[Bf-docboard-svn] bf-manual: [8224] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Fri Jul 23 03:24:45 CEST 2021


Revision: 8224
          https://developer.blender.org/rBM8224
Author:   TobiasH
Date:     2021-07-23 03:24:45 +0200 (Fri, 23 Jul 2021)
Log Message:
-----------
some fixes
nonzero AE

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
    trunk/blender_docs/manual/animation/armatures/bones/properties/bendy_bones.rst
    trunk/blender_docs/manual/animation/constraints/interface/common.rst
    trunk/blender_docs/manual/editors/clip/display/clip_display.rst
    trunk/blender_docs/manual/editors/spreadsheet.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve/curve_trim.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/quadrilateral.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/inspection.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/introduction.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/utilities/float_to_int.rst
    trunk/blender_docs/manual/modeling/meshes/properties/object_data.rst
    trunk/blender_docs/manual/modeling/modifiers/deform/cast.rst
    trunk/blender_docs/manual/modeling/modifiers/deform/surface_deform.rst
    trunk/blender_docs/manual/physics/cloth/examples.rst
    trunk/blender_docs/manual/physics/fluid/type/domain/settings.rst
    trunk/blender_docs/manual/physics/forces/force_fields/introduction.rst
    trunk/blender_docs/manual/physics/particles/hair/shape.rst
    trunk/blender_docs/manual/physics/rigid_body/constraints/types/generic.rst
    trunk/blender_docs/manual/physics/rigid_body/properties/collisions.rst
    trunk/blender_docs/manual/render/freestyle/parameter_editor/line_style/strokes.rst
    trunk/blender_docs/manual/sculpt_paint/weight_paint/tool_settings/options.rst

Modified: trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst	2021-07-23 01:11:45 UTC (rev 8223)
+++ trunk/blender_docs/manual/addons/import_export/scene_gltf2.rst	2021-07-23 01:24:45 UTC (rev 8224)
@@ -234,7 +234,7 @@
 Clearcoat
 ^^^^^^^^^
 
-When the *Clearcoat* input on the Principled BSDF node has a non-zero default value or
+When the *Clearcoat* input on the Principled BSDF node has a nonzero default value or
 Image Texture node connected, the ``KHR_materials_clearcoat`` glTF extension will be
 included in the export. This extension will also include a value or Image Texture
 from the *Clearcoat Roughness* input if available.
@@ -259,7 +259,7 @@
 Transmission
 ^^^^^^^^^^^^
 
-When the Transmission input on the Principled BSDF node has a non-zero default value or
+When the Transmission input on the Principled BSDF node has a nonzero default value or
 Image Texture node connected, the ``KHR_materials_transmission`` glTF extension will be
 included in the export. When a texture is used, glTF stores the values in the red (``R``) channel.
 The *Color Space* should be set to Non-Color.

Modified: trunk/blender_docs/manual/animation/armatures/bones/properties/bendy_bones.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/properties/bendy_bones.rst	2021-07-23 01:11:45 UTC (rev 8223)
+++ trunk/blender_docs/manual/animation/armatures/bones/properties/bendy_bones.rst	2021-07-23 01:24:45 UTC (rev 8224)
@@ -196,7 +196,7 @@
    :Absolute:
       The Bézier handle is controlled by the **position** of the head (tail)
       of the handle bone relative to the head (tail) of the current bone.
-      Note that for this to work, there must be a non-zero distance between these bones.
+      Note that for this to work, there must be a nonzero distance between these bones.
       If the handle is also a B-Bone, additional processing is applied to further
       smooth the transition, assuming that the bones in effect form a chain.
    :Relative:

Modified: trunk/blender_docs/manual/animation/constraints/interface/common.rst
===================================================================
--- trunk/blender_docs/manual/animation/constraints/interface/common.rst	2021-07-23 01:11:45 UTC (rev 8223)
+++ trunk/blender_docs/manual/animation/constraints/interface/common.rst	2021-07-23 01:24:45 UTC (rev 8224)
@@ -119,7 +119,7 @@
 
    This option replaces the following setup with two additional bones:
 
-   #. An extra child bone of the target, rotated the same as the owner bone in rest pose.
+   #. An extra child bone of the target, rotated the same as the owner in rest pose.
    #. An extra sibling bone of the target, positioned same as the child in rest pose
       and using :doc:`Copy Transforms </animation/constraints/transform/copy_transforms>`
       in *World Space* from the child.

