bit Half Float
+ :16-bit Half Float:
Since full 32bit float is often more than enough precision,
half float can save drive space while still providing a high dynamic range.
- 32-bit Float
+ :32-bit Float:
Highest quality color depth.
.. note::
@@ -224,17 +224,17 @@
Float (Half), Float (Full)
Codec
- ``PXR24``
+ :``PXR24``:
Lossy algorithm from Pixar, converting 32-bit floats to 24-bit floats.
- ``ZIP``
+ :``ZIP``:
Standard lossless compression using Zlib, operating on 16 scanlines at a time.
- ``PIZ``
+ :``PIZ``:
Lossless wavelet compression. Compresses images with grain well.
- ``RLE``
+ :``RLE``:
Run-length encoded, lossless, works well when scanlines have same values.
- ``ZIPS``
+ :``ZIPS``:
Standard lossless compression using Zlib, operating on a single scanline at a time.
- ``DWAA``
+ :``DWAA``:
JPEG-like lossy algorithm from DreamWorks.
Z Buffer
Save the depth information.
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