[Bf-docboard-svn] bf-manual: [7613] trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst: Geometry Nodes: update Point Distribute node

Jacques Lucke noreply at blender.org
Wed Jan 20 12:02:01 CET 2021


Revision: 7613
          https://developer.blender.org/rBM7613
Author:   JacquesLucke
Date:     2021-01-20 12:02:00 +0100 (Wed, 20 Jan 2021)
Log Message:
-----------
Geometry Nodes: update Point Distribute node

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst	2021-01-19 17:11:13 UTC (rev 7612)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_distribute.rst	2021-01-20 11:02:00 UTC (rev 7613)
@@ -11,6 +11,9 @@
    The Point Distribute Node.
 
 The *Point Distribute* node places points on the surface of the input geometry object.
+Point and corner attributes of the input geometry are transferred to the generated points.
+That includes vertex weights and uv maps.
+Additionally, the generated points will have a *normal*, *id* and *rotation* attribute.
 
 
 Inputs
@@ -41,6 +44,8 @@
    The name of the attribute to use for influencing the point density.
    The values of this attribute are multiplied by *Density Max* for the final density value.
 
+Seed
+   The random :term:`Seed` to use when generating points.
 
 Properties
 ==========
@@ -47,15 +52,11 @@
 
 Distribution Method
    Random
-      Distribute points randomly on the surface.
+      Distribute points randomly on the surface. This is the fastest distribution method.
 
    Poisson Disk
-      Distribute points more evenly on the XY plane, then project them to the mesh along the Z axis.
+      Distribute points randomly on the surface while taking a minimum distance into account.
 
-Seed
-   The random :term:`Seed` to use when generating points.
-
-
 Output
 ======
 



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