[Bf-docboard-svn] bf-manual: [8044] branches/blender-2.93-release/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Mon May 17 23:47:36 CEST 2021


Revision: 8044
          https://developer.blender.org/rBM8044
Author:   TobiasH
Date:     2021-05-17 23:47:35 +0200 (Mon, 17 May 2021)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    branches/blender-2.93-release/blender_docs/manual/compositing/types/groups.rst
    branches/blender-2.93-release/blender_docs/manual/editors/preferences/addons.rst
    branches/blender-2.93-release/blender_docs/manual/editors/timeline.rst
    branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
    branches/blender-2.93-release/blender_docs/manual/render/output/animation_player.rst
    branches/blender-2.93-release/blender_docs/manual/video_editing/preview/introduction.rst
    branches/blender-2.93-release/blender_docs/manual/video_editing/sequencer/strips/effects/multiply.rst

Modified: branches/blender-2.93-release/blender_docs/manual/compositing/types/groups.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/compositing/types/groups.rst	2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/compositing/types/groups.rst	2021-05-17 21:47:35 UTC (rev 8044)
@@ -29,7 +29,7 @@
 Group Input
 ===========
 
-Adds a group input node, this serves as a convenient way to re-add the input node incase it is accidentally deleted.
+Adds a group input node, this serves as a convenient way to re-add the input node in case it is accidentally deleted.
 Note, groups can only have one input/output, if more than one is added they are essentially duplicates of each other.
 
 

Modified: branches/blender-2.93-release/blender_docs/manual/editors/preferences/addons.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/editors/preferences/addons.rst	2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/editors/preferences/addons.rst	2021-05-17 21:47:35 UTC (rev 8044)
@@ -69,7 +69,7 @@
 ============================
 
 To enable or disable an add-on check or uncheck the box to the right
-of the add-onas shown in the figure below.
+of the add-ons shown in the figure below.
 
 .. figure:: /images/editors_preferences_addons_enable.png
 

Modified: branches/blender-2.93-release/blender_docs/manual/editors/timeline.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/editors/timeline.rst	2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/editors/timeline.rst	2021-05-17 21:47:35 UTC (rev 8044)
@@ -213,13 +213,12 @@
 .. _bpy.types.ToolSettings.use_keyframe_cycle_aware:
 
 Cycle-Aware Keying
-   When inserting keyframes into :ref:`trivially cyclic curves <bpy.types.FModifierCycles>`, special handling
-   is applied to preserve the cycle integrity (most useful while tweaking an established cycle):
+   When inserting keyframes into :ref:`trivially cyclic curves <bpy.types.FModifierCycles>`,
+   special handling is applied to preserve the cycle integrity (most useful while tweaking an established cycle):
 
    - If a key insertion is attempted outside of the main time range of the cycle,
      it is remapped back inside the range.
-   - When overwriting one of the end keys,
-     the other one is updated appropriately.
+   - When overwriting one of the end keys, the other one is updated appropriately.
 
 
 .. Move to some content to animation?

Modified: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst	2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst	2021-05-17 21:47:35 UTC (rev 8044)
@@ -13,15 +13,14 @@
 
    :Editor:    3D Viewport
    :Mode:      Object Mode
-   :Menu:      :menuselection:`Object --> Rigid Body --> Caculate Mass`
+   :Menu:      :menuselection:`Object --> Rigid Body --> Calculate Mass`
 
-Automatically calculate mass values for rigid body objects based on their volume and desity.
-The volume is calculated automatically, the desity needs to be given based on the object you are trying to simulate.
+Calculate mass values for rigid body objects based on their volume and density.
+The volume is calculated automatically, the density needs to be given based on the object you want to simulate.
 
 Material Preset
    A list of preset density values for real-world materials,
-   if a material is not given you can research the desity and use the *Custom* preset to input the desity manually.
+   if a material is not given you can research the density and use the *Custom* preset to input the density manually.
 
-Desity
-   When the *Custom* *Material Preset* is selected, this is the input desity to use;
-   note that this value should be in kg/m\ :sup:`3` units.
+Density
+   When the *Custom* *Material Preset* is selected, this is the input density, in kg/m\ :sup:`3`, to use.

Modified: branches/blender-2.93-release/blender_docs/manual/render/output/animation_player.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/output/animation_player.rst	2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/render/output/animation_player.rst	2021-05-17 21:47:35 UTC (rev 8044)
@@ -8,11 +8,10 @@
 ****************
 
 The animation player is a utility typically used for previewing rendered animations,
-supporting all image and video formats supported by Blender.
+supporting all image and video formats also supported by Blender.
+This is a convenient way to play back image sequences at the correct frame rate.
 
-This is a convenient way to play back image sequences at the correct frame-rate.
 
-
 Usage
 =====
 
@@ -19,12 +18,11 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Menu:    :menuselection:`Topbar --> Render --> View Animation`
+   :Menu:      :menuselection:`Topbar --> Render --> View Animation`
    :Shortcut:  :kbd:`Ctrl-F11`
 
 Launching the animation player opens a new window,
-playing back images or video located at the render output of the current scene.
-
+playing back images or a video located at the render output of the current scene.
 You can also drop images or movie files in a running animation player.
 It will then restart the player with the new data.
 
@@ -147,5 +145,4 @@
 
    :ref:`Memory Cache Limit <prefs-system-memory-cache-limit>` preference to control this limit,
    which may be increased to cache more images during playback.
-
    :ref:`command-line-args-animation-playback-options` to specify this value when launching from the command line.

Modified: branches/blender-2.93-release/blender_docs/manual/video_editing/preview/introduction.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/video_editing/preview/introduction.rst	2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/video_editing/preview/introduction.rst	2021-05-17 21:47:35 UTC (rev 8044)
@@ -26,7 +26,7 @@
 Toolbar :kbd:`T`
    Show or hide the :ref:`Toolbar <ui-region-toolbar>`.
 
-Preview During Tranform
+Preview During Transform
    Show a preview of the start or end frame while transforming a strip's start/end handles.
 
 Fit Preview in Window :kbd:`Home`

Modified: branches/blender-2.93-release/blender_docs/manual/video_editing/sequencer/strips/effects/multiply.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/video_editing/sequencer/strips/effects/multiply.rst	2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/video_editing/sequencer/strips/effects/multiply.rst	2021-05-17 21:47:35 UTC (rev 8044)
@@ -23,7 +23,7 @@
 only show this one in the white areas of the mask (everything else is black).
 
 The opening title sequence to James Bond movies,
-where the camera is looking down the barrel of a gun at James, is a good example of this effect.
+where the camera is facing down the barrel of a gun at James, is a good example of this effect.
 
 
 .. rubric:: With Uniform Colors



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