[Bf-docboard-svn] bf-manual: [7543] trunk/blender_docs/manual/modeling/modifiers/nodes: Corrections and clarifications to geometry nodes documentation

Hans Goudey noreply at blender.org
Wed Jan 6 19:55:50 CET 2021


Revision: 7543
          https://developer.blender.org/rBM7543
Author:   HooglyBoogly
Date:     2021-01-06 19:55:49 +0100 (Wed, 06 Jan 2021)
Log Message:
-----------
Corrections and clarifications to geometry nodes documentation

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_compare.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_math.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_randomize.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/join_geometry.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/transform.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/edge_split.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_distribute.rst
    trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_instance.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_compare.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_compare.rst	2021-01-06 14:20:49 UTC (rev 7542)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_compare.rst	2021-01-06 18:55:49 UTC (rev 7543)
@@ -14,7 +14,7 @@
 Like the :doc:`Attribute Math </modeling/modifiers/nodes/attribute/attribute_math>` node,
 it is also possible to switch to using single values for inputs. This node can be combined with
 the :doc:`Point Separate </modeling/modifiers/nodes/point/point_separate>` node for more flexibility
-for which points to separate out.
+for which points to separate to the second output geometry.
 
 
 Inputs
@@ -27,9 +27,9 @@
    The first and second input to the math operation.
    Depending on the *Type* input, this is either an attribute name or an input of the specified data type.
 
-Epsilon
-   For the *Equal* and *Not Equal* operations, this value is used as a threshold for still considering
-   the two inputs as equal.
+Threshold
+   This value is used as a threshold for still considering the two inputs as equal
+   for the *Equal* and *Not Equal* operations, 
 
 Result
    Name of the attribute where the computed result it stored.
@@ -48,7 +48,7 @@
       For operations besides *Equal* and *Not Equal*, the input attributes
       are converted implicitly to the float data type.
       For the equality operations on vectors, the distance between
-      the vector inputs are used.
+      the vector inputs is used.
 
 Type A, B
    Controls whether to use an attribute or a single value of the specified data type as an input.

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_math.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_math.rst	2021-01-06 14:20:49 UTC (rev 7542)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_math.rst	2021-01-06 18:55:49 UTC (rev 7543)
@@ -10,7 +10,7 @@
 .. figure:: /images/modeling_modifiers_nodes_attribute-math.png
    :align: right
 
-   Attribute Math Node.
+   The Attribute Math Node.
 
 
 Inputs
@@ -25,8 +25,8 @@
 
 Result
    Name of the attribute where the computed result it stored.
-   A new attribute with that name is added, if it does not exist yet.
-   If it does exist, the existing attribute is overridden.
+   A new attribute with that name is added if it does not exist yet.
+   If it does exist, the values of the existing attribute are overridden.
 
 
 Properties

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_randomize.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_randomize.rst	2021-01-06 14:20:49 UTC (rev 7542)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/attribute/attribute_randomize.rst	2021-01-06 18:55:49 UTC (rev 7543)
@@ -46,7 +46,10 @@
    Vector
       Array of three (floating point) values.
 
+   Boolean
+      A true or false value.
 
+
 Outputs
 =======
 

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/join_geometry.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/join_geometry.rst	2021-01-06 14:20:49 UTC (rev 7542)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/join_geometry.rst	2021-01-06 18:55:49 UTC (rev 7543)
@@ -5,13 +5,14 @@
 Join Geometry
 *************
 
-With the *Join Geometry* you can merge separately generated pieces of geometry into a single one.
+The *Join Geometry* node merges separately generated pieces of geometry into a single one.
 If the inputted pieces contain different types of geometry, the output will contain multiple types of geometry.
 
 .. figure:: /images/modeling_modifiers_nodes_join-geometry.png
 
-   Join Geometry node.
+   The Join Geometry node.
 
+
 Inputs
 ======
 
@@ -19,12 +20,6 @@
    Standard geometry input.
 
 
-Properties
-==========
-
-This node has no properties.
-
-
 Output
 ======
 

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/transform.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/transform.rst	2021-01-06 14:20:49 UTC (rev 7542)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/geometry/transform.rst	2021-01-06 18:55:49 UTC (rev 7543)
@@ -8,11 +8,12 @@
 .. figure:: /images/modeling_modifiers_nodes_transform.png
    :align: right
 
-   Transform modifier node.
+   The Transform node.
 
 The *Transform Node* allows you to move, rotate or scale the geometry.
 The transformation is applied to the entire geometry, and not per element.
-For example, you can not rotate individual point cloud points with this node.
+For example, rotation with this node will change the location of each point
+rather than changing the rotation of individual points. For that, the *Rotate Points* node can be used.
 
