[Bf-docboard-svn] bf-manual: [7603] trunk/blender_docs/manual: Move Geometry Nodes to modeling
Aaron Carlisle
noreply at blender.org
Mon Jan 18 17:36:47 CET 2021
Revision: 7603
https://developer.blender.org/rBM7603
Author: Blendify
Date: 2021-01-18 17:36:47 +0100 (Mon, 18 Jan 2021)
Log Message:
-----------
Move Geometry Nodes to modeling
Modified Paths:
--------------
trunk/blender_docs/manual/interface/controls/nodes/parts.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_separate.rst
trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
trunk/blender_docs/manual/modeling/index.rst
trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
trunk/blender_docs/manual/modeling/modifiers/index.rst
Added Paths:
-----------
trunk/blender_docs/manual/modeling/geometry_nodes/
Removed Paths:
-------------
trunk/blender_docs/manual/modeling/modifiers/nodes/
Modified: trunk/blender_docs/manual/interface/controls/nodes/parts.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/parts.rst 2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/interface/controls/nodes/parts.rst 2021-01-18 16:36:47 UTC (rev 7603)
@@ -61,7 +61,7 @@
Shader (bright green)
Used for shaders in :doc:`Cycles </render/cycles/index>` and :doc:`Eevee </render/eevee/index>`.
Geometry (turquoise)
- Used in :doc:`Geometry Nodes </modeling/modifiers/nodes/index>`.
+ Used in :doc:`Geometry Nodes </modeling/geometry_nodes/index>`.
Object (orange)
Used to pass an object data-block.
Collection (white)
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_compare.rst 2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst 2021-01-18 16:36:47 UTC (rev 7603)
@@ -11,9 +11,9 @@
The Attribute Compare node.
This node reads two input attributes as floats and allows for basic element-wise comparison operations.
-Like the :doc:`Attribute Math </modeling/modifiers/nodes/attribute/attribute_math>` node,
+Like the :doc:`Attribute Math </modeling/geometry_nodes/attribute/attribute_math>` node,
it is also possible to switch to using single values for inputs. This node can be combined with
-the :doc:`Point Separate </modeling/modifiers/nodes/point/point_separate>` node for more flexibility
+the :doc:`Point Separate </modeling/geometry_nodes/point/point_separate>` node for more flexibility
for which points to separate to the second output geometry.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_scale.rst 2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst 2021-01-18 16:36:47 UTC (rev 7603)
@@ -13,10 +13,10 @@
The *Point Scale* node changes the *scale* attribute of every point in the geometry
by the specified amount, either from the attribute input or a vector input.
This node is provided for convenience, as it's equivalent to using the
-:doc:`Attribute Vector Math Node </modeling/modifiers/nodes/attribute/attribute_vector_math>`
+:doc:`Attribute Vector Math Node </modeling/geometry_nodes/attribute/attribute_vector_math>`
with the *Multiply* operation and the *scale* attribute.
-The *scale* attribute is used by the :doc:`Point Instance Node </modeling/modifiers/nodes/point/point_instance>` to
+The *scale* attribute is used by the :doc:`Point Instance Node </modeling/geometry_nodes/point/point_instance>` to
determine the size of every instanced object or collection.
@@ -38,7 +38,7 @@
Use the values from the attribute to move each point by a different amount.
Vector
Use a single vector to translate every single point.
- Equivalent to the :doc:`Transform Node </modeling/modifiers/nodes/geometry/transform>`.
+ Equivalent to the :doc:`Transform Node </modeling/geometry_nodes/geometry/transform>`.
Output
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_separate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_separate.rst 2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_separate.rst 2021-01-18 16:36:47 UTC (rev 7603)
@@ -23,7 +23,7 @@
.. tip::
This node can be combined with
- the :doc:`Attribute Compare </modeling/modifiers/nodes/attribute/attribute_compare>` node
+ the :doc:`Attribute Compare </modeling/geometry_nodes/attribute/attribute_compare>` node
for a more precise control of which points are separated to a given output geometry.
Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_translate.rst 2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst 2021-01-18 16:36:47 UTC (rev 7603)
@@ -13,7 +13,7 @@
The *Point Translate Node* moves every point of the geometry by the specified amount,
either from the attribute input or a vector input.
This node is provided for convenience, as it's equivalent to using the
-:doc:`Attribute Vector Math Node </modeling/modifiers/nodes/attribute/attribute_vector_math>`
+:doc:`Attribute Vector Math Node </modeling/geometry_nodes/attribute/attribute_vector_math>`
with the *Addition* operation and the *position* attribute.
@@ -35,7 +35,7 @@
Use the values from the attribute to move each point by a different amount.
Vector
Use a single vector to translate every single point.
- Equivalent to the :doc:`Transform Node </modeling/modifiers/nodes/geometry/transform>`.
+ Equivalent to the :doc:`Transform Node </modeling/geometry_nodes/geometry/transform>`.
Output
Modified: trunk/blender_docs/manual/modeling/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/index.rst 2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/index.rst 2021-01-18 16:36:47 UTC (rev 7603)
@@ -16,3 +16,4 @@
volumes/index.rst
empties.rst
modifiers/index.rst
+ geometry_nodes/index.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst 2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst 2021-01-18 16:36:47 UTC (rev 7603)
@@ -19,7 +19,7 @@
Node Group
A :doc:`Node Group </interface/controls/nodes/groups>` with the geometry input and output.
Those are respectively what is received and passed to the previous and next modifier in the stack.
- See :doc:`Nodes </modeling/modifiers/nodes/index>` for all available nodes.
+ See :doc:`Nodes </modeling/geometry_nodes/index>` for all available nodes.
Inputs
A list of the node group's inputs which can have unique values even
if the group is shared among multiple modifiers.
Modified: trunk/blender_docs/manual/modeling/modifiers/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/index.rst 2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/modifiers/index.rst 2021-01-18 16:36:47 UTC (rev 7603)
@@ -10,7 +10,6 @@
introduction.rst
common_options.rst
- nodes/index.rst
Modify
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