[Bf-docboard-svn] bf-manual-translations: [6605] trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po: sk - /render/shader_nodes/shader/ > add, anisotropic, background, diffuse, emission, glass, glossy
Jozef Matta
noreply at blender.org
Sun Jul 4 11:14:14 CEST 2021
Revision: 6605
https://developer.blender.org/rBMT6605
Author: pegas923
Date: 2021-07-04 11:14:14 +0200 (Sun, 04 Jul 2021)
Log Message:
-----------
sk - /render/shader_nodes/shader/ > add, anisotropic, background, diffuse, emission, glass, glossy
Modified Paths:
--------------
trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2021-07-04 06:28:17 UTC (rev 6604)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/blender_manual.po 2021-07-04 09:14:14 UTC (rev 6605)
@@ -9,7 +9,7 @@
"Project-Id-Version: Blender 2.92 Manual 2.92\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-06-21 21:05-0400\n"
-"PO-Revision-Date: 2021-07-03 11:15+0200\n"
+"PO-Revision-Date: 2021-07-04 11:10+0200\n"
"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
"Language: sk\n"
"Language-Team: sk <LL at li.org>\n"
@@ -19,7 +19,7 @@
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"
"X-Generator: Poedit 3.0\n"
-"X-Poedit-Bookmarks: -1,29330,-1,-1,-1,-1,-1,-1,-1,-1\n"
+"X-Poedit-Bookmarks: -1,29565,-1,-1,-1,-1,-1,-1,-1,-1\n"
#: ../../manual/about/contribute/build.rst:5
msgid "Building the Manual"
@@ -684,7 +684,7 @@
#: ../../manual/about/contribute/guides/markup_guide.rst:203
msgid "``:term:`Manifold``` -- Links to an entry in the :doc:`Glossary </glossary/index>`."
-msgstr "``:term:`Potrubie <Manifold>``` -- Odkazy na záznam v :doc:`Slovníku </glossary/index>`."
+msgstr "``:term:`Nevyvinuté <Manifold>``` -- Odkazy na záznam v :doc:`Slovníku </glossary/index>`."
#: ../../manual/about/contribute/guides/markup_guide.rst:207
msgid "Cross References and Linkage"
@@ -13249,7 +13249,7 @@
#: ../../manual/render/shader_nodes/textures/wave.rst:29
#: ../../manual/render/workbench/display_settings.rst:55
msgid "Roughness"
-msgstr "Drsnosť"
+msgstr "Zdrsnenie"
#: ../../manual/addons/import_export/node_shaders_info.rst:54
#: ../../manual/addons/import_export/scene_gltf2.rst:54 ../../manual/render/materials/settings.rst:45
@@ -13264,7 +13264,7 @@
#: ../../manual/render/shader_nodes/shader/hair_principled.rst:146
#: ../../manual/render/shader_nodes/shader/principled.rst:104
msgid "IOR"
-msgstr ":abbr:`IOR (Index of refraction - index lomu)`"
+msgstr "Index lomu (:abbr:`IOR (Index of refraction)`)"
#: ../../manual/addons/import_export/node_shaders_info.rst:56
#: ../../manual/addons/import_export/scene_gltf2.rst:261 ../../manual/render/cycles/baking.rst
@@ -23884,7 +23884,7 @@
#: ../../manual/render/shader_nodes/shader/emission.rst:46
#: ../../manual/render/shader_nodes/shader/principled.rst:110
msgid "Emission"
-msgstr "Emisia"
+msgstr "Vyžarovanie"
#: ../../manual/addons/render/povray.rst:474
msgid "Mesh Lights"
@@ -149764,7 +149764,7 @@
#: ../../manual/physics/particles/emitter/children.rst:82
msgid ":menuselection:`Particle System --> Children --> Roughness`"
-msgstr ":menuselection:`Časticový systém --> Potomkovia --> Drsnosť`"
+msgstr ":menuselection:`Časticový systém --> Potomkovia --> Zdrsnenie`"
#: ../../manual/physics/particles/emitter/children.rst:84
msgid "Use Roughness Curve"
@@ -149790,7 +149790,7 @@
"\"Rough End\" randomizes path ends (a bit like random negative clumping). Shape may be varied from "
"<1 (parabolic) to 10.0 (hyperbolic)."
msgstr ""
-"\"Drsný koniec\" náhodne upravuje konce ciest (trochu ako náhodné negatívne zhlukovanie). Tvar "
+"\"Zdrsnený koniec\" náhodne upravuje konce ciest (trochu ako náhodné negatívne zhlukovanie). Tvar "
"možno meniť od <1 (parabolický) do 10,0 (hyperbolický)."
