[Bf-docboard-svn] bf-manual: [8118] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Sat Jun 5 00:48:07 CEST 2021


Revision: 8118
          https://developer.blender.org/rBM8118
Author:   TobiasH
Date:     2021-06-05 00:48:06 +0200 (Sat, 05 Jun 2021)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
    trunk/blender_docs/manual/addons/interface/collection_manager.rst
    trunk/blender_docs/manual/addons/mesh/looptools.rst
    trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst
    trunk/blender_docs/manual/compositing/types/groups.rst
    trunk/blender_docs/manual/editors/dope_sheet/action.rst
    trunk/blender_docs/manual/editors/preferences/system.rst
    trunk/blender_docs/manual/files/linked_libraries/library_overrides.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_rotate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/assign.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/material/replace.rst
    trunk/blender_docs/manual/modeling/meshes/editing/uv.rst
    trunk/blender_docs/manual/modeling/modifiers/introduction.rst
    trunk/blender_docs/manual/modeling/point_cloud.rst
    trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst
    trunk/blender_docs/manual/render/output/properties/dimensions.rst

Added Paths:
-----------
    trunk/blender_docs/manual/images/addons_import-export_scene-gltf2_animation-solo-track.png
    trunk/blender_docs/manual/images/modeling_geometry-nodes_material_assign_node.png
    trunk/blender_docs/manual/images/modeling_geometry-nodes_material_replace_node.png

Removed Paths:
-------------
    trunk/blender_docs/manual/images/addons_import-export_scene-gltf2-animation-star-track.png
    trunk/blender_docs/manual/images/modeling_geometry-nodes_material_material-assign_node.png
    trunk/blender_docs/manual/images/modeling_geometry-nodes_material_material-replace_node.png

Modified: trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst	2021-06-04 22:18:02 UTC (rev 8117)
+++ trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst	2021-06-04 22:48:06 UTC (rev 8118)
@@ -445,61 +445,62 @@
 Animation
 =========
 
-A glTF animation changes the transforms of objects or pose bones, or the values of
-shape keys. One animation can affect multiple things, and there can be multiple
-animations in a glTF file.
+A glTF animation changes the transforms of objects or pose bones, or the values of shape keys.
+One animation can affect multiple objects, and there can be multiple animations in a glTF file.
 
+
 Import
 ------
 
-Imported models are set up so that the first animation in the file is playing
-automatically. Just scrub the Timeline to see it play.
+Imported models are set up so that the first animation in the file is playing automatically.
+Scrub the Timeline to see it play.
 
-When there are multiple animations, the rest will be organized using the
-:doc:`Nonlinear Animation Editor </editors/nla/tracks>`. Each animation becomes an
-action stashed to an NLA track. The track name is the name of the glTF animation.
-To play an animation, simply star its track.
+When the file contains multiple animations, the rest will be organized using
+the :doc:`Nonlinear Animation editor </editors/nla/tracks>`. Each animation
+becomes an action stashed to an NLA track. The track name is the name of the glTF animation.
+To make the animation within that track visible, click Solo (star icon) next to the track you want to play.
 
-.. figure:: /images/addons_import-export_scene-gltf2-animation-star-track.png
+.. _fig-gltf-solo-track:
 
-   Click Solo (star icon) next to the track you want to play to make that track's
-   animation visible.  This is the `fox sample model <https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox>`__
-   showing its Run animation.
+.. figure:: /images/addons_import-export_scene-gltf2_animation-solo-track.png
 
+   This is the `fox sample model <https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Fox>`__
+   showing its "Run" animation.
+
 If an animation affects multiple objects, it will be broken up into multiple parts.
-The part of the animation that affects one object becomes an action stashed on that
-object. Use the track names to tell which actions are part of the same animation.
-To play the whole animation, you'd need to star all its tracks.
+The part of the animation that affects one object becomes an action stashed on that object.
+Use the track names to tell which actions are part of the same animation.
+To play the whole animation, you need to enable Solo (star icon) for all its tracks.
 
 .. note::
 
-   There is currently no way to see the un-animated pose of a model that had animations.
+   There is currently no way to see the non-animated pose of a model that had animations.
 
+
 Export
 ------
 
-You can export animations by creating actions. How glTF animations are made from
-actions is controlled by the :menuselection:`Animation --> Group by NLA Track` export
-option.
+You can export animations by creating actions. How glTF animations are made from actions is controlled by
+the :menuselection:`Animation --> Group by NLA Track` export option.
 
+
 .. rubric:: Group by NLA Track on (default)
 
-An action will be exported if it is the active action on an object, or it is stashed
-to an NLA track (eg. with the Stash or Push Down buttons in the
-:doc:`Action Editor </editors/dope_sheet/action>`).
-**Actions which are not associated with an object in one of these ways are not exported.
-If you have multiple actions you want to export, make sure they are stashed!**
+An action will be exported if it is the active action on an object, or it is stashed to an NLA track
+(e.g. with the *Stash* or *Push Down* buttons in the :doc:`Action Editor </editors/dope_sheet/action>`).
+Actions which are **not** associated with an object in one of these ways are **not exported**.
+If you have multiple actions you want to export, make sure they are stashed!
 
