[Bf-docboard-svn] bf-manual: [7789] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Thu Feb 25 05:37:40 CET 2021


Revision: 7789
          https://developer.blender.org/rBM7789
Author:   TobiasH
Date:     2021-02-25 05:37:39 +0100 (Thu, 25 Feb 2021)
Log Message:
-----------
some fixes

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/add_curve/curve_tools.rst
    trunk/blender_docs/manual/addons/interface/collection_manager.rst
    trunk/blender_docs/manual/compositing/types/color/alpha_over.rst
    trunk/blender_docs/manual/grease_pencil/materials/introduction.rst
    trunk/blender_docs/manual/grease_pencil/modifiers/deform/noise.rst
    trunk/blender_docs/manual/grease_pencil/properties/layers.rst
    trunk/blender_docs/manual/interface/controls/nodes/groups.rst
    trunk/blender_docs/manual/interface/keymap/industry_compatible.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_separate_xyz.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_vector_math.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attributes_reference.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/collection_info.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/is_viewport.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/input/string.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/mesh/simple_subdivision_surface.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/volume/points_to_volume.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/volume/volume_to_mesh.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/selecting.rst
    trunk/blender_docs/manual/scene_layout/object/editing/convert.rst
    trunk/blender_docs/manual/scene_layout/object/editing/link_transfer/transfer_mesh_data.rst
    trunk/blender_docs/manual/video_editing/sequencer/strips/movie_image.rst

Modified: trunk/blender_docs/manual/addons/add_curve/curve_tools.rst
===================================================================
--- trunk/blender_docs/manual/addons/add_curve/curve_tools.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/addons/add_curve/curve_tools.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -55,7 +55,7 @@
 Recursive Offset
    Create an offsetted array.
 Separate Offset/Selected
-   Separate the Outline mesh from the original.
+   Separate the outline mesh from the original.
 
 Subdivide
    Subdivide selection or filleted corners.
@@ -95,7 +95,7 @@
 
 Birail
    It creates a surface from a profile and two paths.
-   The order in which you select the curves and its direction is important to make this work right.
+   The order in which you select the curves and its direction is important to make this function properly.
 Convert Bézier to Surface
    Convert the selected curve to a NURBS surface.
 Convert Faces to Bézier
@@ -133,6 +133,7 @@
 Reset Scale
    Reset the objects scale to (1, 1, 1).
 
+
 .. rubric:: Cleanup:
 
 Remove Doubles
@@ -140,6 +141,7 @@
 Short Splines
    Remove selected splines based on a threshold.
 
+
 .. rubric:: Join Splines:
 
 Join Neighboring Splines
@@ -155,11 +157,13 @@
    :Mode:      All Modes
    :Tool:      :menuselection:`Sidebar --> Edit --> Utilities`
 
+
 .. rubric:: Curve Resolution:
 
 Show [ESC]
    Display the resolution in the interface with a colored overlay.
 
+
 .. rubric:: Spline Order:
 
 Show [ESC]

Modified: trunk/blender_docs/manual/addons/interface/collection_manager.rst
===================================================================
--- trunk/blender_docs/manual/addons/interface/collection_manager.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/addons/interface/collection_manager.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -96,7 +96,7 @@
    Disclosure (small triangle icon)
       - :kbd:`LMB` -- Expand/collapse subcollections.
       - :kbd:`Shift-LMB` -- Isolate the tree. Collapses everything but the current item,
-        and it’s parents/descendants. Click again to restore the previous state.
+        and it's parents/descendants. Click again to restore the previous state.
       - :kbd:`Ctrl-LMB` -- Expand/collapse subcollections and their descendants.
 
    Set Active Collection
@@ -261,7 +261,7 @@
    - :kbd:`Shift-Ctrl-=` -- Select All QCD Objects.
    - :kbd:`Alt-=` -- Discard QCD History.
 
-Disable Objects (Only available if enabled in the preferences.)
+Disable Objects (only available if enabled in the preferences.)
    - :kbd:`H` -- Disable Selected.
    - :kbd:`Shift-H` -- Disable Unselected.
    - :kbd:`Alt-H` -- Restore Disabled Objects.
@@ -323,7 +323,6 @@
 
 General
    :Chaining: Dependent on parents for whether an RTO can be active.
-   :LMB: Left Mouse Button.
    :QCD: Quick Content Display.
    :QVT: Quick View Toggles.
    :RTO: Restriction Toggle Option.

Modified: trunk/blender_docs/manual/compositing/types/color/alpha_over.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/color/alpha_over.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/compositing/types/color/alpha_over.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -73,7 +73,7 @@
 -------
 
 In the next example, the *Factor* is used to make a "Fade In" effect.
-This effect can be animated by adding a *Time* node to feed the *Factor* socket as shown below.
+This effect can be animated by adding a *Time* node inputted in the *Factor* socket as shown below.
 Over the course of 30 frames, the *Alpha Over* node outputs an image that
 starts with the pure background image, and the title slowly appearing.
 

Modified: trunk/blender_docs/manual/grease_pencil/materials/introduction.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/materials/introduction.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/grease_pencil/materials/introduction.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -134,5 +134,5 @@
 Grease Pencil Shader
 ====================
 
-Grease Pencil materials use a special :doc:`shader </grease_pencil/materials/grease_pencil_shader>`
+Grease Pencil materials use a special :doc:`shader </grease_pencil/materials/properties>`
 that define the appearance of the surface of the stroke and fill.