#: ../../manual/physics/particles/emitter/children.rst:95
@@ -150100,7 +150100,7 @@
#: ../../manual/physics/particles/emitter/emission.rst:9
#: ../../manual/physics/particles/hair/emission.rst:9
msgid ":menuselection:`Particle System --> Emission`"
-msgstr ":menuselection:`Časticový systém --> Emisia`"
+msgstr ":menuselection:`Časticový systém --> Vyžarovanie`"
#: ../../manual/physics/particles/emitter/emission.rst:11
msgid ""
@@ -150120,7 +150120,8 @@
#: ../../manual/physics/particles/emitter/emission.rst:24
msgid "The buttons in the *Emission* panel control the way particles are emitted over time:"
-msgstr "Tlačidlami na paneli *Emisia* sa ovláda spôsob, akým sa častice emitujú v priebehu času:"
+msgstr ""
+"Tlačidlami na paneli *Vyžarovanie* sa ovláda spôsob, akým sa častice emitujú v priebehu času:"
#: ../../manual/physics/particles/emitter/emission.rst:27
msgid "The maximum amount of parent particles used in the simulation."
@@ -150173,7 +150174,7 @@
#: ../../manual/physics/particles/emitter/emission.rst:53
msgid ":menuselection:`Particle System --> Emission --> Source`"
-msgstr ":menuselection:`Časticový systém --> Emisia --> Zdroj`"
+msgstr ":menuselection:`Časticový systém --> Vyžarovanie --> Zdroj`"
#: ../../manual/physics/particles/emitter/emission.rst:74
msgid "Emit From"
@@ -151988,27 +151989,27 @@
#: ../../manual/physics/particles/emitter/vertex_groups.rst:25
msgid "Roughness 1"
-msgstr "Drsnosť 1"
+msgstr "Zdrsnenie 1"
#: ../../manual/physics/particles/emitter/vertex_groups.rst:26
msgid "Adjusts the *Uniform* roughness parameter."
-msgstr "Upravuje parameter *Jednotná* drsnosť."
+msgstr "Upravuje parameter *Jednotné* zdrsnenie."
#: ../../manual/physics/particles/emitter/vertex_groups.rst:27
msgid "Roughness 2"
-msgstr "Drsnosť 2"
+msgstr "Zdrsnenie 2"
#: ../../manual/physics/particles/emitter/vertex_groups.rst:28
msgid "Adjusts the *Random* roughness parameter."
-msgstr "Upravuje parameter *Náhodná* drsnosť."
+msgstr "Upravuje parameter *Náhodné* zdrsnenie."
#: ../../manual/physics/particles/emitter/vertex_groups.rst:29
msgid "Roughness End"
-msgstr "Koniec drsnosti"
+msgstr "Koniec zdrsnenia"
#: ../../manual/physics/particles/emitter/vertex_groups.rst:30
msgid "Adjusts the *Endpoint* roughness parameter."
-msgstr "Upravuje parameter drsnosti *Koncového bodu*."
+msgstr "Upravuje parameter *Koncového bodu* zdrsnenia."
#: ../../manual/physics/particles/emitter/vertex_groups.rst:32
msgid ""
@@ -153213,11 +153214,11 @@
#: ../../manual/physics/particles/texture_influence.rst:61
msgid "Rough"
-msgstr "Drsnosť"
+msgstr "Zdrsnenie"
#: ../../manual/physics/particles/texture_influence.rst:60
msgid "Affect the child roughness."
-msgstr "Ovplyvňuje drsnosť potomka."
+msgstr "Ovplyvňuje zdrsnenie potomka."
#: ../../manual/physics/rigid_body/constraints/index.rst:6
msgid "Rigid Body Constraints"
@@ -158446,7 +158447,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:87
#: ../../manual/render/shader_nodes/shader/volume_scatter.rst:5
msgid "Volume Scatter"
-msgstr "Rozptyl objemu"
+msgstr "Rozptyl objemom"
#: ../../manual/render/cycles/object_settings/object_data.rst:62
msgid "Enables the object to cast shadows."
