[Bf-docboard-svn] bf-manual: [8780] branches/blender-3.0-release/blender_docs/manual: cleanup: majority caps

Tobias Heinke noreply at blender.org
Fri Dec 10 04:42:01 CET 2021


Revision: 8780
          https://developer.blender.org/rBM8780
Author:   TobiasH
Date:     2021-12-10 04:42:00 +0100 (Fri, 10 Dec 2021)
Log Message:
-----------
cleanup: majority caps

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/about/contribute/index.rst
    branches/blender-3.0-release/blender_docs/manual/about/index.rst
    branches/blender-3.0-release/blender_docs/manual/addons/import_export/scene_fbx.rst
    branches/blender-3.0-release/blender_docs/manual/addons/import_export/scene_obj.rst
    branches/blender-3.0-release/blender_docs/manual/addons/rigging/rigify/metarigs.rst
    branches/blender-3.0-release/blender_docs/manual/editors/geometry_node.rst
    branches/blender-3.0-release/blender_docs/manual/editors/properties_editor.rst
    branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/introduction.rst
    branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/sequencer_preview.rst
    branches/blender-3.0-release/blender_docs/manual/files/data_blocks.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/input/boolean.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/mesh/split_edges.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/meshes/editing/face/intersect_boolean.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/meshes/selecting/introduction.rst

Modified: branches/blender-3.0-release/blender_docs/manual/about/contribute/index.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/about/contribute/index.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/about/contribute/index.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -61,7 +61,7 @@
    A mailing list for discussing ideas, and keeping track of progress.
 `Devtalk <https://devtalk.blender.org/c/documentation/12>`__
    A forum based discussions on writing and translating documentation.
-   This includes the user manual, wiki, release notes, and code docs.
+   This includes the user manual, Wiki, release notes, and code docs.
 :ref:`blender-chat`
    ``#docs`` channel for informal discussions in real-time.
 `Project Workboard <https://developer.blender.org/project/board/53/>`__

Modified: branches/blender-3.0-release/blender_docs/manual/about/index.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/about/index.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/about/index.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -65,7 +65,7 @@
    A mailing list for discussing ideas, and keeping track of progress.
 `Devtalk <https://devtalk.blender.org/c/documentation/12>`__
    A forum based discussions on writing and translating documentation.
-   This includes the user manual, wiki, release notes, and code docs.
+   This includes the user manual, Wiki, release notes, and code docs.
 :ref:`blender-chat`
    ``#docs`` channel for informal discussions in real-time.
 `Project Workboard <https://developer.blender.org/project/board/53/>`__

Modified: branches/blender-3.0-release/blender_docs/manual/addons/import_export/scene_fbx.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/addons/import_export/scene_fbx.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/addons/import_export/scene_fbx.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -135,7 +135,7 @@
    :Auto: Uses relative paths for files which are in a subdirectory of the exported location,
           absolute for any directories outside that.
    :Absolute: Uses full paths.
-   :Relative: Uses relative paths in every case (except when on a different drive on windows).
+   :Relative: Uses relative paths in every case (except when on a different drive on Windows).
    :Match: Uses relative / absolute paths based on the paths used in Blender.
    :Strip Path: Only write the filename and omit the path component.
    :Copy: Copy the file on exporting and reference it with a relative path.

Modified: branches/blender-3.0-release/blender_docs/manual/addons/import_export/scene_obj.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/addons/import_export/scene_obj.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/addons/import_export/scene_obj.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -30,7 +30,7 @@
 .. warning::
 
    - Importing very large OBJ-files (over a few 100mb), can use a lot of RAM.
-   - OBJ's export using Unix line endings ``\n`` even on windows,
+   - OBJ's export using Unix line endings ``\n`` even on Windows,
      if you open the files in a text editor it must recognize ``\n`` line endings.
 
 
@@ -132,7 +132,7 @@
    :Auto: Uses relative paths for files which are in a subdirectory of the exported location,
           absolute for any directories outside that.
    :Absolute: Uses full paths.
-   :Relative: Uses relative paths in every case (except when on a different drive on windows).
+   :Relative: Uses relative paths in every case (except when on a different drive on Windows).
    :Match: Uses relative / absolute paths based on the paths used in Blender.
    :Strip Path: Only write the filename and omit the path component.
    :Copy: Copy the file on exporting and reference it with a relative path.

