[Bf-docboard-svn] bf-manual: [8166] trunk/blender_docs/manual: Voxel Remesher: Make smooth shading output automatic

Aaron Carlisle noreply at blender.org
Thu Jun 24 21:14:07 CEST 2021


Revision: 8166
          https://developer.blender.org/rBM8166
Author:   Blendify
Date:     2021-06-24 21:14:07 +0200 (Thu, 24 Jun 2021)
Log Message:
-----------
Voxel Remesher: Make smooth shading output automatic

rBef7fcaf8e6c684463ce143bf0ea43d23803919d2

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/meshes/retopology.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst

Modified: trunk/blender_docs/manual/modeling/meshes/retopology.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/retopology.rst	2021-06-24 19:05:41 UTC (rev 8165)
+++ trunk/blender_docs/manual/modeling/meshes/retopology.rst	2021-06-24 19:14:07 UTC (rev 8166)
@@ -72,9 +72,6 @@
 Fix Poles
    Tries to produce less :term:`Poles <Pole>` at the cost of some performance to produce a better topological flow.
 
-Smooth Normals
-   Applies the :ref:`Smooth Normals <bpy.ops.object.shade_smooth>` operator to the resulting mesh.
-
 Preserve
    Volume
       Tells the algorithm to try to preserve the original volume of the mesh.
@@ -128,12 +125,9 @@
 Mode
    How to specify the amount of detail for the new mesh.
 
-   Ratio
-      Specify target number of faces relative to the current mesh.
-   Edge Length
-      Input target edge length in the new mesh.
-   Faces
-      Input target number of faces in the new mesh.
+   :Ratio: Specify target number of faces relative to the current mesh.
+   :Edge Length: Input target edge length in the new mesh.
+   :Faces: Input target number of faces in the new mesh.
 
 Seed
    Random :term:`Seed` to use with the solver;

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst	2021-06-24 19:05:41 UTC (rev 8165)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst	2021-06-24 19:14:07 UTC (rev 8166)
@@ -48,9 +48,6 @@
 Fix Poles
    Tries to produce less :term:`poles <Pole>` at the cost of some performance to produce a better topological flow.
 
-Smooth Normals
-   Applies the :ref:`Smooth Normals <bpy.ops.object.shade_smooth>` operator to the resulting mesh.
-
 Preserve
    Volume
       Tells the algorithm to try to preserve the original volume of the mesh.



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