Modified: trunk/blender_docs/manual/editors/clip/display/clip_display.rst
===================================================================
--- trunk/blender_docs/manual/editors/clip/display/clip_display.rst	2021-07-23 01:11:45 UTC (rev 8223)
+++ trunk/blender_docs/manual/editors/clip/display/clip_display.rst	2021-07-23 01:24:45 UTC (rev 8224)
@@ -90,7 +90,7 @@
    Names and status for selected tracks are displayed.
 
 3D Markers
-   Shows the markers after solving the movie clip, Therefor the solved position of each track is
+   Shows the markers after solving the movie clip. Therefor the solved position of each track is
    projected back to the movie clip and displayed as a small point.
    The color of the point depends on the distance between the projected coordinate and
    the original coordinate: if they are close enough, the point is green, otherwise it will be red.

Modified: trunk/blender_docs/manual/editors/spreadsheet.rst
===================================================================
--- trunk/blender_docs/manual/editors/spreadsheet.rst	2021-07-23 01:11:45 UTC (rev 8223)
+++ trunk/blender_docs/manual/editors/spreadsheet.rst	2021-07-23 01:24:45 UTC (rev 8224)
@@ -1,130 +1,132 @@
-.. _bpy.ops.spreadsheet:
-.. _bpy.types.SpaceSpreadsheet:
-
-***********
-Spreadsheet
-***********
-
-The Spreadsheet editor is used to inspect geometry attributes.
-
-.. figure:: /images/editors_spreadsheet_interface.png
-   :align: center
-
-   The Spreadsheet editor.
-
-
-Header
-======
-
-.. _bpy.types.SpaceSpreadsheet.object_eval_state:
-
-Object Evaluation State
-   Display the data of an object at different states of its evaluation.
-
-   :Evaluated: Display data from the object with all modifiers applied.
-   :Original: Display data from the original object without any modifiers applied.
-   :Viewer Node: Display data from the active viewer node of the active object.
-
-.. _bpy.types.SpaceSpreadsheet.display_context_path_collapsed:
-
-Breadcrumbs
-   The breadcrumbs show three key parts of the path the evaluated object
-   takes before showing the information in the `Main Region`_.
-   In the order from left to right, the first item displayed is the :term:`Active` object.
-   The next two items are displayed when the `Viewer Node` evaluation state is chosen. 
-   The first of these next items is the name of the Geometry Nodes modifier,
-   the last item shown is the name of the active viewer node.
-
-   Clicking the arrow between items hides the name of the active modifier.
-
-.. _bpy.ops.spreadsheet.toggle_pin:
-
-Toggle Pin
-   Usually, the editor displays data from the active object.
-   When an object is pinned, its data remains visible, even if another object becomes active.
-
-.. _bpy.types.SpaceSpreadsheet.show_only_selected:
-
-Selected Only
-   This option is only available if the object is in Edit Mode.
-   When checked, only data for the selected mesh elements is shown.
-
-
-Main Region
-===========
-
-The main view allows you to view the actual spreadsheet.
-Row indices and column names remain visible when scrolling down or to the side.
-
-
-Dataset Region
-==============
-
-The dataset region on the left allows choosing wich geometry component and geometry domain to view.
-Each attribute domain also displays its size, for example the number of faces.
-
-.. _bpy.types.SpaceSpreadsheet.geometry_component_type:
-
-Geometry Component Type
-   Part of the geometry to display data from.
-
-   :Mesh: Mesh component containing point, corner, face and edge data.
-   :Point Cloud: Point cloud component containing only point data.
-   :Curve: Display curve data: the attributes on splines and control points.
-   :Instances: Display which objects and collections are instanced and their transforms.