Modified: branches/blender-3.0-release/blender_docs/manual/addons/rigging/rigify/metarigs.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/addons/rigging/rigify/metarigs.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/addons/rigging/rigify/metarigs.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -184,7 +184,7 @@
 
 Bone Groups can be added and deleted as done in the general Bone Group panel
 by clicking on the ``+`` or ``-`` buttons.
-All Bone Groups can be deleted at once by clicking on the specials menu.
+All Bone Groups can be deleted at once by clicking on the Specials menu.
 
 To add the predefined Rigify Default Bone Groups list click on *Add Standard* button.
 

Modified: branches/blender-3.0-release/blender_docs/manual/editors/geometry_node.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/geometry_node.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/editors/geometry_node.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -50,7 +50,7 @@
 Toolbar
 -------
 
-The Geometry Node editor has several tools to work with tools that can be accessed from the toolbar.
+The Geometry Node editor has several tools to work with tools that can be accessed from the Toolbar.
 
 
 Sidebar

Modified: branches/blender-3.0-release/blender_docs/manual/editors/properties_editor.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/properties_editor.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/editors/properties_editor.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -147,6 +147,6 @@
    Sync tabs with the Outliner data-block selection.
    See :ref:`editors-outliner-properties-sync` for more information.
 
-   :Always: Always, when possible, change Property editor tabs when clicking an icon in an outliner.
-   :Never: Never change Property editor tabs when clicking an icon in an outliner.
-   :Auto: Change tabs only when the Property editor editor shares a border with a outliner.
+   :Always: Always, when possible, change Property editor tabs when clicking an icon in an Outliner.
+   :Never: Never change Property editor tabs when clicking an icon in an Outliner.
+   :Auto: Change tabs only when the Property editor editor shares a border with an Outliner.

Modified: branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/introduction.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/introduction.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/introduction.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -34,7 +34,7 @@
    This region displays menus and buttons for interacting with the editor.
    The header changes slightly depending on the selected view type (see below).
 Preview
-   This region shows the output of the sequencer at the time of the playhead.
+   This region shows the output of the Sequencer at the time of the Playhead.
 Sequencer
    This region shows timeline for managing the montage of strips.
 Properties

Modified: branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/sequencer_preview.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/sequencer_preview.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/editors/video_sequencer/sequencer_preview.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -8,7 +8,7 @@
 (but without the File Browser, Properties and Timeline editor).
 It is however only one instance of the Video Sequence Editor with the View Type Sequencer & Preview,
 while the workspace contains two instances.
-As a result the combi-view has only one sidebar and one toolbar with all the tools and properties of both view types.
+As a result the combi-view has only one Sidebar and one Toolbar with all the tools and properties of both view types.
 
 .. figure:: /images/editors_vse_combi-sequencer-preview.png
 
@@ -15,13 +15,13 @@
    Figure 1: Combined Sequencer & Preview
 
 Some users prefer working in this view because all the tools are available.
-On the other hand, the toolbar and sidebar occupy the whole screen and so,
-it is not possible to have the sequencer timeline full width without
-also hiding the sidebar and toolbar for the preview and vice versa.
+On the other hand, the toolbar and Sidebar occupy the whole screen and so,
+it is not possible to have the Sequencer timeline full width without
+also hiding the Sidebar and Toolbar for the preview and vice versa.
 
 It's also more difficult to add a small window.
 One common used technique in the workspace is to replace
-the file browser window (temporarily) with another editor, eg. dope sheet.
+the File Browser window (temporarily) with another editor, e.g. Dope Sheet.
 
 And of course, it's also not possible to have the Sequencer timeline
 or the Preview alone in fullscreen (:kbd:`Ctrl-Spacebar`); eventually on a second monitor.

Modified: branches/blender-3.0-release/blender_docs/manual/files/data_blocks.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/files/data_blocks.rst	2021-12-08 19:06:44 UTC (rev 8779)
+++ branches/blender-3.0-release/blender_docs/manual/files/data_blocks.rst	2021-12-10 03:42:00 UTC (rev 8780)
@@ -401,7 +401,7 @@
    :Integer: A numeric value without any decimals e.g. 1, 2, 3, or 4.
    :Integer Array: A collection of multiple integer data types e.g. ``[1, 2, 3, 4]`` .
    :String: A sequence of characters such as "Some Text".
-   :Python: Edit a python data type directly, used for unsupported data types.
+   :Python: Edit a Python data type directly, used for unsupported data types.
 
    .. note::
 


@@ Diff output truncated at 10240 characters. @@


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