[Bf-docboard-svn] bf-manual: [7603] trunk/blender_docs/manual: Move Geometry Nodes to modeling

Aaron Carlisle noreply at blender.org
Mon Jan 18 17:36:47 CET 2021


Revision: 7603
          https://developer.blender.org/rBM7603
Author:   Blendify
Date:     2021-01-18 17:36:47 +0100 (Mon, 18 Jan 2021)
Log Message:
-----------
Move Geometry Nodes to modeling

Modified Paths:
--------------
    trunk/blender_docs/manual/interface/controls/nodes/parts.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_separate.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
    trunk/blender_docs/manual/modeling/index.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
    trunk/blender_docs/manual/modeling/modifiers/index.rst

Added Paths:
-----------
    trunk/blender_docs/manual/modeling/geometry_nodes/

Removed Paths:
-------------
    trunk/blender_docs/manual/modeling/modifiers/nodes/

Modified: trunk/blender_docs/manual/interface/controls/nodes/parts.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/parts.rst	2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/interface/controls/nodes/parts.rst	2021-01-18 16:36:47 UTC (rev 7603)
@@ -61,7 +61,7 @@
 Shader (bright green)
    Used for shaders in :doc:`Cycles </render/cycles/index>` and :doc:`Eevee </render/eevee/index>`.
 Geometry (turquoise)
-   Used in :doc:`Geometry Nodes </modeling/modifiers/nodes/index>`.
+   Used in :doc:`Geometry Nodes </modeling/geometry_nodes/index>`.
 Object (orange)
    Used to pass an object data-block.
 Collection (white)

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_compare.rst	2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_compare.rst	2021-01-18 16:36:47 UTC (rev 7603)
@@ -11,9 +11,9 @@
    The Attribute Compare node.
 
 This node reads two input attributes as floats and allows for basic element-wise comparison operations.
-Like the :doc:`Attribute Math </modeling/modifiers/nodes/attribute/attribute_math>` node,
+Like the :doc:`Attribute Math </modeling/geometry_nodes/attribute/attribute_math>` node,
 it is also possible to switch to using single values for inputs. This node can be combined with
-the :doc:`Point Separate </modeling/modifiers/nodes/point/point_separate>` node for more flexibility
+the :doc:`Point Separate </modeling/geometry_nodes/point/point_separate>` node for more flexibility
 for which points to separate to the second output geometry.
 
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_scale.rst	2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_scale.rst	2021-01-18 16:36:47 UTC (rev 7603)
@@ -13,10 +13,10 @@
 The *Point Scale* node changes the *scale* attribute of every point in the geometry
 by the specified amount, either from the attribute input or a vector input.
 This node is provided for convenience, as it's equivalent to using the
-:doc:`Attribute Vector Math Node </modeling/modifiers/nodes/attribute/attribute_vector_math>`
+:doc:`Attribute Vector Math Node </modeling/geometry_nodes/attribute/attribute_vector_math>`
 with the *Multiply* operation and the *scale* attribute.
 
-The *scale* attribute is used by the :doc:`Point Instance Node </modeling/modifiers/nodes/point/point_instance>` to
+The *scale* attribute is used by the :doc:`Point Instance Node </modeling/geometry_nodes/point/point_instance>` to
 determine the size of every instanced object or collection.
 
 
@@ -38,7 +38,7 @@
       Use the values from the attribute to move each point by a different amount.
    Vector
       Use a single vector to translate every single point.
-      Equivalent to the :doc:`Transform Node </modeling/modifiers/nodes/geometry/transform>`.
+      Equivalent to the :doc:`Transform Node </modeling/geometry_nodes/geometry/transform>`.
 
 
 Output

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_separate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_separate.rst	2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_separate.rst	2021-01-18 16:36:47 UTC (rev 7603)
@@ -23,7 +23,7 @@
 .. tip::
 
    This node can be combined with
-   the :doc:`Attribute Compare </modeling/modifiers/nodes/attribute/attribute_compare>` node
+   the :doc:`Attribute Compare </modeling/geometry_nodes/attribute/attribute_compare>` node
    for a more precise control of which points are separated to a given output geometry.
 
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_translate.rst	2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/point/point_translate.rst	2021-01-18 16:36:47 UTC (rev 7603)
@@ -13,7 +13,7 @@
 The *Point Translate Node* moves every point of the geometry by the specified amount,
 either from the attribute input or a vector input.
 This node is provided for convenience, as it's equivalent to using the
-:doc:`Attribute Vector Math Node </modeling/modifiers/nodes/attribute/attribute_vector_math>`
+:doc:`Attribute Vector Math Node </modeling/geometry_nodes/attribute/attribute_vector_math>`
 with the *Addition* operation and the *position* attribute.
 
 
@@ -35,7 +35,7 @@
       Use the values from the attribute to move each point by a different amount.
    Vector
       Use a single vector to translate every single point.
-      Equivalent to the :doc:`Transform Node </modeling/modifiers/nodes/geometry/transform>`.
+      Equivalent to the :doc:`Transform Node </modeling/geometry_nodes/geometry/transform>`.
 
 
 Output

Modified: trunk/blender_docs/manual/modeling/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/index.rst	2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/index.rst	2021-01-18 16:36:47 UTC (rev 7603)
@@ -16,3 +16,4 @@
    volumes/index.rst
    empties.rst
    modifiers/index.rst
+   geometry_nodes/index.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst	2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/geometry_nodes.rst	2021-01-18 16:36:47 UTC (rev 7603)
@@ -19,7 +19,7 @@
 Node Group
    A :doc:`Node Group </interface/controls/nodes/groups>` with the geometry input and output.
    Those are respectively what is received and passed to the previous and next modifier in the stack.
-   See :doc:`Nodes </modeling/modifiers/nodes/index>` for all available nodes.
+   See :doc:`Nodes </modeling/geometry_nodes/index>` for all available nodes.
 Inputs
    A list of the node group's inputs which can have unique values even
    if the group is shared among multiple modifiers.

Modified: trunk/blender_docs/manual/modeling/modifiers/index.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/index.rst	2021-01-17 19:36:20 UTC (rev 7602)
+++ trunk/blender_docs/manual/modeling/modifiers/index.rst	2021-01-18 16:36:47 UTC (rev 7603)
@@ -10,7 +10,6 @@
 
    introduction.rst
    common_options.rst
-   nodes/index.rst
 
 
 Modify



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