-
-.. _bpy.types.SpaceSpreadsheet.attribute_domain:
-
-Attribute Domain
-   Attribute domain to display.
-
-   :Vertex: Display attributes that are stored per vertex.
-   :Edge: Display attributes that are stored per edge.
-   :Face: Display attributes that are stored per face.
-   :Face Corner: Display attributes that are stored per face corner.
-
-
-Property Region
-===============
-
-.. _bpy.ops.spreadsheet.add_row_filter_rule:
-
-The property region contains row filters, which allow not including rows based on their value.
-The "Add Row Filter" button adds a new row filter.
-
-.. _bpy.types.SpaceSpreadsheetRowFilter.enabled:
-
-Enabled
-   Each row filter can be enabled or disabled. Disabled row filters are grayed out, and aren't used for filtering.
-
-.. _bpy.types.SpaceSpreadsheetRowFilter.column_name:
-
-Column
-   Row filters remove rows from the view based on the values of the currently column with the
-   provided name. The choice of name in the "Column" field determine which column is chosen.
-   If the column is not currently available, the row filter will be grayed out.
-
-.. tip:: To filter values based on a geometry attribute on a different domain, the 
-   :doc:`Attribute Convert </modeling/geometry_nodes/attribute/attribute_convert>` node can be used
-   to move an attribute's values to any of a geometry component's other domains.
-
-.. _bpy.types.SpaceSpreadsheetRowFilter.operation:
-
-Operation
-   For spreadsheet column types besides boolean columns and name or "string" columns, it is possible
-   to choose which operation to filter with.
-
-   :Equal To: Display the row when data values are within the provided threshold from the row filter's value.
-   :Greater Than: Display the row when data values are greater than the row filter's value.
-   :Less Than: Display the row when data values are less than the row filter's value.
-
-.. _bpy.types.SpaceSpreadsheetRowFilter.threshold:
-
-Threshold
-   The distance from the row filter's value for the equality operation.
-
-
-Status Bar
-==========
-
-The status bar shows how many rows and columns there are and how many have been filtered out.
+.. _bpy.ops.spreadsheet:
+.. _bpy.types.SpaceSpreadsheet:
+
+***********
+Spreadsheet
+***********
+
+The Spreadsheet editor is used to inspect geometry attributes.
+
+.. figure:: /images/editors_spreadsheet_interface.png
+   :align: center
+
+   The Spreadsheet editor.
+
+
+Header
+======
+
+.. _bpy.types.SpaceSpreadsheet.object_eval_state:
+
+Object Evaluation State
+   Display the data of an object at different states of its evaluation.
+
+   :Evaluated: Display data from the object with all modifiers applied.
+   :Original: Display data from the original object without any modifiers applied.
+   :Viewer Node: Display data from the active viewer node of the active object.
+
+.. _bpy.types.SpaceSpreadsheet.display_context_path_collapsed:
+
+Breadcrumbs
+   The breadcrumbs show three key parts of the path the evaluated object
+   takes before showing the information in the `Main Region`_.
+   In the order from left to right, the first item displayed is the :term:`Active` object.
+   The next two items are displayed when the *Viewer* node evaluation state is chosen.
+   The first of these next items is the name of the Geometry Nodes modifier,
+   the last item shown is the name of the active viewer node.
+
+   Clicking the arrow between items hides the name of the active modifier.
+
+.. _bpy.ops.spreadsheet.toggle_pin:
+
+Toggle Pin
+   Usually, the editor displays data from the active object.
+   When an object is pinned, its data remains visible, even if another object becomes active.
+

@@ Diff output truncated at 10240 characters. @@


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