[Bf-docboard-svn] bf-manual: [8797] trunk/blender_docs/manual: Add documentation for Cycles Metal support
Alaska
noreply at blender.org
Thu Dec 23 09:34:41 CET 2021
Revision: 8797
https://developer.blender.org/rBM8797
Author: Alaska
Date: 2021-12-23 09:34:41 +0100 (Thu, 23 Dec 2021)
Log Message:
-----------
Add documentation for Cycles Metal support
Modified Paths:
--------------
trunk/blender_docs/manual/advanced/command_line/render.rst
trunk/blender_docs/manual/editors/preferences/system.rst
trunk/blender_docs/manual/render/cycles/gpu_rendering.rst
Modified: trunk/blender_docs/manual/advanced/command_line/render.rst
===================================================================
--- trunk/blender_docs/manual/advanced/command_line/render.rst 2021-12-23 08:26:15 UTC (rev 8796)
+++ trunk/blender_docs/manual/advanced/command_line/render.rst 2021-12-23 08:34:41 UTC (rev 8797)
@@ -110,7 +110,7 @@
``--cycles-device CPU``
Override the device that is used to render frames.
- Currently supported options are ``CPU``, ``CUDA``, ``OPTIX``, and ``HIP``.
+ Currently supported options are ``CPU``, ``CUDA``, ``OPTIX``, ``HIP``, and ``METAL``.
Additionally, you can append ``+CPU`` to any GPU type for hybrid rendering.
``--cycles-print-stats``
Modified: trunk/blender_docs/manual/editors/preferences/system.rst
===================================================================
--- trunk/blender_docs/manual/editors/preferences/system.rst 2021-12-23 08:26:15 UTC (rev 8796)
+++ trunk/blender_docs/manual/editors/preferences/system.rst 2021-12-23 08:34:41 UTC (rev 8797)
@@ -32,6 +32,8 @@
If the system has a compatible Nvidia OptiX device, it will be available as an option for rendering with Cycles.
HIP
If the system has a compatible AMD HIP device, it will be available as an option for rendering with Cycles.
+Metal
+ If the system has a compatible Apple Metal device, it will be available as an option for rendering with Cycles.
.. _prefs-system-cycles-distributive-memory:
Modified: trunk/blender_docs/manual/render/cycles/gpu_rendering.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/gpu_rendering.rst 2021-12-23 08:26:15 UTC (rev 8796)
+++ trunk/blender_docs/manual/render/cycles/gpu_rendering.rst 2021-12-23 08:34:41 UTC (rev 8797)
@@ -10,14 +10,10 @@
and issues with interactivity when using the same graphics card for display and rendering.
To enable GPU rendering, go into the :menuselection:`Preferences --> System --> Cycles Render Devices`,
-and select either *CUDA*, *OptiX*, or *HIP*. Next, you must configure each scene to use GPU rendering in
+and select either *CUDA*, *OptiX*, *HIP*, or *Metal*. Next, you must configure each scene to use GPU rendering in
:menuselection:`Properties --> Render --> Device`.
-.. note::
- GPU rendering is only supported on Windows and Linux; macOS is currently not supported.
-
-
Supported Hardware
==================
@@ -77,6 +73,14 @@
- *Clip* extension mode in the :doc:`/render/shader_nodes/textures/image`
+Apple
+-----
+
+Metal is enabled for GPU rendering on Apple Silicon using macOS 12.0 (Monterey) and newer.
+
+.. note:: :doc:`/render/shader_nodes/osl` is not supported.
+
+
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