@@ -158936,7 +158937,7 @@
"nepokrýva prípad, keď sa na ostrý odraz odlesku pozerá cez mäkký odraz odlesku. To je možnosť :ref:"
"`Filter odlesku <render-cycles-integrator-filter-glossy>`, ktorý znižuje šum z takýchto prípadov "
"na úkor presnosti. To rozostrí ostrý odraz odlesku, aby sa ľahšie našiel, a to zvýšením tieňovača "
-"Drsnosť."
+"Zdrsnenie."
#: ../../manual/render/cycles/optimizations/reducing_noise.rst:174
msgid "The above images show default settings, no caustics, and filter glossy set to 1.0."
@@ -162225,7 +162226,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:28
#: ../../manual/render/shader_nodes/shader/specular_bsdf.rst:5
msgid "Specular BSDF"
-msgstr "Odrazové BSDF"
+msgstr "BSDF Odraz"
#: ../../manual/render/eevee/materials/nodes_support.rst:30
msgid ""
@@ -162263,11 +162264,11 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:53
#: ../../manual/render/shader_nodes/shader/diffuse.rst:5
msgid "Diffuse BSDF"
-msgstr "Rozptylové BSDF"
+msgstr "BSDF Rozptyl"
#: ../../manual/render/eevee/materials/nodes_support.rst:53
msgid "Roughness is not supported. Only Lambertian diffusion is supported."
-msgstr "Drsnosť nie je podporovaná. Podporovaná je len Lambertovský rozptyl."
+msgstr "Zdrsnenie nie je podporované. Podporovaná je len Lambertovský rozptyl."
#: ../../manual/render/eevee/materials/nodes_support.rst:56
msgid ""
@@ -162279,7 +162280,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:60
msgid "Glass / Refraction BSDF"
-msgstr "Sklo / Lom BSDF"
+msgstr "BSDF Sklo / Lom"
#: ../../manual/render/eevee/materials/nodes_support.rst:59
msgid ""
@@ -162292,7 +162293,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:63
#: ../../manual/render/shader_nodes/shader/glossy.rst:5
msgid "Glossy BSDF"
-msgstr "Odlesk BSDF"
+msgstr "BSDF Odlesk"
#: ../../manual/render/eevee/materials/nodes_support.rst:63
msgid "Does not support Beckmann and Ashikhmin-Shirley distributions."
@@ -162311,7 +162312,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:72
#: ../../manual/render/shader_nodes/shader/transparent.rst:5
msgid "Transparent BSDF"
-msgstr "Priehľadnosť BSDF"
+msgstr "BSDF Priehľadnosť"
#: ../../manual/render/eevee/materials/nodes_support.rst:71
msgid ""
@@ -162324,7 +162325,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:75
#: ../../manual/render/shader_nodes/shader/translucent.rst:5
msgid "Translucent BSDF"
-msgstr "Priesvitnosť BSDF"
+msgstr "BSDF Priesvitnosť"
#: ../../manual/render/eevee/materials/nodes_support.rst:75
msgid ""
@@ -162338,7 +162339,7 @@
"approximation."
msgstr ""
"Kumulatívne limitácie z Rozptylového BSDF, Odleskového BSDF, Odrazového BSDF a Podpovrchového "
-"rozptylu. Anizotropia nie je podporovaná. Prenos Drsnosti nie je podporovaná. Vrstva Lesku je "
+"rozptylu. Anizotropia nie je podporovaná. Prenos Zdrsnenia nie je podporované. Vrstva Lesku je "
"hrubá aproximácia."
#: ../../manual/render/eevee/materials/nodes_support.rst:82
@@ -162369,7 +162370,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:90
msgid "Same as Volume Scatter. See :ref:`Volume Limitation <eevee-limitations-volumetrics>`."
msgstr ""
-"Rovnaké ako Rozptyl objemu. Pozrite si časť :ref:`Obmedzenie objemu <eevee-limitations-"
+"Rovnaké ako Rozptyl objemom. Pozrite si časť :ref:`Obmedzenie objemu <eevee-limitations-"
"volumetrics>`."
#: ../../manual/render/eevee/materials/nodes_support.rst:93
@@ -162383,7 +162384,7 @@
#: ../../manual/render/eevee/materials/nodes_support.rst:97
#: ../../manual/render/shader_nodes/shader/anisotropic.rst:5
msgid "Anisotropic BSDF"
-msgstr "Anizotropné BSDF"
+msgstr "BSDF Anizotopné"
#: ../../manual/render/eevee/materials/nodes_support.rst:97
#: ../../manual/render/eevee/materials/nodes_support.rst:100
@@ Diff output truncated at 10240 characters. @@
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