[Bf-docboard-svn] bf-manual: [8320] trunk/blender_docs/manual/addons/import_export/scene_obj.rst: scene_obj: clarify working for "Split / Keep Vertex Order"

Campbell Barton noreply at blender.org
Mon Aug 16 10:33:52 CEST 2021


Revision: 8320
          https://developer.blender.org/rBM8320
Author:   campbellbarton
Date:     2021-08-16 10:33:52 +0200 (Mon, 16 Aug 2021)
Log Message:
-----------
scene_obj: clarify working for "Split / Keep Vertex Order"

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/import_export/scene_obj.rst

Modified: trunk/blender_docs/manual/addons/import_export/scene_obj.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_obj.rst	2021-08-15 01:31:02 UTC (rev 8319)
+++ trunk/blender_docs/manual/addons/import_export/scene_obj.rst	2021-08-16 08:33:52 UTC (rev 8320)
@@ -81,7 +81,8 @@
    When importing an OBJ it's useful to split up the objects into Blender objects,
    named according to the OBJ-file. However, this splitting loses the vertex order which
    is needed when using OBJ-files as morph targets. It also loses any vertices that
-   are not connected to a face so this must be disabled if you want to keep the vertex order.
+   are not connected to a face or edge
+   so this must be disabled if you want to keep the vertex order and loose vertices.
 Split by Object & Split by Group
    When importing an OBJ it's useful to split up the objects into Blender objects,
    named according to the OBJ-file. However, this splitting loses the vertex order which



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