[Bf-docboard-svn] bf-manual: [7874] trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst: Geometry Nodes: more builtin attributes

Jacques Lucke noreply at blender.org
Tue Mar 23 11:23:13 CET 2021


Revision: 7874
          https://developer.blender.org/rBM7874
Author:   JacquesLucke
Date:     2021-03-23 11:23:13 +0100 (Tue, 23 Mar 2021)
Log Message:
-----------
Geometry Nodes: more builtin attributes

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst	2021-03-23 10:23:03 UTC (rev 7873)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst	2021-03-23 10:23:13 UTC (rev 7874)
@@ -48,7 +48,22 @@
      - *Integer*
      - Used to specify the material slot for every polygon in a mesh.
 
+   * - **crease**
+     - *Float*
+     - Edge attribute used by the Subdivision Surface node and modifier.
+       It only allows values between 0 and 1.
 
+   * - **normal**
+     - *Vector*
+     - Normal of a polygon. This is a bit different from the other builtin attributes in that
+       it cannot be modified. It is automatically derived from the mesh. If this attribute is
+       accessed on non-point domains, it might not be normalized, because it is interpolated
+       from normals of neighboring polygons.
+
+   * - **shade_smooth**
+     - *Boolean*
+     - Polygon attribute determining if a polygon should have smooth shading enabled.
+
 Naming Conventions
 ==================
 



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