[Bf-docboard-svn] bf-manual: [8045] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Tue May 18 05:01:21 CEST 2021


Revision: 8045
          https://developer.blender.org/rBM8045
Author:   TobiasH
Date:     2021-05-18 05:01:20 +0200 (Tue, 18 May 2021)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    trunk/blender_docs/manual/compositing/types/color/bright_contrast.rst
    trunk/blender_docs/manual/editors/preferences/system.rst
    trunk/blender_docs/manual/files/blend/packed_data.rst
    trunk/blender_docs/manual/glossary/index.rst
    trunk/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_convert.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_transfer.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
    trunk/blender_docs/manual/modeling/meshes/structure.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
    trunk/blender_docs/manual/render/materials/line_art.rst
    trunk/blender_docs/manual/render/shader_nodes/input/attribute.rst
    trunk/blender_docs/manual/troubleshooting/crash.rst

Modified: trunk/blender_docs/manual/compositing/types/color/bright_contrast.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/bright_contrast.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/compositing/types/color/bright_contrast.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -59,7 +59,7 @@
    Clamp the values to normal range.
 
 Either of these nodes will scale the values back to normal range.
-In the example image, we want to amp up the specular pass.
+In the example image, we want to intensify the specular pass.
 The bottom thread shows what happens if we do not clamp the values;
 the specular pass has a value much less than one in the dark areas;
 when added to the medium gray, it makes black. Passing the brightened image through either

Modified: trunk/blender_docs/manual/editors/preferences/system.rst
===================================================================
--- trunk/blender_docs/manual/editors/preferences/system.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/editors/preferences/system.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -138,7 +138,7 @@
       No Audio support (audio strips can still be loaded normally).
    :SDL:
       Uses Simple Direct Media Layer API from `libsdl.org <https://www.libsdl.org>`__
-      to render sounds directly to the sound device output. Very useful for sequencer strips editing.
+      to render sounds directly to the sound device output. Very useful for Sequencer strips editing.
    :OpenAL:
       Provides buffered sound rendering with 3D/spatial support.
       Used for 3D source support by speaker objects.

Modified: trunk/blender_docs/manual/files/blend/packed_data.rst
===================================================================
--- trunk/blender_docs/manual/files/blend/packed_data.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/files/blend/packed_data.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -128,11 +128,10 @@
 
    :Panel:     :menuselection:`File --> External Data --> Pack Linked Libraries`
 
+Mark all linked library files in the current blend-file as packed.
+Actual packing will happen on the next save of the blend-file.
 
-Mark all linked library files into the current .blend as packed.
-Actual packing will happen on othe next save of the blend-file.
 
-
 .. _bpy.ops.file.unpack_libraries:
 
 Unpack Linked Libraries

Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/glossary/index.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -727,8 +727,7 @@
       The process of computationally generating a 2D image from 3D geometry.
 
    Resource
-      External files such as Images, Sounds, Fonts and Volumes that can be packed into
-      the .blend file.
+      External files such as images, sounds, fonts and volumes files that can be packed into the blend-file.
 
    RGB
       A color model based on the traditional primary colors, Red/Green/Blue.

Modified: trunk/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -64,7 +64,7 @@
    The Grease Pencil :ref:`bpy.types.MaterialGPencilStyle` to generate strokes with.
 
 Remove Doubles
-   Perform an "merge by distance" operation when loading geometry into Line Art.
+   Perform a "merge by distance" operation when loading geometry into Line Art.
    The threshold of this operation is internally set to a value that is optimal for Line Art algorithm precision.
 
 Overlapping Edges as Contour
@@ -145,7 +145,6 @@
    Intersection lines that have not been able to chain with any nearby contour lines will remain
    as intersection lines.
 
-
 Chain All Lines
    Enabling this option will cause all lines to have the type of contour and to be chained together.
 
@@ -166,7 +165,7 @@
    Vertex Weight Transfer subpanel.
 
 Filter Source
-   If source mesh has vertex groups whose name starts with this string, then the vertex weight info
+   If source mesh has vertex groups whose name starts with this text, then the vertex weight info
    will be transferred into weight groups in Grease Pencil strokes.
 
 Match Output
@@ -189,7 +188,7 @@
 Bake Line Art
    Bakes Line Art strokes for active Grease Pencil object within the *start*, *end* frame range in scene.
    Bake Line Art (All) bakes all Grease Pencil objects that contains at least one Line Art modifier.
-   After baking, baked Line Art modifier will be deactivated automatically.
+   After baking, baked Line Art modifiers will be deactivated automatically.
 
 Clear Baked Line Art
    Clears baked line art frames within the scene frame range for active Grease Pencil object.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_convert.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_convert.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_convert.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -60,7 +60,7 @@
 
 Data Type
    This determines the data type of the result attribute.
-   If this is *Auto*, the data type from the original attribute is used.
+   If this is set to *Auto*, the data type from the original attribute is used.
 
 
 Output

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -39,6 +39,12 @@
    Name of the attribute where the results are stored.
 
 
+Properties
+==========
+
+This node has no properties.
+
+
 Outputs
 =======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_transfer.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_transfer.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_transfer.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -12,6 +12,7 @@
 
 The *Attribute Transfer* node transfers an attribute from one geometry to another.
 
+
 Inputs
 ======
 
@@ -35,7 +36,7 @@
    Domain that the attribute is transferred to.
    For example, it is possible to transfer a point attribute from
    one geometry to the face domain of another geometry.
-   In *Auto* mode, the node tries to guess the domain based on what domain the attribute is on.
+   In *Auto* mode, the node tries to guess the domain based on what domain the attribute belongs to.
 
 Mapping
    How elements from the destination geometry are mapped to points on the source geometry.

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_to_mesh.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -22,8 +22,8 @@
    All non-curve components are ignored.
 
 Profile Curve
-   If no profile curve is provided, the generated mesh will just be a chain of edges.
-   If there is a profile curve, it will be extruded along all splines.
+   If a profile curve is provided, it will be extruded along all splines.
+   Otherwise the generated mesh will just be a chain of edges.
 
 
 Outputs

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/geometry/bounding_box.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -38,7 +38,7 @@
    i.e. how far the box extends in each of the negative axes directions.
 
 Max
-   The coordinates corresponding to the cubes +X, +Y, +Z position values.
+   The coordinates corresponding to the cubes +X, +Y, +Z position values,
    i.e. how far the box extends in each of the positive axes directions.
 
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -47,6 +47,7 @@
 Seed
    The random :term:`Seed` to use when generating points.
 
+
 Properties
 ==========
 
@@ -56,6 +57,7 @@
    :Poisson Disk:
       Distribute points randomly on the surface while taking a minimum distance into account.
 
+
 Output
 ======
 
@@ -62,7 +64,7 @@
 Geometry
    Generated points. Several attributes are created on the output points based on the input mesh:
 
-   :id (int):
+   :id (integer):
 
       An identifier for each point used for stability when the mesh is deformed,
       used in the :doc:`/modeling/geometry_nodes/attribute/attribute_randomize`

Modified: trunk/blender_docs/manual/modeling/meshes/structure.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/structure.rst	2021-05-17 21:47:35 UTC (rev 8044)
+++ trunk/blender_docs/manual/modeling/meshes/structure.rst	2021-05-18 03:01:20 UTC (rev 8045)
@@ -246,8 +246,8 @@
 deform very well in animation.
 
 Take Fig. :ref:`fig-mesh-topo-loop` in organic modeling as an example: the edge loops follow
-the natural contours and deformation lines of the skin and the underlying muscles and

@@ Diff output truncated at 10240 characters. @@


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