[Bf-docboard-svn] bf-manual: [7801] branches/blender-2.92-release/blender_docs/manual/animation/armatures/bones/structure.rst: Update how to toggle local axes for B-bones

Eitan noreply at blender.org
Wed Mar 3 22:12:19 CET 2021


Revision: 7801
          https://developer.blender.org/rBM7801
Author:   EitanSomething
Date:     2021-03-03 22:12:19 +0100 (Wed, 03 Mar 2021)
Log Message:
-----------
Update how to toggle local axes for B-bones

Modified Paths:
--------------
    branches/blender-2.92-release/blender_docs/manual/animation/armatures/bones/structure.rst

Modified: branches/blender-2.92-release/blender_docs/manual/animation/armatures/bones/structure.rst
===================================================================
--- branches/blender-2.92-release/blender_docs/manual/animation/armatures/bones/structure.rst	2021-03-03 20:31:34 UTC (rev 7800)
+++ branches/blender-2.92-release/blender_docs/manual/animation/armatures/bones/structure.rst	2021-03-03 21:12:19 UTC (rev 7801)
@@ -25,10 +25,14 @@
 Roll
 ====
 
-Activating *Axes* checkbox on the :menuselection:`Armature tab --> Display panel`,
-will show local axes for each bone's tip. The Y axis is always aligned along the bone,
-oriented from root to tip. So, this is the "roll" axis of the bones.
+.. admonition:: Reference
+   :class: refbox
 
+   :Panel:     :menuselection:`Object Data --> Viewport Display`
+ 
+Activating *Axes* checkbox will show local axes for each bone's tip. The Y axis is always aligned along the bone,
+oriented from root to tip. This is the "roll" axis of the bones.
+
 .. short about envelope (move deform or to skinning) then link
 
 



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