[Bf-docboard-svn] bf-manual: [7659] trunk/blender_docs/manual: Merge branch 'blender-v2.92-release'
Aaron Carlisle
noreply at blender.org
Mon Jan 25 05:37:49 CET 2021
Revision: 7659
https://developer.blender.org/rBM7659
Author: Blendify
Date: 2021-01-25 05:37:48 +0100 (Mon, 25 Jan 2021)
Log Message:
-----------
Merge branch 'blender-v2.92-release'
Modified Paths:
--------------
trunk/blender_docs/manual/glossary/index.rst
trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst
Property Changed:
----------------
trunk/blender_docs/
Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs 2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs 2021-01-25 04:37:48 UTC (rev 7659)
Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1 +1 ##
-/branches/blender-2.92-release/blender_docs:7610-7650
\ No newline at end of property
+/branches/blender-2.92-release/blender_docs:7610-7658
\ No newline at end of property
Modified: trunk/blender_docs/manual/glossary/index.rst
===================================================================
--- trunk/blender_docs/manual/glossary/index.rst 2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/glossary/index.rst 2021-01-25 04:37:48 UTC (rev 7659)
@@ -813,6 +813,10 @@
to define the local Y axis of a bone in :term:`Pose Mode`.
The smaller of the two ends when displayed as an :term:`Octahedron`.
+ Tangent
+ A line that intersects a surface at exactly one point,
+ a tangent is perpendicular to a :term:`Normal <Face Normal>`.
+
Tessellation
The tiling of a plane using one or more geometric shapes usually resulting in :term:`Micropolygons`.
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2021-01-25 04:37:48 UTC (rev 7659)
@@ -47,6 +47,8 @@
Subdivisions
------------
+.. _bpy.ops.object.multires_subdivide:
+
Subdivide
Creates a new level of subdivision using the subdivision type specified by *Subdivision Type* (see below).
@@ -55,9 +57,13 @@
Linear
Creates a new level of subdivision using linear interpolation of the current sculpted displacement.
+.. _bpy.ops.object.multires_unsubdivide:
+
Unsubdivide
Rebuild a lower subdivision level of the current base mesh.
+.. _bpy.ops.object.multires_higher_levels_delete:
+
Delete Higher
Deletes all subdivision levels that are higher than the current one.
@@ -65,6 +71,8 @@
Shape
-----
+.. _bpy.ops.object.multires_reshape:
+
Reshape
Copies vertex coordinates from another mesh.
@@ -71,6 +79,8 @@
To use it, first select a different mesh object with matching topology and vertex indices,
then :kbd:`Shift` select the object you wish to copy vertex coordinates to, and click *Reshape*.
+.. _bpy.ops.object.multires_base_apply:
+
Apply Base
Modifies the original unsubdivided mesh to match the form of the subdivided mesh.
@@ -78,11 +88,15 @@
Generate
--------
+.. _bpy.ops.object.multires_rebuild_subdiv:
+
Rebuild Subdivisions
Rebuilds all possible subdivisions levels to generate a lower resolution base mesh.
This is used to create an optimized multiresolution version of a pre-existing sculpt.
This option is only available when no subdivision level have been created through the modifier.
+.. _bpy.ops.object.multires_external_save:
+
Save External
Saves displacements to an external ``.btx`` file.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst 2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst 2021-01-25 04:37:48 UTC (rev 7659)
@@ -23,12 +23,13 @@
.. _bpy.types.Sculpt.constant_detail_resolution:
.. _bpy.types.Sculpt.detail_percent:
-Detail Size/Percentage, Resolution :kbd:`Shift-D`
+Detail Size/Percentage, Resolution
Each Detail Type's detail is set here. Depending on the Detail Type being used
this property will rather show as a pixel count (px), or percentage.
+ When using *Constant Detail*, this value can be set interactively with :kbd:`Shift-D`.
Sample Detail Size (pipette icon)
- With Constant Detail Size it is possible to sample the detail value of a certain mesh area
+ When using *Constant Detail*, it is possible to sample the detail value of a certain mesh area
by clicking the pipette icon next to the detail setting and then clicking on the area.
.. _bpy.types.Sculpt.detail_refine_method:
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst 2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/edit_face_set.rst 2021-01-25 04:37:48 UTC (rev 7659)
@@ -23,6 +23,13 @@
Grows the face sets boundary by one face based on mesh topology.
Shrink Face Set
Shrinks the face sets boundary by one face based on mesh topology.
+ Delete Geometry
+ Deletes the faces that are assigned to the face set.
+ Fair Positions
+ Creates a smooth as possible geometry patch from the face set minimizing changes in vertex positions.
+ Fair Tangency
+ Creates a smooth as possible geometry patch from the face set
+ minimizing changes in vertex :term:`tangents <Tangent>`.
Modify Hidden
Apply the edit operation to hidden face sets.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst 2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mesh_filter.rst 2021-01-25 04:37:48 UTC (rev 7659)
@@ -72,6 +72,9 @@
This can be used to delete parts of the sculpt or to fix reprojection artifacts
after applying a :doc:`Shrinkwrap Modifier </modeling/modifiers/deform/shrinkwrap>`.
+ Negative strokes will intensify the displacement details,
+ this method works similar to *Enhance Details* and can give better results in some circumstances.
+
Strength
The amount of effect the filter has on the mesh.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst 2021-01-25 04:35:25 UTC (rev 7658)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/multires_displacement_eraser.rst 2021-01-25 04:37:48 UTC (rev 7659)
@@ -15,3 +15,7 @@
This can be used to easily delete parts of the sculpt or to fix reprojection artifacts
after applying a :doc:`Shrinkwrap Modifier </modeling/modifiers/deform/shrinkwrap>`.
+
+.. tip::
+
+ This brush works best after using :ref:`Apply Base <bpy.ops.object.multires_base_apply>`.
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