[Bf-docboard-svn] bf-manual: [7909] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Wed Mar 31 21:26:34 CEST 2021


Revision: 7909
          https://developer.blender.org/rBM7909
Author:   TobiasH
Date:     2021-03-31 21:26:34 +0200 (Wed, 31 Mar 2021)
Log Message:
-----------
some fixes
icosphere is the correct spelling because ico- is a prefix (like hexagon)

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/add_mesh/discombobulator.rst
    trunk/blender_docs/manual/addons/import_export/paper_model.rst
    trunk/blender_docs/manual/addons/mesh/f2.rst
    trunk/blender_docs/manual/addons/object/cell_fracture.rst
    trunk/blender_docs/manual/addons/render/povray.rst
    trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst
    trunk/blender_docs/manual/addons/system/demo_mode.rst
    trunk/blender_docs/manual/editors/dope_sheet/action.rst
    trunk/blender_docs/manual/editors/spreadsheet.rst
    trunk/blender_docs/manual/files/import_export/alembic.rst
    trunk/blender_docs/manual/files/import_export.rst
    trunk/blender_docs/manual/glossary/index.rst
    trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst
    trunk/blender_docs/manual/grease_pencil/animation/introduction.rst
    trunk/blender_docs/manual/grease_pencil/animation/tools.rst
    trunk/blender_docs/manual/grease_pencil/modes/draw/tools/cutter.rst
    trunk/blender_docs/manual/grease_pencil/modes/draw/tools/fill.rst
    trunk/blender_docs/manual/grease_pencil/modes/draw/tools/interpolate.rst
    trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst
    trunk/blender_docs/manual/grease_pencil/modes/object/trace_image.rst
    trunk/blender_docs/manual/grease_pencil/modifiers/generate/array.rst
    trunk/blender_docs/manual/grease_pencil/multiframe.rst
    trunk/blender_docs/manual/grease_pencil/properties/layers.rst
    trunk/blender_docs/manual/interface/controls/nodes/editing.rst
    trunk/blender_docs/manual/interface/window_system/workspaces.rst
    trunk/blender_docs/manual/modeling/curves/properties/geometry.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_clamp.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/object_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/cylinder.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/index.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/line.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/screw.rst
    trunk/blender_docs/manual/render/cycles/world_settings.rst
    trunk/blender_docs/manual/render/eevee/materials/nodes_support.rst
    trunk/blender_docs/manual/render/materials/assignment.rst
    trunk/blender_docs/manual/render/output/audio/speaker.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
    trunk/blender_docs/manual/video_editing/sequencer/strips/scene.rst

Added Paths:
-----------
    trunk/blender_docs/manual/files/import_export/grease_pencil_pdf.rst
    trunk/blender_docs/manual/files/import_export/grease_pencil_svg.rst
    trunk/blender_docs/manual/images/modeling_geometry-nodes_mesh-primitives_icosphere_node.png
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/icosphere.rst

Removed Paths:
-------------
    trunk/blender_docs/manual/files/import_export/gpencil_pdf.rst
    trunk/blender_docs/manual/files/import_export/gpencil_svg.rst
    trunk/blender_docs/manual/images/modeling_geometry-nodes_mesh-primitives_ico-sphere_node.png
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh_primitives/ico_sphere.rst

Modified: trunk/blender_docs/manual/addons/add_mesh/discombobulator.rst
===================================================================
--- trunk/blender_docs/manual/addons/add_mesh/discombobulator.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/addons/add_mesh/discombobulator.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -50,7 +50,7 @@
    The negative values will create the protrusions on the opposite side of the selected face(s).
 
 Min/Max Taper
-   Adjust the taper of the protrusions. This will affect the pointyness of the protrusions.
+   Adjust the taper of the protrusions. This will affect the pointiness of the protrusions.
 
 1, 2, 3, 4
    These checkboxes provide options for the subdivision of the faces or the amount of protrusions per face.

Modified: trunk/blender_docs/manual/addons/import_export/paper_model.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/paper_model.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/addons/import_export/paper_model.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -231,7 +231,7 @@
 
    No Texture
       Just creates the net on a white background (this used to be called "Pure Net").
-      The remaining options invoke texture baking and therefore are noticeably slower.
+      The remaining options invoke texture baking and therefore are noticeable slower.
    From Materials
       Exports the image that is assigned to each of the model's faces in their active material.
    Full Render, Selected to Active

Modified: trunk/blender_docs/manual/addons/mesh/f2.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/f2.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/addons/mesh/f2.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -31,7 +31,7 @@
 Quad from Edge
 --------------
 
-Similar to the quad from vertex functionality, this is based on open edges.
+Similar to the *Quad from Vertex* functionality, this is based on open edges.
 The selected edge has to be connected to two open edges.
 The vertices that belong to these edges are used to create a new quad.
 

Modified: trunk/blender_docs/manual/addons/object/cell_fracture.rst
===================================================================
--- trunk/blender_docs/manual/addons/object/cell_fracture.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/addons/object/cell_fracture.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -22,12 +22,12 @@
 Usage
 =====
 
-- In Object Mode select the object you want to Fracture.
-- Use the Operator Search menu: "Cell fracture selected mesh" (search "cell" will find the list item).
-- This will pop up the add-ons menu's.
-- Then choose your settings (you can try small settings first, large settings may be slow).
-- If you use defaults and the next layer checkbox is active, the fractured object will appear on
-  the next layer to the active objects layer.
+#. In Object Mode select the object you want to break apart.
+#. Use the :ref:`Operator Search <bpy.ops.wm.search_operator>`: "Cell fracture selected mesh"
+   (search "cell" will find the list item). This will pop up the add-ons menu's.
+#. Then choose your settings (you can try small values first, large values may be slow).
+   If you use the defaults and when the next layer checkbox is active,
+   the fractured object will appear on the next layer to the active objects layer.
 
