[Bf-docboard-svn] bf-manual: [8762] Merge branch 'blender-3.0-release'

Alaska noreply at blender.org
Sat Dec 4 22:07:43 CET 2021


Revision: 8762
          https://developer.blender.org/rBM8762
Author:   Alaska
Date:     2021-12-04 22:07:43 +0100 (Sat, 04 Dec 2021)
Log Message:
-----------
Merge branch 'blender-3.0-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/render/cycles/render_settings/performance.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2021-12-04 21:06:31 UTC (rev 8761)
+++ trunk/blender_docs	2021-12-04 21:07:43 UTC (rev 8762)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -1,3 +1,3 ##
 /branches/blender-2.92-release/blender_docs:7610-7921
 /branches/blender-2.93-release/blender_docs:7959-8113
-/branches/blender-3.0-release/blender_docs:8543-8759
\ No newline at end of property
+/branches/blender-3.0-release/blender_docs:8543-8761
\ No newline at end of property
Modified: trunk/blender_docs/manual/render/cycles/render_settings/performance.rst
===================================================================
--- trunk/blender_docs/manual/render/cycles/render_settings/performance.rst	2021-12-04 21:06:31 UTC (rev 8761)
+++ trunk/blender_docs/manual/render/cycles/render_settings/performance.rst	2021-12-04 21:07:43 UTC (rev 8762)
@@ -36,7 +36,7 @@
 
 Use Tiling
    Render high resolution images in tiles to reduce memory usage.
-   Tiles are cached to disk while rendering to save memory
+   Tiles are cached to disk while rendering to save memory.
 
 .. _bpy.types.RenderSettings.tile_size:
 
@@ -43,8 +43,14 @@
 Tile Size
    This value is used to control the size of the tile used for rendering;
    decreasing the size reduces memory usage.
+   
+   .. note::
 
+      In some cases changing the *Tile Size* can result in increased performance.
+      For example when a small object renders slowly compared to other objects,
+      using a small *Tiles Size* can lead to an increase in performance.
 
+
 Acceleration Structure
 ======================
 



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