[Bf-docboard-svn] bf-manual: [8771] branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes: Geometry Nodes: Add known issue note to realize instances node

Hans Goudey noreply at blender.org
Mon Dec 6 16:46:49 CET 2021


Revision: 8771
          https://developer.blender.org/rBM8771
Author:   HooglyBoogly
Date:     2021-12-06 16:46:48 +0100 (Mon, 06 Dec 2021)
Log Message:
-----------
Geometry Nodes: Add known issue note to realize instances node

Modified Paths:
--------------
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
    branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/instances/realize_instances.rst

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst	2021-12-06 15:42:57 UTC (rev 8770)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/geometry/join_geometry.rst	2021-12-06 15:46:48 UTC (rev 8771)
@@ -38,9 +38,10 @@
    Like other geometry nodes, this node always outputs generic typed attributes. So instead of a
    :term:`Vertex Group` attribute, it will create a "Float" attribute on the result, and it will
    create a generic 2D vector attribute instead of a special "UV Map" attribute. Some other areas
-   of Blender don't properly handle generic attributes in version 3.0.
+   of Blender don't properly handle generic attributes in version 3.0. 
+   
+   Custom face corner normals are also not transferred currently.
 
-
 Inputs
 ======
 

Modified: branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/instances/realize_instances.rst
===================================================================
--- branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/instances/realize_instances.rst	2021-12-06 15:42:57 UTC (rev 8770)
+++ branches/blender-3.0-release/blender_docs/manual/modeling/geometry_nodes/instances/realize_instances.rst	2021-12-06 15:46:48 UTC (rev 8771)
@@ -22,6 +22,23 @@
    If the input contains multiple volume instances, only the first volume component is moved to the output.
 
 
+Attributes
+==========
+
+When merging attributes from multiple geometry inputs, the highest complexity data type is chosen
+for the output attribute. In other words, if a ``weight`` attribute has a Boolean type on one geometry input
+and a vector data type on another geometry, the ``weight`` attribute on the output geometry will have
+a vector data type.
+
+.. warning::
+
+   Like other geometry nodes, this node always outputs generic typed attributes. So instead of a
+   :term:`Vertex Group` attribute, it will create a "Float" attribute on the result, and it will
+   create a generic 2D vector attribute instead of a special "UV Map" attribute. Some other areas
+   of Blender don't properly handle generic attributes in version 3.0. 
+   
+   Custom face corner normals are also not transferred currently.
+
 Inputs
 ======
 



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