[Bf-docboard-svn] bf-manual: [7865] branches/blender-2.92-release/blender_docs/manual: Clean up grammar
Eitan
noreply at blender.org
Mon Mar 22 15:53:52 CET 2021
Revision: 7865
https://developer.blender.org/rBM7865
Author: EitanSomething
Date: 2021-03-22 15:53:52 +0100 (Mon, 22 Mar 2021)
Log Message:
-----------
Clean up grammar
Modified Paths:
--------------
branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/writing_guide.rst
branches/blender-2.92-release/blender_docs/manual/addons/3d_view/blenderkit.rst
branches/blender-2.92-release/blender_docs/manual/addons/add_mesh/ant_landscape.rst
branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_dxf.rst
branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_obj.rst
branches/blender-2.92-release/blender_docs/manual/addons/mesh/edit_mesh_tools.rst
branches/blender-2.92-release/blender_docs/manual/addons/object/carver.rst
branches/blender-2.92-release/blender_docs/manual/addons/render/povray.rst
branches/blender-2.92-release/blender_docs/manual/addons/rigging/rigify/basics.rst
branches/blender-2.92-release/blender_docs/manual/advanced/scripting/addon_tutorial.rst
Modified: branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/writing_guide.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/writing_guide.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/about/contribute/guides/writing_guide.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -22,7 +22,7 @@
More background information should be provided when necessary to give deeper understanding of a 3D pipeline.
Concise
Computer graphics is an incredibly interesting field,
- there are many rules, exceptions to the rules and interesting details.
+ there are many rules, exceptions to the rules, and interesting details.
Expanding into details can add unnecessary content,
so keep the text concise and relevant to the topic at hand.
Maintainable
Modified: branches/blender-2.92-release/blender_docs/manual/addons/3d_view/blenderkit.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/3d_view/blenderkit.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/addons/3d_view/blenderkit.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -580,7 +580,7 @@
Change asset status.
Downloads:
- This panel is visible when there are running downloads.
+ This panel is visible when running downloads.
You can cancel downloading of assets by pressing the ``X`` button.
This cancels the download and deletes the file on your computer.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/add_mesh/ant_landscape.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/add_mesh/ant_landscape.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/addons/add_mesh/ant_landscape.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -28,7 +28,7 @@
Instructions
============
-After creating your landscape mesh there's three main areas in
+After creating your landscape mesh there are three main areas in
the :ref:`ui-undo-redo-adjust-last-operation` panel to design your mesh.
- Main Settings: Object and mesh related settings like size and subdivisions.
@@ -68,7 +68,7 @@
Here we can adjust the noise settings and refresh only those settings.
-There are many settings and noise types here which allow you to customize your landscape.
+There are many settings and noise types that allow you to customize your landscape.
Landscape Displace
Modified: branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_dxf.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_dxf.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_dxf.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -93,7 +93,7 @@
Represent Line Thickness/Width
DXF line attributes *thickness* and *width* have an effect on line in Z and X/Y direction respectively.
A straight line might be turned to a cube by its attributes for instance.
- Therefore in Blender these attributes are represented with curve extrusion, bevel and taper objects.
+ Therefore, in Blender these attributes are represented with curve extrusion, bevel and taper objects.
Merge by Attributes
If both *Merged Objects* and *Represent Line Thickness/Width* are activated
the object merging needs to be extended to separate all lines width different thickness and width.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_obj.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_obj.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/addons/import_export/scene_obj.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -138,7 +138,7 @@
:Copy: Copy the file on exporting and reference it with a relative path.
Forward / Up
- Since many applications use a different axis for 'Up', there are axis conversion there settings,
+ Since many applications use a different axis for 'Up', there are axis conversion settings,
Forward and Up axis -- By mapping these to different axis you can convert rotations
between applications default up and forward axis.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/mesh/edit_mesh_tools.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/mesh/edit_mesh_tools.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/addons/mesh/edit_mesh_tools.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -10,7 +10,7 @@
The Icons in the closed panel headers contain some new/different selection tools and
Edit Mode vertex/edge/face selection modes for quick access to some tools, before opening the sub panels.
-In the UI there's a variety of tools in each category, most tools have a tooltip to provide
+In the UI there are a variety of tools in each category, most tools have a tooltip to provide
some usage information to help users understand each tools basic requirements.
Most significant hotkeys is in Edit Mode double :kbd:`RMB`-click brings up the Vertex/Edge/Face menus
depending on vertex/edge/face selection mode.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/object/carver.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/object/carver.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/addons/object/carver.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -30,7 +30,7 @@
- :kbd:`Shift-Ctrl-X` to call the add-on.
- :kbd:`RMB` to exit.
-- :kbd:`Ctrl-Z` to Undo (there are no limits, so be careful to doesn't overload).
+- :kbd:`Ctrl-Z` to Undo (there are no limits, so be careful to not overload it).
- :kbd:`H` to have the help when the screen is large enough to display.
Modified: branches/blender-2.92-release/blender_docs/manual/addons/render/povray.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/render/povray.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/addons/render/povray.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -337,7 +337,7 @@
For "Continue trace" is able to recover the point at which your last render stopped and
continue it from there (even if you switched off your computer).
``/EXIT``: Close POV-Ray after rendering the image
- There is also an option in POV-Ray for windows interface to do the same:
+ There is an option in POV-Ray for windows interface to do the same:
The "On Completion" option to "Exit POV-Ray for Windows" (in the *Render* menu).
.. tip:: Fast Preview Renders
Modified: branches/blender-2.92-release/blender_docs/manual/addons/rigging/rigify/basics.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/addons/rigging/rigify/basics.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/addons/rigging/rigify/basics.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -143,7 +143,7 @@
- Eyes and Teeth bones are not deforming. You are supposed to bind the eyes and teeth geometry
through Child Of constraints.
- Usually armature deform with automatic weights do a really good job out of the box
- if you correctly place your bones (and there's enough topology to work with!).
+ if you correctly place your bones (and there is enough topology to work with!).
For more detailed information on armature layers, Armature modifier and weight painting refer to the Blender manual.
Modified: branches/blender-2.92-release/blender_docs/manual/advanced/scripting/addon_tutorial.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/advanced/scripting/addon_tutorial.rst 2021-03-22 14:25:30 UTC (rev 7864)
+++ branches/blender-2.92-release/blender_docs/manual/advanced/scripting/addon_tutorial.rst 2021-03-22 14:53:52 UTC (rev 7865)
@@ -562,7 +562,7 @@
.. note::
Directly executing the script multiple times will add the menu each time too.
- While not useful behavior, there's nothing to worry about since add-ons will not
+ While not useful behavior, there is nothing to worry about since add-ons will not
register themselves multiple times when enabled through the Preferences.
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