[Bf-docboard-svn] bf-manual: [7784] trunk/blender_docs/manual: Fix T82285: Manual mistake / Vertex Groups for Bones
Aaron Carlisle
noreply at blender.org
Tue Feb 23 00:40:40 CET 2021
Revision: 7784
https://developer.blender.org/rBM7784
Author: Blendify
Date: 2021-02-23 00:40:40 +0100 (Tue, 23 Feb 2021)
Log Message:
-----------
Fix T82285: Manual mistake / Vertex Groups for Bones
Modified Paths:
--------------
trunk/blender_docs/manual/interface/window_system/topbar.rst
trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst
Modified: trunk/blender_docs/manual/interface/window_system/topbar.rst
===================================================================
--- trunk/blender_docs/manual/interface/window_system/topbar.rst 2021-02-22 23:30:56 UTC (rev 7783)
+++ trunk/blender_docs/manual/interface/window_system/topbar.rst 2021-02-22 23:40:40 UTC (rev 7784)
@@ -162,6 +162,9 @@
Batch Rename
Renames multiple data types at once;
see :ref:`Batch Rename tool <bpy.ops.wm.batch_rename>` for more information.
+
+.. _bpy.types.ToolSettings.lock_object_mode:
+
Lock Object Modes
Restrict select to the current mode.
Preferences
Modified: trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst 2021-02-22 23:30:56 UTC (rev 7783)
+++ trunk/blender_docs/manual/sculpt_paint/weight_paint/usage.rst 2021-02-22 23:40:40 UTC (rev 7784)
@@ -35,15 +35,17 @@
be red (generally) and fade out through the rainbow to blue for vertices
farther away from the bone.
-When you select a bone of the armature (which remains in *Pose Mode*),
-it will activate the corresponding vertex group and display related weights.
-You can only select one bone at a time in this mode (so :kbd:`Shift-LMB` clicking does not work).
+To select a different bone of the armature use :kbd:`Ctrl-LMB`,
+this action will activate the corresponding vertex group and display related weights.
+.. note::
+
+ You can only select one bone at a time in this mode (so :kbd:`Shift-LMB` clicking does not work).
+
.. tip::
If the mesh skins the bones, you will not be able to see the bones because
- the mesh is painted. If so, turn on *X-Ray* view
- (:menuselection:`Properties --> Armature tab`).
+ the mesh is painted. If so, enable :ref:`In Front <bpy.types.Object.show>`.
If you paint on the mesh, a vertex group is created for the bone.
If you paint on vertices outside the group, the painted vertices are
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