[Bf-docboard-svn] bf-manual: [7544] trunk/blender_docs/manual/render/cycles/baking.rst: Baking: Clarify Ative for vertext colors

Aaron Carlisle noreply at blender.org
Wed Jan 6 23:44:52 CET 2021


Revision: 7544
          https://developer.blender.org/rBM7544
Author:   Blendify
Date:     2021-01-06 23:44:51 +0100 (Wed, 06 Jan 2021)
Log Message:
-----------
Baking: Clarify Ative for vertext colors

See: T84458

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/baking.rst

Modified: trunk/blender_docs/manual/render/cycles/baking.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/baking.rst	2021-01-06 18:55:49 UTC (rev 7543)
+++ trunk/blender_docs/manual/render/cycles/baking.rst	2021-01-06 22:44:51 UTC (rev 7544)
@@ -25,9 +25,11 @@
 Setup
 =====
 
-Baking requires a mesh to have a UV map, and an Image Texture node with an image to be baked to.
-The active (last selected) Image Texture node is used as the baking target.
+Baking requires a mesh to have a UV map, and either Vertex Colors
+or an Image Texture node with an image to be baked to.
 
+The :term:`Active` Image Texture node or Vertex Color is used as the baking target.
+
 Use Render Bake in intensive light/shadow solutions,
 such as AO or soft shadows from area lights. If you bake AO for the main objects,
 you will not have to enable it for the full render, saving render time.
@@ -127,7 +129,7 @@
       Both meshes need to have the same :term:`Topology` (number of faces and face order).
 
 Max Ray Distance
-   Distance to use for the inward ray cast when using selected to active.
+   Distance to use for the inward ray cast when using *Selected to Active*.
    Ray distance is only available when not using *Cage*.
 
 



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