[Bf-docboard-svn] bf-manual: [7834] trunk/blender_docs/manual/physics/particles/mode.rst: UI: particle tool properties layout tweaks
Aaron Carlisle
noreply at blender.org
Mon Mar 15 02:18:40 CET 2021
Revision: 7834
https://developer.blender.org/rBM7834
Author: Blendify
Date: 2021-03-15 02:18:39 +0100 (Mon, 15 Mar 2021)
Log Message:
-----------
UI: particle tool properties layout tweaks
rBeb45e7be47f7ab0a37f869bf1d12e6cee10b24b8
Modified Paths:
--------------
trunk/blender_docs/manual/physics/particles/mode.rst
Modified: trunk/blender_docs/manual/physics/particles/mode.rst
===================================================================
--- trunk/blender_docs/manual/physics/particles/mode.rst 2021-03-14 22:15:41 UTC (rev 7833)
+++ trunk/blender_docs/manual/physics/particles/mode.rst 2021-03-15 01:18:39 UTC (rev 7834)
@@ -127,7 +127,7 @@
.. _bpy.types.ParticleBrush:
-Brush
+Tools
=====
.. admonition:: Reference
@@ -136,46 +136,76 @@
:Mode: Particle Edit Mode
:Tool: :menuselection:`Toolbar`
-With the buttons you can select the type of "Comb" utility you want to use.
+Comb
+----
-None
- No special tool, just edit the keypoints as "normal" vertices.
-Comb
- Moves the keypoints (similar to the Proportional Editing tool).
+Moves the keypoints (similar to the Proportional Editing tool).
+
+Deflect Emitter
+ Hair particles only -- Do not move keypoints through the emitting mesh.
+
+ Distance
+ The distance to keep from the Emitter.
+
+
Smooth
- Parallels visually adjacent segments.
+------
+
+Parallels visually adjacent segments.
+
+
Add
- Adds new particles.
+---
- Count
- The number of new particles per step.
- Interpolate
- Interpolate the shape of new hairs from existing ones.
- Steps
- Amount of brush steps.
- Keys
- How many keys to make new particles with.
+Adds new particles.
+
+Count
+ The number of new particles per step.
+Interpolate
+ Interpolate the shape of new hairs from existing ones.
+Steps
+ Amount of brush steps.
+Keys
+ How many keys to make new particles with.
+
+
Length
- Scales the segments, so it makes the hair longer with *Grow* or shorter with *Shrink*.
+------
+
+Scales the segments, so it makes the hair longer with *Grow* or shorter with *Shrink*.
+
+Grow/Shrink
+ Sets the brush to add the effect or reverse it.
+
+
Puff
- Rotates the hair around its first keypoint (root).
- So it makes the hair stand up with *Add* or lay down with *Sub*.
+----
- Puff Volume
- Apply puff to unselected end points, (Helps to maintain the hair volume when puffing the root.)
+Rotates the hair around its first keypoint (root).
+So it makes the hair stand up with *Add* or lay down with *Sub*.
+
+Puff Volume
+ Apply puff to unselected end points, (Helps to maintain the hair volume when puffing the root.)
+
+
Cut
- Scales the segments until the last keypoint reaches the brush.
+---
+Scales the segments until the last keypoint reaches the brush.
+
+
Weight
- This is especially useful for soft body animations, because the weight defines the soft body *Goal*.
- A keypoint with a weight of 1 will not move at all,
- a keypoint with a weight of 0 subjects fully to soft body animation.
- This value is scaled by the Strength *Min* to *Max* range of soft body goals...
+------
- .. Not more true, I think: "Weight is only displayed for the complete hair (i.e. with the value of the tip),
- not for each keypoint, so it's a bit difficult to paint".
+This is especially useful for soft body animations, because the weight defines the soft body *Goal*.
+A keypoint with a weight of 1 will not move at all,
+a keypoint with a weight of 0 subjects fully to soft body animation.
+This value is scaled by the Strength *Min* to *Max* range of soft body goals...
+.. Not more true, I think: "Weight is only displayed for the complete hair (i.e. with the value of the tip),
+ not for each keypoint, so it's a bit difficult to paint".
+
Common Options
--------------
@@ -185,8 +215,6 @@
Set the radius of the brush.
Strength :kbd:`Shift-F`
Set the strength of the brush effect (not for Add brush).
-Add/Sub Grow/Shrink
- Sets the brush to add the effect or reverse it.
Options
@@ -196,34 +224,35 @@
:class: refbox
:Mode: Particle Edit Mode
- :Panel: :menuselection:`Sidebar Region --> Tool`
+ :Panel: :menuselection:`Tool Settings --> Options`
-Deflect Emitter
- Hair particles only -- Do not move keypoints through the emitting mesh.
+Auto-Velocity :guilabel:`Emitter`
+ Recalculate velocities of particles according to their edited paths.
+ Otherwise, the original velocities values remains unchanged
+ regardless of the actual distance that the particles moves.
- Distance
- The distance to keep from the Emitter.
-Keep
- Length
+Mirror X
+ Enable mirror editing across the local X axis.
+
+Preserve
+ Strand Length
Keep the length of the segments between the keypoints when combing or smoothing the hair.
This is done by moving all the other keypoints.
- Root
+ Root Positions
Keep first key unmodified, so you cannot transplant hair.
-Correct
- Velocity
- Recalculate velocities of particles according to their edited paths.
- Otherwise, the original velocities values remains unchanged
- regardless of the actual distance that the particles moves.
-X Mirror
- Enable mirror editing across the local X axis.
+
+
+Cut Particles to Shape
+----------------------
+
Shape Object
A mesh object which boundary is used by the *Shape Cut* tool.
- Shape Cut
- This grooming tool trims hairs to a shape defined by the *Shape Object*.
- This is a quicker way of avoiding protruding hair sections from lengthening than using the Cutting tool.
- It works especially well for characters with extensive fur,
- where working in a single plane with the Cutting tool becomes tedious.
+Cut
+ This grooming tool trims hairs to a shape defined by the *Shape Object*.
+ This is a quicker way of avoiding protruding hair sections from lengthening than using the Cutting tool.
+ It works especially well for characters with extensive fur,
+ where working in a single plane with the Cutting tool becomes tedious.
.. list-table:: Shape Cut example.
@@ -241,7 +270,11 @@
Path Steps
The number of steps used to draw the path; improves the smoothness of the particle path.
-Particles
+Children :guilabel:`Hair`
+ Displays the children of the particles too.
+ This allows to fine-tune the particles and see their effects on the result,
+ but it may slow down your system if you have many children.
+Particles :guilabel:`Emitter`
Displays the actual particles on top of the paths.
Fade Time
Fade out paths and keys further away from current time.
@@ -248,10 +281,6 @@
Frames
How many frames to fade.
-Show Children
- Displays the children of the particles too.
- This allows to fine-tune the particles and see their effects on the result,
- but it may slow down your system if you have many children.
Editing
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