[Bf-docboard-svn] bf-manual: [8299] trunk/blender_docs/manual/compositing/types/converter/math.rst: Fix T90521: Small corrections in Math node page
Alaska
noreply at blender.org
Mon Aug 9 00:08:05 CEST 2021
Revision: 8299
https://developer.blender.org/rBM8299
Author: Alaska
Date: 2021-08-09 00:08:05 +0200 (Mon, 09 Aug 2021)
Log Message:
-----------
Fix T90521: Small corrections in Math node page
Modified Paths:
--------------
trunk/blender_docs/manual/compositing/types/converter/math.rst
Modified: trunk/blender_docs/manual/compositing/types/converter/math.rst
===================================================================
--- trunk/blender_docs/manual/compositing/types/converter/math.rst 2021-08-08 22:04:57 UTC (rev 8298)
+++ trunk/blender_docs/manual/compositing/types/converter/math.rst 2021-08-08 22:08:05 UTC (rev 8299)
@@ -78,7 +78,7 @@
:Square Root: The square root of the value.
:Inverse Square Root: One divided by the square root of the value.
:Absolute:
- The input value is read with without regard to its sign.
+ The input value is read without regard to its sign.
This turns negative values into positive values.
:Exponent:
Raises `Euler's number <https://en.wikipedia.org/wiki/E_(mathematical_constant)>`__
@@ -99,7 +99,7 @@
:Smooth Maximum: `Smooth Maximum <https://en.wikipedia.org/wiki/Smooth_maximum>`__.
Rounding
- :Round: Round the input value to the nearest integer.
+ :Round: Rounds the input value to the nearest integer.
:Floor: Rounds the input value down to the nearest integer.
:Ceil: Rounds the input value up to the nearest integer.
:Truncate: Outputs the integer part of the *value*.
@@ -108,7 +108,7 @@
:Wrap:
Outputs a value between *Min* and *Max* based on the absolute difference between
the input value and the nearest integer multiple of *Max* less than the value.
- :Snap: Round the input value to down to the nearest integer multiple of *Increment*.
+ :Snap: Rounds the input value down to the nearest integer multiple of *Increment*.
:Ping-pong: The output value is moved between 0.0 and the *Scale* based on the input value.
Trigonometric
@@ -240,5 +240,5 @@
and then divides the image pixel color by five (0.0, 0.2, 0.4, 0.6, 0.8, 1.0).
In the case of a color image,
-you need split it into separate RGB channels using *Separate/Combine RGBA* nodes
+you need to split it into separate RGB channels using *Separate/Combine RGBA* nodes
and perform this operation on each channel independently.
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