[Bf-docboard-svn] bf-manual: [8034] branches/blender-2.93-release/blender_docs/manual: RigidBodies: Clarify usage of the custom density in the calculate mass operator
Aaron Carlisle
noreply at blender.org
Mon May 17 20:08:06 CEST 2021
Revision: 8034
https://developer.blender.org/rBM8034
Author: Blendify
Date: 2021-05-17 20:08:06 +0200 (Mon, 17 May 2021)
Log Message:
-----------
RigidBodies: Clarify usage of the custom density in the calculate mass operator
rBf432b5ccf5c1b74583e4dd64ccdafa2a513b134d
Modified Paths:
--------------
branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/index.rst
branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/properties/settings.rst
branches/blender-2.93-release/blender_docs/manual/scene_layout/object/editing/index.rst
Added Paths:
-----------
branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
Added: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst (rev 0)
+++ branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst 2021-05-17 18:08:06 UTC (rev 8034)
@@ -0,0 +1,27 @@
+
+*******
+Editing
+*******
+
+.. _bpy.ops.rigidbody.mass_calculate:
+
+Calculate Mass
+==============
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Editor: 3D Viewport
+ :Mode: Object Mode
+ :Menu: :menuselection:`Object --> Rigid Body --> Caculate Mass`
+
+Automatically calculate mass values for rigid body objects based on their volume and desity.
+The volume is calculated automatically, the desity needs to be given based on the object you are trying to simulate.
+
+Material Preset
+ A list of preset density values for real-world materials,
+ if a material is not given you can research the desity and use the *Custom* preset to input the desity manually.
+
+Desity
+ When the *Custom* *Material Preset* is selected, this is the input desity to use;
+ note that this value should be in kg/m\ :sup:`3` units.
Property changes on: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Modified: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/index.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/index.rst 2021-05-14 11:26:15 UTC (rev 8033)
+++ branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/index.rst 2021-05-17 18:08:06 UTC (rev 8034)
@@ -10,6 +10,7 @@
:maxdepth: 2
introduction.rst
+ editing.rst
properties/index.rst
world.rst
constraints/index.rst
Modified: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/properties/settings.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/properties/settings.rst 2021-05-14 11:26:15 UTC (rev 8033)
+++ branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/properties/settings.rst 2021-05-17 18:08:06 UTC (rev 8034)
@@ -13,22 +13,21 @@
Default rigid body panel.
+.. _bpy.types.RigidBodyObject.mass:
+
Mass
Specifies how heavy the object is and "weights" irrespective of gravity.
- There are predefined mass presets available with *Calculate Mass*
- in the :menuselection:`Object --> Rigid Body` menu.
- Calculate Mass
- Automatically calculate mass values for rigid body objects based on their volume.
- There are many useful presets available from the menu, listing real-world objects.
+ .. tip::
- .. note::
+ There are predefined mass presets available with the :ref:`bpy.ops.rigidbody.mass_calculate` operator.
- You can also have a *Custom* mass material type,
- which is achieved by setting a custom density value (kg/m\ :sup:`3`).
+.. _bpy.types.RigidBodyObject.enabled:
Dynamic
Enables/disables rigid body simulation for the object.
+.. _bpy.types.RigidBodyObject.kinematic:
+
Animated
Allows the rigid body to additionally be controlled by the animation system.
Modified: branches/blender-2.93-release/blender_docs/manual/scene_layout/object/editing/index.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/scene_layout/object/editing/index.rst 2021-05-14 11:26:15 UTC (rev 8033)
+++ branches/blender-2.93-release/blender_docs/manual/scene_layout/object/editing/index.rst 2021-05-17 18:08:06 UTC (rev 8034)
@@ -19,6 +19,7 @@
relations/index.rst
link_transfer/index.rst
shading.rst
+ Rigid Body </physics/rigid_body/editing.rst>
convert.rst
show_hide.rst
cleanup.rst
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