[Bf-docboard-svn] bf-manual: [7881] branches/blender-2.92-release/blender_docs/manual: Various grammar changes
Eitan
noreply at blender.org
Tue Mar 23 14:09:02 CET 2021
Revision: 7881
https://developer.blender.org/rBM7881
Author: EitanSomething
Date: 2021-03-23 14:09:01 +0100 (Tue, 23 Mar 2021)
Log Message:
-----------
Various grammar changes
Modified Paths:
--------------
branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/markup_guide.rst
branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/writing_guide.rst
branches/blender-2.92-release/blender_docs/manual/addons/3d_view/blenderkit.rst
branches/blender-2.92-release/blender_docs/manual/addons/add_mesh/discombobulator.rst
branches/blender-2.92-release/blender_docs/manual/addons/camera/camera_rigs.rst
branches/blender-2.92-release/blender_docs/manual/addons/import_export/paper_model.rst
branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_dxf.rst
branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_fbx.rst
branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_gltf2.rst
branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_obj.rst
branches/blender-2.92-release/blender_docs/manual/addons/interface/context_menu.rst
branches/blender-2.92-release/blender_docs/manual/addons/mesh/f2.rst
branches/blender-2.92-release/blender_docs/manual/addons/object/cell_fracture.rst
branches/blender-2.92-release/blender_docs/manual/addons/object/skinify.rst
branches/blender-2.92-release/blender_docs/manual/addons/rigging/rigify/basics.rst
branches/blender-2.92-release/blender_docs/manual/addons/rigging/rigify/bone_positioning.rst
branches/blender-2.92-release/blender_docs/manual/addons/rigging/rigify/introduction.rst
branches/blender-2.92-release/blender_docs/manual/addons/system/demo_mode.rst
branches/blender-2.92-release/blender_docs/manual/animation/armatures/bones/editing/extrude.rst
branches/blender-2.92-release/blender_docs/manual/animation/armatures/bones/selecting.rst
branches/blender-2.92-release/blender_docs/manual/animation/constraints/transform/limit_location.rst
branches/blender-2.92-release/blender_docs/manual/animation/constraints/transform/limit_rotation.rst
branches/blender-2.92-release/blender_docs/manual/animation/constraints/transform/limit_scale.rst
branches/blender-2.92-release/blender_docs/manual/editors/preferences/addons.rst
branches/blender-2.92-release/blender_docs/manual/modeling/meshes/uv/tools/relax.rst
branches/blender-2.92-release/blender_docs/manual/modeling/volumes/introduction.rst
branches/blender-2.92-release/blender_docs/manual/render/eevee/materials/nodes_support.rst
branches/blender-2.92-release/blender_docs/manual/render/output/audio/speaker.rst
branches/blender-2.92-release/blender_docs/manual/troubleshooting/gpu/windows/amd.rst
branches/blender-2.92-release/blender_docs/manual/troubleshooting/gpu/windows/intel.rst
branches/blender-2.92-release/blender_docs/manual/troubleshooting/gpu/windows/nvidia.rst
Modified: branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/markup_guide.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/markup_guide.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/markup_guide.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -269,7 +269,7 @@
Usage Guides
------------
-- Avoid adding videos which rely on voice, as this is difficult to translate.
+- Avoid adding videos that rely on voice, as this is difficult to translate.
- Do not embed video tutorials as a means of explaining a feature, the writing itself should explain it adequately
(though you may include a link to the video at the bottom of the page under the heading ``Tutorials``).
Modified: branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/writing_guide.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/writing_guide.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/writing_guide.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -66,7 +66,7 @@
Blender often has 100's of bugs fixed between releases, so it is not realistic to reference
even a fraction of them from the manual, while keeping this list up to date.
- Issues which are known to the developers and are not going to be resolved before the next release
+ Issues that are known to the developers and are not going to be resolved before the next release
can be documented as *Known Limitations*.
In some cases, it may be best to include them in the :doc:`troubleshooting </troubleshooting/index>` section.
- Avoid product placements, i.e. unnecessarily promoting software or hardware brands.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/3d_view/blenderkit.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/3d_view/blenderkit.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/addons/3d_view/blenderkit.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -3,7 +3,7 @@
BlenderKit
**********
-`BlenderKit <https://www.blenderkit.com/>`__ is an online database of materials, brushes and 3D models
+`BlenderKit <https://www.blenderkit.com/>`__ is an online database of materials, brushes, and 3D models
which you can search, download, upload and rate directly from the add-on.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/add_mesh/discombobulator.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/add_mesh/discombobulator.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/addons/add_mesh/discombobulator.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -50,7 +50,7 @@
The negative values will create the protrusions on the opposite side of the selected face(s).
