[Bf-docboard-svn] bf-manual: [8245] trunk/blender_docs/manual: Move rigid body operators to object operators
Aaron Carlisle
noreply at blender.org
Mon Jul 26 23:26:25 CEST 2021
Revision: 8245
https://developer.blender.org/rBM8245
Author: Blendify
Date: 2021-07-26 23:26:25 +0200 (Mon, 26 Jul 2021)
Log Message:
-----------
Move rigid body operators to object operators
Fixes T90177
Modified Paths:
--------------
trunk/blender_docs/manual/physics/rigid_body/index.rst
trunk/blender_docs/manual/physics/rigid_body/introduction.rst
trunk/blender_docs/manual/scene_layout/object/editing/index.rst
Added Paths:
-----------
trunk/blender_docs/manual/scene_layout/object/editing/rigid_body.rst
Removed Paths:
-------------
trunk/blender_docs/manual/physics/rigid_body/editing.rst
Deleted: trunk/blender_docs/manual/physics/rigid_body/editing.rst
===================================================================
--- trunk/blender_docs/manual/physics/rigid_body/editing.rst 2021-07-26 20:41:37 UTC (rev 8244)
+++ trunk/blender_docs/manual/physics/rigid_body/editing.rst 2021-07-26 21:26:25 UTC (rev 8245)
@@ -1,25 +0,0 @@
-
-*******
-Editing
-*******
-
-.. _bpy.ops.rigidbody.mass_calculate:
-
-Calculate Mass
-==============
-
-.. reference::
-
- :Editor: 3D Viewport
- :Mode: Object Mode
- :Menu: :menuselection:`Object --> Rigid Body --> Calculate Mass`
-
-Calculate mass values for rigid body objects based on their volume and density.
-The volume is calculated automatically, the density needs to be given based on the object you want to simulate.
-
-Material Preset
- A list of preset density values for real-world materials,
- if a material is not given you can research the density and use the *Custom* preset to input the density manually.
-
-Density
- When the *Custom* *Material Preset* is selected, this is the input density, in kg/m\ :sup:`3`, to use.
Modified: trunk/blender_docs/manual/physics/rigid_body/index.rst
===================================================================
--- trunk/blender_docs/manual/physics/rigid_body/index.rst 2021-07-26 20:41:37 UTC (rev 8244)
+++ trunk/blender_docs/manual/physics/rigid_body/index.rst 2021-07-26 21:26:25 UTC (rev 8245)
@@ -10,7 +10,6 @@
:maxdepth: 2
introduction.rst
- editing.rst
properties/index.rst
world.rst
constraints/index.rst
Modified: trunk/blender_docs/manual/physics/rigid_body/introduction.rst
===================================================================
--- trunk/blender_docs/manual/physics/rigid_body/introduction.rst 2021-07-26 20:41:37 UTC (rev 8244)
+++ trunk/blender_docs/manual/physics/rigid_body/introduction.rst 2021-07-26 21:26:25 UTC (rev 8245)
@@ -38,3 +38,12 @@
Rigid body physics on the object can be *removed* with the *Rigid Body* button
in the *Physics* tab in the Properties or in the :menuselection:`Object --> Rigid Body` menu.
+
+
+Working with Rigid Bodies
+=========================
+
+Several object operators exist for working with rigid bodies,
+these operators can be found in the :doc:`/scene_layout/object/editing/rigid_body` object menu.
+These operators include functions to add/remove rigid bodies, modify their properties,
+and add :doc:`Rigid Body Constraints <manual/physics/rigid_body/constraints/index>`.
Modified: trunk/blender_docs/manual/scene_layout/object/editing/index.rst
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/index.rst 2021-07-26 20:41:37 UTC (rev 8244)
+++ trunk/blender_docs/manual/scene_layout/object/editing/index.rst 2021-07-26 21:26:25 UTC (rev 8245)
@@ -19,7 +19,7 @@
relations/index.rst
link_transfer/index.rst
shading.rst
- Rigid Body </physics/rigid_body/editing.rst>
+ rigid_body.rst
convert.rst
show_hide.rst
cleanup.rst
Copied: trunk/blender_docs/manual/scene_layout/object/editing/rigid_body.rst (from rev 8244, trunk/blender_docs/manual/physics/rigid_body/editing.rst)
===================================================================
--- trunk/blender_docs/manual/scene_layout/object/editing/rigid_body.rst (rev 0)
+++ trunk/blender_docs/manual/scene_layout/object/editing/rigid_body.rst 2021-07-26 21:26:25 UTC (rev 8245)
@@ -0,0 +1,25 @@
+
+**********
+Rigid Body
+**********
+
+.. _bpy.ops.rigidbody.mass_calculate:
+
+Calculate Mass
+==============
+
+.. reference::
+
+ :Editor: 3D Viewport
+ :Mode: Object Mode
+ :Menu: :menuselection:`Object --> Rigid Body --> Calculate Mass`
+
+Calculate mass values for rigid body objects based on their volume and density.
+The volume is calculated automatically, the density needs to be given based on the object you want to simulate.
+
+Material Preset
+ A list of preset density values for real-world materials,
+ if a material is not given you can research the density and use the *Custom* preset to input the density manually.
+
+Density
+ When the *Custom* *Material Preset* is selected, this is the input density, in kg/m\ :sup:`3`, to use.
More information about the Bf-docboard-svn
mailing list