[Bf-docboard-svn] bf-manual-translations: [5980] trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes: sk - /modeling/meshes/editing/mesh/ part 1
Jozef Matta
noreply at blender.org
Mon Feb 22 14:37:14 CET 2021
Revision: 5980
https://developer.blender.org/rBMT5980
Author: pegas923
Date: 2021-02-22 14:37:13 +0100 (Mon, 22 Feb 2021)
Log Message:
-----------
sk - /modeling/meshes/editing/mesh/ part 1
Modified Paths:
--------------
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/bisect.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/convex_hull.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/duplicate.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/extrude.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/knife_project.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/merge.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/mirror.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/separate.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/split.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/symmetrize.po
trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/tools/extrude_manifold.po
Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/bisect.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/bisect.po 2021-02-21 13:03:13 UTC (rev 5979)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/bisect.po 2021-02-22 13:37:13 UTC (rev 5980)
@@ -1,110 +1,120 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) : This page is licensed under a CC-BY-SA 4.0 Int. License
-# This file is distributed under the same license as the Blender 2.91 Manual
+# This file is distributed under the same license as the Blender 2.92 Manual
# package.
# FIRST AUTHOR <EMAIL at ADDRESS>, 2020.
#
-#, fuzzy
msgid ""
msgstr ""
-"Project-Id-Version: Blender 2.91 Manual 2.91\n"
+"Project-Id-Version: Blender 2.92 Manual 2.92\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2020-11-24 15:57-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"POT-Creation-Date: 2020-12-01 14:58+0100\n"
+"PO-Revision-Date: 2021-02-22 12:05+0100\n"
"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"Generated-By: Babel 2.7.0\n"
+"Generated-By: Babel 2.8.0\n"
+"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
+"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
+"Language-Team: Jozef Matta\n"
+"Language: sk_SK\n"
+"X-Generator: Poedit 2.4.2\n"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:6
msgid "Bisect"
-msgstr ""
+msgstr "Pretnúť"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:8
msgid "Reference"
-msgstr ""
+msgstr "Referencia"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst
msgid "Mode"
-msgstr ""
+msgstr "Režim"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:11
msgid "Edit Mode"
-msgstr ""
+msgstr "Režim editácie"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst
msgid "Tool"
-msgstr ""
+msgstr "Nástroj"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:12
msgid ":menuselection:`Toolbar --> Knife --> Bisect`"
-msgstr ""
+msgstr ":menuselection:`Panel nástrojov --> Nôž --> Pretnúť`"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst
msgid "Menu"
-msgstr ""
+msgstr "Ponuka"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:13
msgid ":menuselection:`Mesh --> Bisect`"
-msgstr ""
+msgstr ":menuselection:`Povrchová sieť --> Pretnúť`"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:15
msgid "The Bisect tool is a quick way to cut a mesh in two along a custom plane."
msgstr ""
+"Nástroj Pretnúť predstavuje rýchly spôsob, ako prerezať povrchovú sieť na dve "
+"časti podľa vlastnej roviny."
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:17
msgid ""
-"Use :kbd:`LMB` click and drag to draw cut line. Once the cut is done the "
-":ref:`ui-undo-redo-adjust-last-operation` panel gives a few options."
+"Use :kbd:`LMB` click and drag to draw cut line. Once the cut is done the :ref:"
+"`ui-undo-redo-adjust-last-operation` panel gives a few options."
msgstr ""
+"Kliknite :kbd:`ĽTM` a ťahaním nakreslite čiaru rezu. Po dokončení rezu "
+"poskytuje panel :ref:`úpravy poslednej operácie <ui-undo-redo-adjust-last-"
+"operation>` niekoľko možností."
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:20
msgid "Plane Point, Plane Normal"
-msgstr ""
+msgstr "Bod roviny, Normál roviny"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:21
msgid "The plane can be numerically adjusted for precise values."
-msgstr ""
+msgstr "Rovinu je možné číselne upraviť pre presné hodnoty."
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:23
msgid "Fill"
-msgstr ""
+msgstr "Vyplniť"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:23
msgid ""
-"Cuts can optionally fill in the holes created, with materials, UV maps, "
-"and vertex colors based on the surrounding geometry."
+"Cuts can optionally fill in the holes created, with materials, UV maps, and "
+"vertex colors based on the surrounding geometry."
msgstr ""
+"Rezy môžu voliteľne vyplniť vytvorené diery materiálmi, UV mapami a farbami "
+"vrcholov na základe okolitej geometrie."
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:25
msgid "Clear Inner, Clear Outer"
-msgstr ""
+msgstr "Zmazať vnútornú, Zmazať vonkajšiu"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:26
msgid "Cuts may remove geometry on one side."
-msgstr ""
+msgstr "Rezy môžu odstrániť geometriu na jednej strane."
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:29
msgid "Axis Threshold"
-msgstr ""
+msgstr "Prah osí"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:28
msgid ""
-"Cut along the straight plane or along the existing geometry below the "
-"distance from the plane."
+"Cut along the straight plane or along the existing geometry below the distance "
+"from the plane."
msgstr ""
+"Rez pozdĺž rovnej roviny alebo pozdĺž existujúcej geometrie pod vzdialenosťou "
+"od roviny."