Min/Max Taper
- Adjust the taper of the protrusions. This will affect the pointiness of the protrusions.
+ Adjust the taper of the protrusions. This will affect the pointyness of the protrusions.
1, 2, 3, 4
These checkboxes provide options for the subdivision of the faces or the amount of protrusions per face.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/camera/camera_rigs.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/camera/camera_rigs.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/addons/camera/camera_rigs.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -173,7 +173,7 @@
Camera Switching
----------------
-If you wish to switch cameras during an animation you can do this with the *Add Marker and Bind* button.
+If you wish to switch cameras during an animation, you can do this with the *Add Marker and Bind* button.
This uses Blender's built-in camera binding tool to a Timeline marker.
When pressed, it will add a marker to the Timeline and bind it to the camera controlled by the selected rig.
Go to another frame, select a different camera rig and press it again.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/import_export/paper_model.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/import_export/paper_model.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/addons/import_export/paper_model.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -231,7 +231,7 @@
No Texture
Just creates the net on a white background (this used to be called "Pure Net").
- The remaining options invoke texture baking and therefore are noticeable slower.
+ The remaining options invoke texture baking and therefore are noticeably slower.
From Materials
Exports the image that is assigned to each of the model's faces in their active material.
Full Render, Selected to Active
Modified: branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_dxf.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_dxf.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_dxf.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -74,7 +74,7 @@
such as ``LWPOLYLINE`` and ``POLYLINE``.
By Layer and Closed No-bulge Polygons
Closed polylines with no bulge, that is no curved edges, can be merged to one single mesh.
- This makes sense when the DXF polylines have an extrusion and/or an elevation attribute
+ This makes sense when the DXF polylines have an extrusion and/or an elevation attribute,
which basically describes a location/rotation/scale transformation.
If this merge option is chosen, line thickness settings will be ignored/disabled.
By Layer and DXF-Type and Blocks
@@ -147,7 +147,7 @@
Pyproj is a Python wrapper to the PROJ library, a well known C library used to
convert coordinates between different coordinate systems.
Open source GIS libraries such as PROJ are used directly or indirectly by many authorities and
- therefore can be considered to be well maintained.
+ therefore can be considered well maintained.
If Pyproj is available the DXF importer shows a selection of national coordinate systems
but lets the user also to enter a custom EPSG / SRID code.
@@ -183,7 +183,7 @@
30, newline, whitespace, whitespace, NUMBER
then ``NUMBER`` will be most likely your coordinates.
- Probably you can tell from the format and/or the range of the coordinates which coordinate system it should be.
+ You can probably tell from the format and/or the range of the coordinates which coordinate system it should be.
.. _dxf-export:
Modified: branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_fbx.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_fbx.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_fbx.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -37,7 +37,7 @@
- Animation support is minimal currently, we read all curves as if they were 'baked' ones
(i.e. a set of close keyframes with linear interpolation).
- Imported actions are linked to their related object, bone or shape key, on a 'first one wins' basis.
- If you export a set of them for a single object you'll have to reassign them yourself.
+ If you export a set of them for a single object, you'll have to reassign them yourself.
.. note:: Saving Just Animations
@@ -179,7 +179,7 @@
Scale
Scale the exported data by this value. 10 is the default
because this fits best with the scale most applications import FBX to.
-Apply Scalings
+Apply Scaling
TODO.
Forward / Up
Since many applications use a different axis for 'Up', these are axis conversions for Forward and
Modified: branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_gltf2.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_gltf2.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -480,7 +480,7 @@
.. note::
In order to sample shape key animations controlled by drivers using bone transformations,
- they must be on a mesh object which is a direct child of the bones' armature.
+ they must be on a mesh object that is a direct child of the bones' armature.
File Format Variations
Modified: branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_obj.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_obj.rst 2021-03-23 10:24:37 UTC (rev 7880)
+++ branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_obj.rst 2021-03-23 13:09:01 UTC (rev 7881)
@@ -80,13 +80,13 @@
Split/Keep Vertex Order
When importing an OBJ it's useful to split up the objects into Blender objects,
- named according to the OBJ-file. However, this splitting looses the vertex order which
- is needed when using OBJ-files as morph targets. It also looses any vertices that
+ named according to the OBJ-file. However, this splitting loses the vertex order which
+ is needed when using OBJ-files as morph targets. It also loses any vertices that
are not connected to a face so this must be disabled if you want to keep the vertex order.
Split by Object & Split by Group
When importing an OBJ it's useful to split up the objects into Blender objects,
- named according to the OBJ-file. However, this splitting looses the vertex order which
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-docboard-svn
mailing list