[Bf-docboard-svn] bf-manual: [8044] branches/blender-2.93-release/blender_docs/manual: some fixes
Tobias Heinke
noreply at blender.org
Mon May 17 23:47:36 CEST 2021
Revision: 8044
https://developer.blender.org/rBM8044
Author: TobiasH
Date: 2021-05-17 23:47:35 +0200 (Mon, 17 May 2021)
Log Message:
-----------
some fixes
Modified Paths:
--------------
branches/blender-2.93-release/blender_docs/manual/compositing/types/groups.rst
branches/blender-2.93-release/blender_docs/manual/editors/preferences/addons.rst
branches/blender-2.93-release/blender_docs/manual/editors/timeline.rst
branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
branches/blender-2.93-release/blender_docs/manual/render/output/animation_player.rst
branches/blender-2.93-release/blender_docs/manual/video_editing/preview/introduction.rst
branches/blender-2.93-release/blender_docs/manual/video_editing/sequencer/strips/effects/multiply.rst
Modified: branches/blender-2.93-release/blender_docs/manual/compositing/types/groups.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/compositing/types/groups.rst 2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/compositing/types/groups.rst 2021-05-17 21:47:35 UTC (rev 8044)
@@ -29,7 +29,7 @@
Group Input
===========
-Adds a group input node, this serves as a convenient way to re-add the input node incase it is accidentally deleted.
+Adds a group input node, this serves as a convenient way to re-add the input node in case it is accidentally deleted.
Note, groups can only have one input/output, if more than one is added they are essentially duplicates of each other.
Modified: branches/blender-2.93-release/blender_docs/manual/editors/preferences/addons.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/editors/preferences/addons.rst 2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/editors/preferences/addons.rst 2021-05-17 21:47:35 UTC (rev 8044)
@@ -69,7 +69,7 @@
============================
To enable or disable an add-on check or uncheck the box to the right
-of the add-onas shown in the figure below.
+of the add-ons shown in the figure below.
.. figure:: /images/editors_preferences_addons_enable.png
Modified: branches/blender-2.93-release/blender_docs/manual/editors/timeline.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/editors/timeline.rst 2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/editors/timeline.rst 2021-05-17 21:47:35 UTC (rev 8044)
@@ -213,13 +213,12 @@
.. _bpy.types.ToolSettings.use_keyframe_cycle_aware:
Cycle-Aware Keying
- When inserting keyframes into :ref:`trivially cyclic curves <bpy.types.FModifierCycles>`, special handling
- is applied to preserve the cycle integrity (most useful while tweaking an established cycle):
+ When inserting keyframes into :ref:`trivially cyclic curves <bpy.types.FModifierCycles>`,
+ special handling is applied to preserve the cycle integrity (most useful while tweaking an established cycle):
- If a key insertion is attempted outside of the main time range of the cycle,
it is remapped back inside the range.
- - When overwriting one of the end keys,
- the other one is updated appropriately.
+ - When overwriting one of the end keys, the other one is updated appropriately.
.. Move to some content to animation?
Modified: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst 2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst 2021-05-17 21:47:35 UTC (rev 8044)
@@ -13,15 +13,14 @@
:Editor: 3D Viewport
:Mode: Object Mode
- :Menu: :menuselection:`Object --> Rigid Body --> Caculate Mass`
+ :Menu: :menuselection:`Object --> Rigid Body --> Calculate Mass`
-Automatically calculate mass values for rigid body objects based on their volume and desity.
-The volume is calculated automatically, the desity needs to be given based on the object you are trying to simulate.
+Calculate mass values for rigid body objects based on their volume and density.
+The volume is calculated automatically, the density needs to be given based on the object you want to simulate.
Material Preset
A list of preset density values for real-world materials,
- if a material is not given you can research the desity and use the *Custom* preset to input the desity manually.
+ if a material is not given you can research the density and use the *Custom* preset to input the density manually.
-Desity
- When the *Custom* *Material Preset* is selected, this is the input desity to use;
- note that this value should be in kg/m\ :sup:`3` units.
+Density
+ When the *Custom* *Material Preset* is selected, this is the input density, in kg/m\ :sup:`3`, to use.
Modified: branches/blender-2.93-release/blender_docs/manual/render/output/animation_player.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/render/output/animation_player.rst 2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/render/output/animation_player.rst 2021-05-17 21:47:35 UTC (rev 8044)
@@ -8,11 +8,10 @@
****************
The animation player is a utility typically used for previewing rendered animations,
-supporting all image and video formats supported by Blender.
+supporting all image and video formats also supported by Blender.
+This is a convenient way to play back image sequences at the correct frame rate.
-This is a convenient way to play back image sequences at the correct frame-rate.
-
Usage
=====
@@ -19,12 +18,11 @@
.. admonition:: Reference
:class: refbox
- :Menu: :menuselection:`Topbar --> Render --> View Animation`
+ :Menu: :menuselection:`Topbar --> Render --> View Animation`
:Shortcut: :kbd:`Ctrl-F11`
Launching the animation player opens a new window,
-playing back images or video located at the render output of the current scene.
-
+playing back images or a video located at the render output of the current scene.
You can also drop images or movie files in a running animation player.
It will then restart the player with the new data.
@@ -147,5 +145,4 @@
:ref:`Memory Cache Limit <prefs-system-memory-cache-limit>` preference to control this limit,
which may be increased to cache more images during playback.
-
:ref:`command-line-args-animation-playback-options` to specify this value when launching from the command line.
Modified: branches/blender-2.93-release/blender_docs/manual/video_editing/preview/introduction.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/video_editing/preview/introduction.rst 2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/video_editing/preview/introduction.rst 2021-05-17 21:47:35 UTC (rev 8044)
@@ -26,7 +26,7 @@
Toolbar :kbd:`T`
Show or hide the :ref:`Toolbar <ui-region-toolbar>`.
-Preview During Tranform
+Preview During Transform
Show a preview of the start or end frame while transforming a strip's start/end handles.
Fit Preview in Window :kbd:`Home`
Modified: branches/blender-2.93-release/blender_docs/manual/video_editing/sequencer/strips/effects/multiply.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/video_editing/sequencer/strips/effects/multiply.rst 2021-05-17 19:54:17 UTC (rev 8043)
+++ branches/blender-2.93-release/blender_docs/manual/video_editing/sequencer/strips/effects/multiply.rst 2021-05-17 21:47:35 UTC (rev 8044)
@@ -23,7 +23,7 @@
only show this one in the white areas of the mask (everything else is black).
The opening title sequence to James Bond movies,
-where the camera is looking down the barrel of a gun at James, is a good example of this effect.
+where the camera is facing down the barrel of a gun at James, is a good example of this effect.
.. rubric:: With Uniform Colors
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