[Bf-docboard-svn] bf-manual: [7895] trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst: Fix spelling in last commit
Hans Goudey
noreply at blender.org
Wed Mar 24 17:15:45 CET 2021
Revision: 7895
https://developer.blender.org/rBM7895
Author: HooglyBoogly
Date: 2021-03-24 17:15:45 +0100 (Wed, 24 Mar 2021)
Log Message:
-----------
Fix spelling in last commit
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst 2021-03-24 16:14:51 UTC (rev 7894)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst 2021-03-24 16:15:45 UTC (rev 7895)
@@ -132,9 +132,9 @@
Example
=======
-Here are nodes to move points along the normals of a mesh or point from the
+Here are nodes to move points along the normals of a mesh or points from the
:doc:`Point Distribute Node </modeling/geometry_nodes/point/point_distribute>` node. First the normal attribute
-is moved to the `Point` domain. Then it is normalized, the length is changed, and added to the position.
+is moved to the `Point` domain. Then it is normalized, the length is changed, and it is added to the position.
The "Factor" input could instead be an attribute to vary the displacement per-point.
.. figure:: /images/modeling_geometry-nodes_attribute_attribute-vector-math_example.png
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