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:32
msgid "Examples"
-msgstr ""
+msgstr "Príklady"
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:39
msgid "Example of a common use of bisect."
-msgstr ""
+msgstr "Príklad bežného použitia pretnutia."
#: ../../manual/modeling/meshes/editing/mesh/bisect.rst:44
msgid "Example of bisect with the fill option enabled."
-msgstr ""
-
+msgstr "Príklad pretnutia so povolenou možnosťou vyplnenia."
Modified: trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/convex_hull.po
===================================================================
--- trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/convex_hull.po 2021-02-21 13:03:13 UTC (rev 5979)
+++ trunk/blender_docs/locale/sk/LC_MESSAGES/modeling/meshes/editing/mesh/convex_hull.po 2021-02-22 13:37:13 UTC (rev 5980)
@@ -1,46 +1,48 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) : This page is licensed under a CC-BY-SA 4.0 Int. License
-# This file is distributed under the same license as the Blender 2.91 Manual
+# This file is distributed under the same license as the Blender 2.92 Manual
# package.
# FIRST AUTHOR <EMAIL at ADDRESS>, 2020.
#
-#, fuzzy
msgid ""
msgstr ""
-"Project-Id-Version: Blender 2.91 Manual 2.91\n"
+"Project-Id-Version: Blender 2.92 Manual 2.92\n"
"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2020-11-24 15:57-0500\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL at ADDRESS>\n"
-"Language-Team: LANGUAGE <LL at li.org>\n"
+"POT-Creation-Date: 2020-12-01 14:58+0100\n"
+"PO-Revision-Date: 2021-02-22 13:09+0100\n"
"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=utf-8\n"
+"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"Generated-By: Babel 2.7.0\n"
+"Generated-By: Babel 2.8.0\n"
+"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n>=2 && n<=4 ? 1 : 2);\n"
+"Last-Translator: Jozef Matta <jozef.m923 at gmail.com>\n"
+"Language-Team: Jozef Matta\n"
+"Language: sk_SK\n"
+"X-Generator: Poedit 2.4.2\n"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:5
msgid "Convex Hull"
-msgstr ""
+msgstr "Vypuklý trup"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:7
msgid "Reference"
-msgstr ""
+msgstr "Referencia"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst
msgid "Mode"
-msgstr ""
+msgstr "Režim"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:10
msgid "Edit Mode"
-msgstr ""
+msgstr "Režim editácie"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst
msgid "Menu"
-msgstr ""
+msgstr "Ponuka"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:11
msgid ":menuselection:`Mesh --> Convex Hull`"
-msgstr ""
+msgstr ":menuselection:`Povrchová sieť --> Vypuklý trup`"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:13
msgid ""
@@ -49,14 +51,18 @@
"faces that lie on the convex hull, they can be used in the output as "
"well. This operator can be used as a bridge tool as well."
msgstr ""
+"Operátor Vypuklý trup berie mračno bodov ako vstup a výstup vypuklého "
+"trupu obklopujúceho tieto vrcholy. Ak vstup obsahuje hrany alebo plôšky, "
+"ktoré ležia na vypuklom trupe, môžu sa použiť aj vo výstupe. Tento "
+"operátor sa dá použiť aj ako premosťovací nástroj."
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:19
msgid "Input mesh, point cloud, and Convex Hull result."
-msgstr ""
+msgstr "Vstupná povrchová sieť, mračno bodov a výsledok Vypuklý trup."
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:24
msgid "Delete Unused"
-msgstr ""
+msgstr "Odstrániť nepoužité"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:22
msgid ""
@@ -64,21 +70,28 @@
"part of the hull. Note that vertices and edges that are used by other "
"edges and faces not part of the selection will not be deleted."
msgstr ""
+"Odstráni vrcholy, hrany a plochy, ktoré boli vybrané, ale neboli použité "
+"ako súčasť trupu. Upozorňujeme, že vrcholy a hrany, ktoré používajú iné "
+"hrany a plôšky, ktoré nie sú súčasťou výberu, nebudú odstránené."
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:29
msgid "Use Existing Faces"
-msgstr ""
+msgstr "Použiť existujúce plôšky"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:27
msgid ""
"Where possible, use existing input faces that lie on the hull. This "
-"allows the convex hull output to contain n-gons rather than triangles (or"
-" quads if the *Join Triangles* option is enabled)."
+"allows the convex hull output to contain n-gons rather than triangles "
+"(or quads if the *Join Triangles* option is enabled)."
msgstr ""
+"Pokiaľ je to možné, použite existujúce vstupné plôšky, ktoré ležia na "
+"trupe. To umožňuje, aby výstup vypuklého trupu obsahoval skôr n-uholníky "
+"ako trojuholníky (alebo štvoruholníky, ak je povolená možnosť *Pripojiť "
+"trojuholníky*)."
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:33
msgid "Make Holes"
-msgstr ""
+msgstr "Vytvoriť diery"
#: ../../manual/modeling/meshes/editing/mesh/convex_hull.rst:32
msgid ""
@@ -86,10 +99,13 @@
"Useful in cases like bridging to delete faces between the existing mesh "
"and the convex hull."
msgstr ""
@@ Diff output truncated at 10240 characters. @@
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