 A glTF animation can have a name, which is the action name by default. You can override it
-by renaming its NLA track from "NLATrack"/"[Action Stash]" to the name you want to use.
-For example, the fox model shown above will export with three animations, "Survey", "Walk",
-and "Run".
-
+by renaming its NLA track from ``NLATrack``/``[Action Stash]`` to the name you want to use.
+For example, the Fig. :ref:`fox model <fig-gltf-solo-track>` will export with three animations,
+"Survey", "Walk", and "Run".
 If you rename two tracks on two different objects to the same name, they will become part
 of the same glTF animation and will play together.
 
 The importer organizes actions so they will be exported correctly with this mode.
 
+
 .. rubric:: Group by NLA Track off
 
 In this mode, the NLA organization is not used, and only one animation is exported using

Modified: trunk/blender_docs/manual/addons/interface/collection_manager.rst
===================================================================
--- trunk/blender_docs/manual/addons/interface/collection_manager.rst	2021-06-04 22:18:02 UTC (rev 8117)
+++ trunk/blender_docs/manual/addons/interface/collection_manager.rst	2021-06-04 22:48:06 UTC (rev 8118)
@@ -92,7 +92,7 @@
       - :kbd:`Shift-Ctrl-LMB` -- Add/Remove all objects in the collection
         and all its subcollections to/from the selection.
 
-      Icons and button highlights are used to show the selection state
+      Icons and button highlights are used to show the selection state:
 
       - ``no icon`` -- No objects are present in this collection to be selected.
       - ``no highlight`` -- No objects are selected in this collection.
@@ -99,7 +99,7 @@
       - ``Diamond outline`` -- Objects are present in the collection.
       - ``highlight`` -- One or more objects are selected in this collection.
       - ``Filled diamond`` -- All objects are selected in this collection.
-      - ``small dot and greyed out`` -- No objects can be selected in this collection
+      - ``small dot and grayed out`` -- No objects can be selected in this collection
         (the collection is hidden or marked as not selectable or all objects are marked as not selectable, etc.).
         *Note*: The button isn't disabled to allow selecting subcollections; however, if you :kbd:`LMB` click on
         it it will deselect all objects.

Modified: trunk/blender_docs/manual/addons/mesh/looptools.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/looptools.rst	2021-06-04 22:18:02 UTC (rev 8117)
+++ trunk/blender_docs/manual/addons/mesh/looptools.rst	2021-06-04 22:48:06 UTC (rev 8118)
@@ -84,7 +84,7 @@
 
 Method
    Best Fit
-      When *Best Fit* is selected a circle is calculated using a non-linear least squares method.
+      When *Best Fit* is selected a circle is calculated using a nonlinear least squares method.
       This basically means that the circle that is calculated with this option best fits the vertices you selected.
 
    Fit Inside

Modified: trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst
===================================================================
--- trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst	2021-06-04 22:18:02 UTC (rev 8117)
+++ trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst	2021-06-04 22:48:06 UTC (rev 8118)
@@ -33,8 +33,7 @@
   to help become familiar with Blender/Python basics.
 
 To best troubleshoot any error message Python prints while writing scripts, you run Blender from a terminal.
-See `Use The Terminal
-<https://docs.blender.org/api/current/info_tips_and_tricks.html#use-the-terminal>`__.
+See `Use The Terminal <https://docs.blender.org/api/current/info_tips_and_tricks.html#use-the-terminal>`__.
 
 .. tip::
 

Modified: trunk/blender_docs/manual/compositing/types/groups.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/groups.rst	2021-06-04 22:18:02 UTC (rev 8117)
+++ trunk/blender_docs/manual/compositing/types/groups.rst	2021-06-04 22:48:06 UTC (rev 8118)
@@ -36,7 +36,7 @@
 Group Output
 ============
 
-Adds a group output node, this serves as a convenient way to re-add the out node incase it is accidentally deleted.
+Adds a group output node, this serves as a convenient way to re-add the out node in case it is accidentally deleted.
 Note, groups can only have one input/output, if more than one is added they are essentially duplicates of each other.
 
 

Modified: trunk/blender_docs/manual/editors/dope_sheet/action.rst
===================================================================
--- trunk/blender_docs/manual/editors/dope_sheet/action.rst	2021-06-04 22:18:02 UTC (rev 8117)
+++ trunk/blender_docs/manual/editors/dope_sheet/action.rst	2021-06-04 22:48:06 UTC (rev 8118)
@@ -30,10 +30,10 @@
 ======
 
 Layer Previous/Next (down/up arrow peak icon)
-   Switch between different actions stacked/stashed on top of each other in the NLA Stack,
+   Switch between different actions stacked/stashed on top of each other in the NLA stack,
    without having to go to the NLA Editor and leaving tweak mode and reentering it on the other strip.
 
-   Clicking on the up/down arrow buttons to go to the action in the NLA Track above/below the NLA Strip being
+   Clicking on the up/down arrow buttons to go to the action in the NLA track above/below the NLA Strip being
    whose action is being tweaked in the Action Editor.
 
    If there are multiple actions/strips on the same layer/track,
@@ -42,10 +42,10 @@
    The operators will take into account the settings to view/edit the action in isolation (i.e. Solo and NLA Muting).
    This was done to make it easier to preview different stashed actions.
 
-   - If moving from a solo'd NLA Track to the active action,
+   - If moving from a solo'd NLA track to the active action,
      the NLA stack will be muted so that the action can be edited in isolation.
    - Likewise, if the NLA stack is muted when editing the action,
-     the NLA Track below it will be edited with solo enabled.

@@ Diff output truncated at 10240 characters. @@


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