[Bf-docboard-svn] bf-manual: [7605] trunk/blender_docs/manual: Node Groups: Refactor
Aaron Carlisle
noreply at blender.org
Mon Jan 18 22:46:18 CET 2021
Revision: 7605
https://developer.blender.org/rBM7605
Author: Blendify
Date: 2021-01-18 22:46:18 +0100 (Mon, 18 Jan 2021)
Log Message:
-----------
Node Groups: Refactor
This commit refacotr what content we copy in each node editor
Modified Paths:
--------------
trunk/blender_docs/manual/compositing/types/groups.rst
trunk/blender_docs/manual/editors/texture_node/types/groups.rst
trunk/blender_docs/manual/interface/controls/nodes/groups.rst
trunk/blender_docs/manual/render/shader_nodes/groups.rst
Modified: trunk/blender_docs/manual/compositing/types/groups.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/groups.rst 2021-01-18 21:31:01 UTC (rev 7604)
+++ trunk/blender_docs/manual/compositing/types/groups.rst 2021-01-18 21:46:18 UTC (rev 7605)
@@ -1,4 +1,30 @@
.. _bpy.types.CompositorNodeGroup:
-.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
-.. include:: /interface/controls/nodes/groups.rst
- :start-after: .. --- copy below this line ---
+.. Editors Note: This page gets copied into:
+ - :doc:`/editors/texture_node/types/groups`
+ - :doc:`/render/shader_nodes/groups`
+.. --- copy below this line ---
+
+*****
+Group
+*****
+
+Grouping nodes can simplify a node tree by allowing instancing and hiding parts of the tree.
+
+
+Make Group
+==========
+
+Creates a node group from the selected nodes, see :ref:`bpy.ops.node.group_make` for more information.
+
+
+Ungroup
+=======
+
+Removes the selected nodes from a group, see :ref:`bpy.ops.node.group_ungroup` for more information.
+
+
+Node Groups
+===========
+
+This section lists all the node groups either from the current blend-file or
+:doc:`Linked or Appended </files/linked_libraries/link_append>` from another blend-file.
Modified: trunk/blender_docs/manual/editors/texture_node/types/groups.rst
===================================================================
--- trunk/blender_docs/manual/editors/texture_node/types/groups.rst 2021-01-18 21:31:01 UTC (rev 7604)
+++ trunk/blender_docs/manual/editors/texture_node/types/groups.rst 2021-01-18 21:46:18 UTC (rev 7605)
@@ -1,4 +1,4 @@
.. _bpy.types.TextureNodeGroup:
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
-.. include:: /interface/controls/nodes/groups.rst
+.. include:: /compositing/types/groups.rst
:start-after: .. --- copy below this line ---
Modified: trunk/blender_docs/manual/interface/controls/nodes/groups.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/groups.rst 2021-01-18 21:31:01 UTC (rev 7604)
+++ trunk/blender_docs/manual/interface/controls/nodes/groups.rst 2021-01-18 21:46:18 UTC (rev 7605)
@@ -1,8 +1,5 @@
.. _bpy.types.NodeGroup:
-.. Editors Note: This page gets copied into :doc:`</compositing/types/groups.rst>`
-.. --- copy below this line ---
-
***********
Node Groups
***********
@@ -13,7 +10,6 @@
Example of a node group.
Grouping nodes can simplify a node tree by allowing instancing and hiding parts of the tree.
-Both material and composite nodes can be grouped.
Conceptually, grouping nodes allows you to specify a *set* of nodes that you can treat as
though it were "just one node". Node groups are similar to functions in programming,
@@ -34,6 +30,8 @@
A node group can never contain itself (or another group that contains it).
+.. _bpy.ops.node.group_make:
+
Make Group
==========
@@ -67,6 +65,32 @@
If you include an output node in the group, there will not be an output socket available *from* the group!
+.. _bpy.ops.node.group_ungroup:
+
+Ungroup
+=======
+
+.. admonition:: Reference
+ :class: refbox
+
+ :Mode: All Modes
+ :Menu: :menuselection:`Group --> Ungroup`
+ :Hotkey: :kbd:`Ctrl-Alt-G`
+
+The :kbd:`Ctrl-Alt-G` tool removes the group and places the individual nodes into your editor workspace.
+No internal connections are lost, and now you can thread internal nodes to other nodes in your workspace.
+
+Separate :kbd:`P`
+ Separate selected nodes from the node group.
+
+ Copy
+ Copy to parent node tree, keep group intact.
+ Move
+ Move to parent node tree, remove from group.
+
+
+.. _bpy.ops.node.tree_path_parent:
+
Edit Group
==========
@@ -135,28 +159,6 @@
if the group has a large number of sockets.
-Ungroup
-=======
-
-.. admonition:: Reference
- :class: refbox
-
- :Mode: All Modes
- :Menu: :menuselection:`Group --> Ungroup`
- :Hotkey: :kbd:`Ctrl-Alt-G`
-
-The :kbd:`Ctrl-Alt-G` tool removes the group and places the individual nodes into your editor workspace.
-No internal connections are lost, and now you can thread internal nodes to other nodes in your workspace.
-
-Separate :kbd:`P`
- Separate selected nodes from the node group.
-
- Copy
- Copy to parent node tree, keep group intact.
- Move
- Move to parent node tree, remove from group.
-
-
Group Insert
============
Modified: trunk/blender_docs/manual/render/shader_nodes/groups.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/groups.rst 2021-01-18 21:31:01 UTC (rev 7604)
+++ trunk/blender_docs/manual/render/shader_nodes/groups.rst 2021-01-18 21:46:18 UTC (rev 7605)
@@ -1,4 +1,4 @@
.. _bpy.types.ShaderNodeGroup:
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
-.. include:: /interface/controls/nodes/groups.rst
+.. include:: /compositing/types/groups.rst
:start-after: .. --- copy below this line ---
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