 
 .. admonition:: Reference

Modified: trunk/blender_docs/manual/addons/render/povray.rst
===================================================================
--- trunk/blender_docs/manual/addons/render/povray.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/addons/render/povray.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -337,7 +337,7 @@
    For "Continue trace" is able to recover the point at which your last render stopped and
    continue it from there (even if you switched off your computer).
 ``/EXIT``: Close POV-Ray after rendering the image
-   There is an option in POV-Ray for windows interface to do the same:
+   There is an option in POV-Ray for Windows interface to do the same:
    The "On Completion" option to "Exit POV-Ray for Windows" (in the *Render* menu).
 
 .. tip:: Fast Preview Renders

Modified: trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -100,8 +100,8 @@
 
 .. note::
 
-   From version 0.5 and above there is no more need of manual bone rolls alignment,
-   the generate function will take care of that for you evaluating it from bend axis;
+   From version 0.5 and above there is no more need of manual bone rolls alignment.
+   The generate function will take care of that for you by evaluating it from bend axis;
    just insert a slight bend in your limb and it's done!
    If you need more control on the orientation, follow the guidelines described in Advanced Usage.
 

Modified: trunk/blender_docs/manual/addons/system/demo_mode.rst
===================================================================
--- trunk/blender_docs/manual/addons/system/demo_mode.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/addons/system/demo_mode.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -26,7 +26,7 @@
 Automatic Configuration
 -----------------------
 
-The *Auto* option selects between *Render* and *Play* option based on the window layout's use of image/node windows.
+The *Auto* option selects between *Render* and *Play* option based on the window layout's use of image/node editors.
 If you are happy to use these settings on all files, you can leave the *Run Immediately* option enabled and confirm.
 
 

Modified: trunk/blender_docs/manual/editors/dope_sheet/action.rst
===================================================================
--- trunk/blender_docs/manual/editors/dope_sheet/action.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/editors/dope_sheet/action.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -52,8 +52,8 @@
 
       These still work when you are not editing the action used by an NLA Strip.
       If you are just animating a new action normally,
-      it is possible to use the "down arrow" to temporarily jump down to the previous action
-      without losing the new action you are working on, and then use the "up arrow" to get back to
+      it is possible to use the down arrow button to temporarily jump down to the previous action.
+      Without losing the new action you are working on, and then use the up arrow button to get back to
       it once you are done checking the other action(s).
 
 .. _dopesheet-action-action:

Modified: trunk/blender_docs/manual/editors/spreadsheet.rst
===================================================================
--- trunk/blender_docs/manual/editors/spreadsheet.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/editors/spreadsheet.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -5,7 +5,7 @@
 Spreadsheet
 ***********
 
-The Spreadsheet editor is used to debug geometry attributes.
+The Spreadsheet editor is used to inspect geometry attributes.
 
 .. figure:: /images/editors_spreadsheet_interface.png
    :align: center

Modified: trunk/blender_docs/manual/files/import_export/alembic.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/alembic.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/files/import_export/alembic.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -20,10 +20,10 @@
    Alembic will not attempt to store a representation of the network of computations (rigs, basically)
    which are required to produce the final, animated vertex positions and animated transforms.
 
-:abbr:`TL;DR (Too long; did not read.)`: Alembic can be used to write an animated mesh to a drive, and
-read it back quickly and efficiently. This means that a mesh can be animated with a very CPU-intensive rig,
-'baked' to an Alembic file, and loaded into the shot file for shading and lighting
-with only moderate CPU usage.
+:abbr:`TL;DR (Too long; did not read.)`: Alembic can be used to write an animated mesh to
+a drive, and read it back quickly and efficiently. This means that a mesh can be animated with
+a very CPU-intensive rig and then 'baked' to an Alembic file. Finally it can be load into the shot file
+for shading and lighting with only moderate CPU usage.
 
 Support for the Alembic file format was introduced in
 `Blender 2.78 <https://www.blender.org/download/releases/2-78>`__.

Deleted: trunk/blender_docs/manual/files/import_export/gpencil_pdf.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/gpencil_pdf.rst	2021-03-31 17:18:45 UTC (rev 7908)
+++ trunk/blender_docs/manual/files/import_export/gpencil_pdf.rst	2021-03-31 19:26:34 UTC (rev 7909)
@@ -1,41 +0,0 @@
-
-************************************************
-Portable Document Format (PDF) as Grease Pencil
-************************************************
-
-This format is use for interchanging PDF between applications,
-it support the export of Grease Pencil animation creating one page in the PDF document for each keyframe selected.
-
-.. warning:: The exporter only works in Object Mode.
-
-Export Options
-===============
-
-The following options are available when exporting to PDF:
-
-Object
-   Determine which objects will be included in the export.
-
-   :Active: Export only the active Grease Pencil object.
-   :Selected: Export all selected Grease Pencil objects.
-   :Visible: Export all visible Grease Pencil object in the scene.
-
-Frame
-   Determine which frames will be included in the export.
-
-   :Active: Export only the active keyframe.
-   :Selected: Export all selected keyframes as different PDF pages.
-
-.. note:: To enable multi-keyframe selection you must enable Multiframe Edition.
-   See :doc:`Multiframe Edition </grease_pencil/multiframe>` for more information.
-
-Sampling
-   Precision for the stroke sampling. Low values mean a more accurate result.
-
-Fill

@@ Diff output truncated at 10240 characters. @@


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