Modified: trunk/blender_docs/manual/grease_pencil/modifiers/deform/noise.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modifiers/deform/noise.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/grease_pencil/modifiers/deform/noise.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -41,6 +41,7 @@
 Seed
    :term:`Seed` used by the pseudo-random number generator.
 
+
 Randomize
 ---------
 
@@ -50,7 +51,6 @@
    Number of frames before using a new random value.
 
 
-
 Influence
 ---------
 

Modified: trunk/blender_docs/manual/grease_pencil/properties/layers.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/properties/layers.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/grease_pencil/properties/layers.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -47,7 +47,7 @@
 .. _bpy.types.GPencilLayer.use_onion_skinning:
 
 Onion Skinning (onion skin icon)
-   Toggle the use the layer for :doc:`Onion Skinning </grease_pencil/properties/onion_skinning>`.
+   Toggle using the layer for :doc:`Onion Skinning </grease_pencil/properties/onion_skinning>`.
 
 .. _bpy.types.GPencilLayer.hide:
 

Modified: trunk/blender_docs/manual/interface/controls/nodes/groups.rst
===================================================================
--- trunk/blender_docs/manual/interface/controls/nodes/groups.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/interface/controls/nodes/groups.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -40,7 +40,7 @@
 the new *Group Output* node.
 
 If you want to pass an additional parameter into the group,
-an socket must be added to the *Group Input* node.
+a socket must be added to the *Group Input* node.
 Therefore drag a connection from the hollow socket on the right side of the *Group Input* node
 to the desired input socket on the node requiring an input.
 The process is similar for the *Group Output* regarding data
@@ -69,7 +69,7 @@
 the details of the input data value defined here.
 
 If you have multiple inputs or outputs, they can be re-ordered by selecting the socket in the list.
-and then moving them up or down with the arrow buttons on the right side of the panel.
+And then moving them up or down with the arrow buttons on the right side of the panel.
 The plus button will add an unconnected socket of the same type
 as the selected socket or a value socket if there is no selection.
 The minus button will remove the selected socket.
@@ -144,6 +144,7 @@
 Default naming for the node group is "NodeGroup", "NodeGroup.001" etc.
 There is a name field in the node group you can click into to change the name of the group.
 Change the name of the node group to something meaningful.
+
 When appending node groups from one blend-file to another,
 Blender does not make a distinction between material node groups or composite node groups.
 So it is recommended to use some naming convention that will allow you to distinguish between the two types.
@@ -150,7 +151,7 @@
 
 .. tip:: What **not** to include in node groups:
 
-   Remember that the essential idea is that a group should be an reusable,
+   Remember that the essential idea is that a group should be a reusable,
    self-contained software component. Material node groups should **not** include:
 
    Input nodes

Modified: trunk/blender_docs/manual/interface/keymap/industry_compatible.rst
===================================================================
--- trunk/blender_docs/manual/interface/keymap/industry_compatible.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/interface/keymap/industry_compatible.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -35,18 +35,18 @@
 ===================
 
 .. list-table::
-  :widths: 10 90
+   :widths: 10 90
 
-  * - :kbd:`Backspace`
-    - Deletes the selected item, requires a confirmation dialog.
-  * - :kbd:`Delete`
-    -  Deletes the selected item, does not require a confirmation dialog.
-  * - :kbd:`Ctrl-D`
-    - Duplicate
-  * - :kbd:`P`
-    - Set Parent
-  * - :kbd:`B`
-    - Proportional Editing / Soft Selection
+   * - :kbd:`Backspace`
+     - Deletes the selected item, requires a confirmation dialog.
+   * - :kbd:`Delete`
+     - Deletes the selected item, does not require a confirmation dialog.
+   * - :kbd:`Ctrl-D`
+     - Duplicate
+   * - :kbd:`P`
+     - Set Parent
+   * - :kbd:`B`
+     - Proportional Editing / Soft Selection
 
 
 Viewport

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst
===================================================================
--- trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst	2021-02-24 22:29:18 UTC (rev 7788)
+++ trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_combine_xyz.rst	2021-02-25 04:37:39 UTC (rev 7789)
@@ -19,8 +19,8 @@
    Standard geometry input.
 
 X, Y, Z
-   The inputs to the components of the vector. They should
-   be float attributes if the input type was set to attribute.
+   The inputs to the components of the vector.
+   They both should be float attributes if the input type is set to attribute.
 Result
    The name of the attribute where the computed vector is stored.
    A new attribute with that name is added if it does not exist yet.
@@ -30,16 +30,18 @@
 
    The resulting vector is not normalized.
 
+
 Properties
 ==========
 
 X, Y, Z
    Attribute
-      The input is a text field that expects an attribute name. The
-      type of the attribute should be float.
-   Float 
+      The input is a text field that expects an attribute name.
+      The type of the attribute should be float.
+   Float
       The input is a float number.
 
+
 Output
 ======
 

Modified: trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_sample_texture.rst
===================================================================

@@ Diff output truncated at 10240 characters. @@


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