[Bf-docboard-svn] bf-manual: [7659] trunk/blender_docs/manual: Merge branch 'blender-v2.92-release'

Aaron Carlisle noreply at blender.org
Mon Jan 25 05:37:49 CET 2021


Revision: 7659
          https://developer.blender.org/rBM7659
Author:   Blendify
Date:     2021-01-25 05:37:48 +0100 (Mon, 25 Jan 2021)
Log Message:
-----------
Merge branch 'blender-v2.92-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/glossary/index.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs	2021-01-25 04:37:48 UTC (rev 7659)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1 +1 ##
-/branches/blender-2.92-release/blender_docs:7610-7650
\ No newline at end of property
+/branches/blender-2.92-release/blender_docs:7610-7658
\ No newline at end of property
Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst	2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/glossary/index.rst	2021-01-25 04:37:48 UTC (rev 7659)
@@ -813,6 +813,10 @@
       to define the local Y axis of a bone in :term:`Pose Mode`.
       The smaller of the two ends when displayed as an :term:`Octahedron`.
 
+   Tangent
+      A line that intersects a surface at exactly one point,
+      a tangent is perpendicular to a :term:`Normal <Face Normal>`.
+
    Tessellation
       The tiling of a plane using one or more geometric shapes usually resulting in :term:`Micropolygons`.
 

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2021-01-25 04:37:48 UTC (rev 7659)
@@ -47,6 +47,8 @@
 Subdivisions
 ------------
 
+.. _bpy.ops.object.multires_subdivide:
+
 Subdivide
    Creates a new level of subdivision using the subdivision type specified by *Subdivision Type* (see below).
 
@@ -55,9 +57,13 @@
 Linear
    Creates a new level of subdivision using linear interpolation of the current sculpted displacement.
 
+.. _bpy.ops.object.multires_unsubdivide:
+
 Unsubdivide
    Rebuild a lower subdivision level of the current base mesh.
 
+.. _bpy.ops.object.multires_higher_levels_delete:
+
 Delete Higher
    Deletes all subdivision levels that are higher than the current one.
 
@@ -65,6 +71,8 @@
 Shape
 -----
 
+.. _bpy.ops.object.multires_reshape:
+
 Reshape
    Copies vertex coordinates from another mesh.
 
@@ -71,6 +79,8 @@
    To use it, first select a different mesh object with matching topology and vertex indices,
    then :kbd:`Shift` select the object you wish to copy vertex coordinates to, and click *Reshape*.
 
+.. _bpy.ops.object.multires_base_apply:
+
 Apply Base
    Modifies the original unsubdivided mesh to match the form of the subdivided mesh.
 
@@ -78,11 +88,15 @@
 Generate
 --------
 
+.. _bpy.ops.object.multires_rebuild_subdiv:
+
 Rebuild Subdivisions
    Rebuilds all possible subdivisions levels to generate a lower resolution base mesh.
    This is used to create an optimized multiresolution version of a pre-existing sculpt.
    This option is only available when no subdivision level have been created through the modifier.
 
+.. _bpy.ops.object.multires_external_save:
+
 Save External
    Saves displacements to an external ``.btx`` file.
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst	2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst	2021-01-25 04:37:48 UTC (rev 7659)
@@ -23,12 +23,13 @@
 .. _bpy.types.Sculpt.constant_detail_resolution:
 .. _bpy.types.Sculpt.detail_percent:
 
-Detail Size/Percentage, Resolution :kbd:`Shift-D`
+Detail Size/Percentage, Resolution
    Each Detail Type's detail is set here. Depending on the Detail Type being used
    this property will rather show as a pixel count (px), or percentage.
+   When using *Constant Detail*, this value can be set interactively with :kbd:`Shift-D`.
 
    Sample Detail Size (pipette icon)
-      With Constant Detail Size it is possible to sample the detail value of a certain mesh area
+      When using *Constant Detail*, it is possible to sample the detail value of a certain mesh area
       by clicking the pipette icon next to the detail setting and then clicking on the area.
 
 .. _bpy.types.Sculpt.detail_refine_method:

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst	2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst	2021-01-25 04:37:48 UTC (rev 7659)
@@ -23,6 +23,13 @@
       Grows the face sets boundary by one face based on mesh topology.
    Shrink Face Set
       Shrinks the face sets boundary by one face based on mesh topology.
+   Delete Geometry
+      Deletes the faces that are assigned to the face set.
+   Fair Positions
+      Creates a smooth as possible geometry patch from the face set minimizing changes in vertex positions.
+   Fair Tangency
+      Creates a smooth as possible geometry patch from the face set
+      minimizing changes in vertex :term:`tangents <Tangent>`.
 
 Modify Hidden
    Apply the edit operation to hidden face sets.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst	2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst	2021-01-25 04:37:48 UTC (rev 7659)
@@ -72,6 +72,9 @@
       This can be used to delete parts of the sculpt or to fix reprojection artifacts
       after applying a :doc:`Shrinkwrap Modifier </modeling/modifiers/deform/shrinkwrap>`.
 
+      Negative strokes will intensify the displacement details,
+      this method works similar to *Enhance Details* and can give better results in some circumstances.
+
 Strength
    The amount of effect the filter has on the mesh.
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst	2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst	2021-01-25 04:37:48 UTC (rev 7659)
@@ -15,3 +15,7 @@
 
 This can be used to easily delete parts of the sculpt or to fix reprojection artifacts
 after applying a :doc:`Shrinkwrap Modifier </modeling/modifiers/deform/shrinkwrap>`.
+
+.. tip::
+
+   This brush works best after using :ref:`Apply Base <bpy.ops.object.multires_base_apply>`.



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