 
 Inputs
@@ -22,7 +23,7 @@
    Standard geometry input.
 
 Translation
-   Translates the geometry in local space of the modified object.
+   Translates the geometry in the local space of the modified object.
 Rotation
    Euler rotation in local space.
 Scale
@@ -29,12 +30,6 @@
    Scale to transform the geometry in local space.
 
 
-Properties
-==========
-
-This node has no properties.
-
-
 Output
 ======
 

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/edge_split.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/edge_split.rst	2021-01-06 14:20:49 UTC (rev 7542)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/mesh/edge_split.rst	2021-01-06 18:55:49 UTC (rev 7543)
@@ -8,9 +8,9 @@
 .. figure:: /images/modeling_modifiers_nodes_edge-split.png
    :align: right
 
-   Edge Split Node.
+   The Edge Split Node.
 
-Like the :doc:`/modeling/modifiers/generate/edge_split` the *Edge Split* node splits, duplicates edges
+Like the :doc:`/modeling/modifiers/generate/edge_split`, the *Edge Split* node splits and duplicates edges
 within a mesh, breaking 'links' between faces around those split edges.
 
 .. note::

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_distribute.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_distribute.rst	2021-01-06 14:20:49 UTC (rev 7542)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_distribute.rst	2021-01-06 18:55:49 UTC (rev 7543)
@@ -8,7 +8,7 @@
 .. figure:: /images/modeling_modifiers_nodes_point-distribute.png
    :align: right
 
-   Point Distribute Node.
+   The Point Distribute Node.
 
 The *Point Distribute* node distributes points on the surface of the input geometry object.
 
@@ -21,7 +21,7 @@
 
    .. note::
 
-      Only meshes are supported.
+      The input geometry must contain a mesh with faces.
 
 Distance Min
    The minimal distance points can have to each other.
@@ -28,18 +28,18 @@
    This option is only available on distribution methods that supports it.
 
 Density Max
-   The point density for the point distribution.
-   In other words, how many points there will be within one square meter.
+   The point density for the point distribution. The units are number of points per square meter.
+   This value is multiplied by the values from the *Density Attribute*.
 
    .. note::
 
-      This will be capped on distributions with the *Distance Min* option.
+      This will be capped on distributions by the *Distance Min* option.
       If the density is greater than what the minimal distance allows,
       no new points will be added after this threshold has been passed.
 
 Density Attribute
-   Which attribute to use for influencing the point density.
-   The input values are mapped between zero and the *Density*.
+   The name of the attribute to use for influencing the point density.
+   The values of this attribute are multiplied by *Density Max* for the final density value.
 
 
 Properties
@@ -48,8 +48,9 @@
 Distribution Method
    Random
       Distribute points randomly on the surface.
+
    Poisson Disk
-      Project points on the surface evenly with a Poisson disk distribution.
+      Distribute points more evenly on the XY plane, then project them to the mesh along the Z axis.
 
 Seed
    The random :term:`Seed` to use when generating points.

Modified: trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_instance.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_instance.rst	2021-01-06 14:20:49 UTC (rev 7542)
+++ trunk/blender_docs/manual/modeling/modifiers/nodes/point/point_instance.rst	2021-01-06 18:55:49 UTC (rev 7543)
@@ -8,21 +8,26 @@
 .. figure:: /images/modeling_modifiers_nodes_point-instance.png
    :align: right
 
-   Point Instance Node.
+   The Point Instance Node.
 
 The *Point Instance* node instances an element to each of the points present in the input geometry.
 It works for both point cloud and mesh vertices.
 
-.. note::
-
-   This node only works if the modifier belongs to a point cloud object.
+.. warning::
 
+   Because the output geometry is only a set of instances objects or collections, the *Attribute* nodes
+   will not work on the output of this node. The location, rotation, and scale of individual points should
+   be adjusted before this node.
 
+
 Inputs
 ======
 
 Geometry
    Standard geometry input.
+   The **location**, **rotation**, and **scale** or **radius** attributes affect the transform of each instanced
+   object.
+
 Object
    The object to instantiate.
 
@@ -30,9 +35,20 @@
 Properties
 ==========
 
-This node has no properties.
+Type
+   Object
+      Instance a single object on each point.
+   Collection
+      Instance either an entire collection or a random choice from its objects or sub-collections.
 
+Whole Collection
+   When instancing collections, this property chooses between instancing the entire collection or
+   a random choice of its objects and sub-collections.
 
+Seed

@@ Diff output truncated at 10240 characters. @@


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