[Bf-docboard-svn] bf-manual: [8034] branches/blender-2.93-release/blender_docs/manual: RigidBodies: Clarify usage of the custom density in the calculate mass operator

Aaron Carlisle noreply at blender.org
Mon May 17 20:08:06 CEST 2021


Revision: 8034
          https://developer.blender.org/rBM8034
Author:   Blendify
Date:     2021-05-17 20:08:06 +0200 (Mon, 17 May 2021)
Log Message:
-----------
RigidBodies: Clarify usage of the custom density in the calculate mass operator

rBf432b5ccf5c1b74583e4dd64ccdafa2a513b134d

Modified Paths:
--------------
    branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/index.rst
    branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/properties/settings.rst
    branches/blender-2.93-release/blender_docs/manual/scene_layout/object/editing/index.rst

Added Paths:
-----------
    branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst

Added: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst	                        (rev 0)
+++ branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst	2021-05-17 18:08:06 UTC (rev 8034)
@@ -0,0 +1,27 @@
+
+*******
+Editing
+*******
+
+.. _bpy.ops.rigidbody.mass_calculate:
+
+Calculate Mass
+==============
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Editor:    3D Viewport
+   :Mode:      Object Mode
+   :Menu:      :menuselection:`Object --> Rigid Body --> Caculate Mass`
+
+Automatically calculate mass values for rigid body objects based on their volume and desity.
+The volume is calculated automatically, the desity needs to be given based on the object you are trying to simulate.
+
+Material Preset
+   A list of preset density values for real-world materials,
+   if a material is not given you can research the desity and use the *Custom* preset to input the desity manually.
+
+Desity
+   When the *Custom* *Material Preset* is selected, this is the input desity to use;
+   note that this value should be in kg/m\ :sup:`3` units.


Property changes on: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/editing.rst
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Modified: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/index.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/index.rst	2021-05-14 11:26:15 UTC (rev 8033)
+++ branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/index.rst	2021-05-17 18:08:06 UTC (rev 8034)
@@ -10,6 +10,7 @@
    :maxdepth: 2
 
    introduction.rst
+   editing.rst
    properties/index.rst
    world.rst
    constraints/index.rst

Modified: branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/properties/settings.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/properties/settings.rst	2021-05-14 11:26:15 UTC (rev 8033)
+++ branches/blender-2.93-release/blender_docs/manual/physics/rigid_body/properties/settings.rst	2021-05-17 18:08:06 UTC (rev 8034)
@@ -13,22 +13,21 @@
 
       Default rigid body panel.
 
+.. _bpy.types.RigidBodyObject.mass:
+
 Mass
    Specifies how heavy the object is and "weights" irrespective of gravity.
-   There are predefined mass presets available with *Calculate Mass*
-   in the :menuselection:`Object --> Rigid Body` menu.
 
-   Calculate Mass
-      Automatically calculate mass values for rigid body objects based on their volume.
-      There are many useful presets available from the menu, listing real-world objects.
+   .. tip::
 
-      .. note::
+      There are predefined mass presets available with the :ref:`bpy.ops.rigidbody.mass_calculate` operator.
 
-         You can also have a *Custom* mass material type,
-         which is achieved by setting a custom density value (kg/m\ :sup:`3`).
+.. _bpy.types.RigidBodyObject.enabled:
 
 Dynamic
    Enables/disables rigid body simulation for the object.
 
+.. _bpy.types.RigidBodyObject.kinematic:
+
 Animated
    Allows the rigid body to additionally be controlled by the animation system.

Modified: branches/blender-2.93-release/blender_docs/manual/scene_layout/object/editing/index.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/scene_layout/object/editing/index.rst	2021-05-14 11:26:15 UTC (rev 8033)
+++ branches/blender-2.93-release/blender_docs/manual/scene_layout/object/editing/index.rst	2021-05-17 18:08:06 UTC (rev 8034)
@@ -19,6 +19,7 @@
    relations/index.rst
    link_transfer/index.rst
    shading.rst
+   Rigid Body </physics/rigid_body/editing.rst>
    convert.rst
    show_hide.rst
    cleanup.rst



More information about the Bf-docboard-svn mailing list