[Bf-docboard-svn] bf-manual: [7605] trunk/blender_docs/manual: Node Groups: Refactor

Aaron Carlisle noreply at blender.org
Mon Jan 18 22:46:18 CET 2021


Revision: 7605
          https://developer.blender.org/rBM7605
Author:   Blendify
Date:     2021-01-18 22:46:18 +0100 (Mon, 18 Jan 2021)
Log Message:
-----------
Node Groups: Refactor

This commit refacotr what content we copy in each node editor

Modified Paths:
--------------
    trunk/blender_docs/manual/compositing/types/groups.rst
    trunk/blender_docs/manual/editors/texture_node/types/groups.rst
    trunk/blender_docs/manual/interface/controls/nodes/groups.rst
    trunk/blender_docs/manual/render/shader_nodes/groups.rst

Modified: trunk/blender_docs/manual/compositing/types/groups.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/groups.rst	2021-01-18 21:31:01 UTC (rev 7604)
+++ trunk/blender_docs/manual/compositing/types/groups.rst	2021-01-18 21:46:18 UTC (rev 7605)
@@ -1,4 +1,30 @@
 .. _bpy.types.CompositorNodeGroup:
-.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
-.. include:: /interface/controls/nodes/groups.rst
-   :start-after: .. --- copy below this line ---
+.. Editors Note: This page gets copied into:
+   - :doc:`/editors/texture_node/types/groups`
+   - :doc:`/render/shader_nodes/groups`
+.. --- copy below this line ---
+
+*****
+Group
+*****
+
+Grouping nodes can simplify a node tree by allowing instancing and hiding parts of the tree.
+
+
+Make Group
+==========
+
+Creates a node group from the selected nodes, see :ref:`bpy.ops.node.group_make` for more information.
+
+
+Ungroup
+=======
+
+Removes the selected nodes from a group, see :ref:`bpy.ops.node.group_ungroup` for more information.
+
+
+Node Groups
+===========
+
+This section lists all the node groups either from the current blend-file or
+:doc:`Linked or Appended </files/linked_libraries/link_append>` from another blend-file.

Modified: trunk/blender_docs/manual/editors/texture_node/types/groups.rst
===================================================================
--- trunk/blender_docs/manual/editors/texture_node/types/groups.rst	2021-01-18 21:31:01 UTC (rev 7604)
+++ trunk/blender_docs/manual/editors/texture_node/types/groups.rst	2021-01-18 21:46:18 UTC (rev 7605)
@@ -1,4 +1,4 @@
 .. _bpy.types.TextureNodeGroup:
 .. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
-.. include:: /interface/controls/nodes/groups.rst
+.. include:: /compositing/types/groups.rst
    :start-after: .. --- copy below this line ---

Modified: trunk/blender_docs/manual/interface/controls/nodes/groups.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/groups.rst	2021-01-18 21:31:01 UTC (rev 7604)
+++ trunk/blender_docs/manual/interface/controls/nodes/groups.rst	2021-01-18 21:46:18 UTC (rev 7605)
@@ -1,8 +1,5 @@
 .. _bpy.types.NodeGroup:
 
-.. Editors Note: This page gets copied into :doc:`</compositing/types/groups.rst>`
-.. --- copy below this line ---
-
 ***********
 Node Groups
 ***********
@@ -13,7 +10,6 @@
    Example of a node group.
 
 Grouping nodes can simplify a node tree by allowing instancing and hiding parts of the tree.
-Both material and composite nodes can be grouped.
 
 Conceptually, grouping nodes allows you to specify a *set* of nodes that you can treat as
 though it were "just one node". Node groups are similar to functions in programming,
@@ -34,6 +30,8 @@
    A node group can never contain itself (or another group that contains it).
 
 
+.. _bpy.ops.node.group_make:
+
 Make Group
 ==========
 
@@ -67,6 +65,32 @@
       If you include an output node in the group, there will not be an output socket available *from* the group!
 
 
+.. _bpy.ops.node.group_ungroup:
+
+Ungroup
+=======
+
+.. admonition:: Reference
+   :class: refbox
+
+   :Mode:      All Modes
+   :Menu:      :menuselection:`Group --> Ungroup`
+   :Hotkey:    :kbd:`Ctrl-Alt-G`
+
+The :kbd:`Ctrl-Alt-G` tool removes the group and places the individual nodes into your editor workspace.
+No internal connections are lost, and now you can thread internal nodes to other nodes in your workspace.
+
+Separate :kbd:`P`
+   Separate selected nodes from the node group.
+
+   Copy
+      Copy to parent node tree, keep group intact.
+   Move
+      Move to parent node tree, remove from group.
+
+
+.. _bpy.ops.node.tree_path_parent:
+
 Edit Group
 ==========
 
@@ -135,28 +159,6 @@
 if the group has a large number of sockets.
 
 
-Ungroup
-=======
-
-.. admonition:: Reference
-   :class: refbox
-
-   :Mode:      All Modes
-   :Menu:      :menuselection:`Group --> Ungroup`
-   :Hotkey:    :kbd:`Ctrl-Alt-G`
-
-The :kbd:`Ctrl-Alt-G` tool removes the group and places the individual nodes into your editor workspace.
-No internal connections are lost, and now you can thread internal nodes to other nodes in your workspace.
-
-Separate :kbd:`P`
-   Separate selected nodes from the node group.
-
-   Copy
-      Copy to parent node tree, keep group intact.
-   Move
-      Move to parent node tree, remove from group.
-
-
 Group Insert
 ============
 

Modified: trunk/blender_docs/manual/render/shader_nodes/groups.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/groups.rst	2021-01-18 21:31:01 UTC (rev 7604)
+++ trunk/blender_docs/manual/render/shader_nodes/groups.rst	2021-01-18 21:46:18 UTC (rev 7605)
@@ -1,4 +1,4 @@
 .. _bpy.types.ShaderNodeGroup:
 .. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
-.. include:: /interface/controls/nodes/groups.rst
+.. include:: /compositing/types/groups.rst
    :start-after: .. --- copy below this line ---



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