[Bf-docboard-svn] bf-manual: [8290] trunk/blender_docs/manual: some fixes

Tobias Heinke noreply at blender.org
Fri Aug 6 17:52:03 CEST 2021


Revision: 8290
          https://developer.blender.org/rBM8290
Author:   TobiasH
Date:     2021-08-06 17:52:02 +0200 (Fri, 06 Aug 2021)
Log Message:
-----------
some fixes
revert doi redirect (not get broken when moved)
well hyphens, web/home page spelling

Modified Paths:
--------------
    trunk/blender_docs/manual/about/contribute/build.rst
    trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst
    trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
    trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
    trunk/blender_docs/manual/addons/import_export/scene_dxf.rst
    trunk/blender_docs/manual/addons/mesh/looptools.rst
    trunk/blender_docs/manual/addons/render/povray.rst
    trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst
    trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
    trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst
    trunk/blender_docs/manual/animation/armatures/posing/tool_settings.rst
    trunk/blender_docs/manual/animation/constraints/interface/common.rst
    trunk/blender_docs/manual/animation/constraints/relationship/action.rst
    trunk/blender_docs/manual/animation/constraints/transform/copy_location.rst
    trunk/blender_docs/manual/animation/constraints/transform/transform_cache.rst
    trunk/blender_docs/manual/compositing/types/input/value.rst
    trunk/blender_docs/manual/copyright.rst
    trunk/blender_docs/manual/editors/clip/display/clip_display.rst
    trunk/blender_docs/manual/editors/file_browser.rst
    trunk/blender_docs/manual/editors/image/sidebar.rst
    trunk/blender_docs/manual/files/import_export/usd.rst
    trunk/blender_docs/manual/getting_started/configuration/hardware.rst
    trunk/blender_docs/manual/getting_started/help.rst
    trunk/blender_docs/manual/interface/annotate_tool.rst
    trunk/blender_docs/manual/interface/controls/buttons/eyedropper.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_remove.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/quadrilateral.rst
    trunk/blender_docs/manual/modeling/geometry_nodes/inspection.rst
    trunk/blender_docs/manual/modeling/meshes/structure.rst
    trunk/blender_docs/manual/modeling/meshes/uv/applying_image.rst
    trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst
    trunk/blender_docs/manual/modeling/modifiers/deform/surface_deform.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/skin.rst
    trunk/blender_docs/manual/modeling/modifiers/generate/weld.rst
    trunk/blender_docs/manual/modeling/modifiers/introduction.rst
    trunk/blender_docs/manual/modeling/modifiers/modify/mesh_sequence_cache.rst
    trunk/blender_docs/manual/modeling/modifiers/modify/normal_edit.rst
    trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst
    trunk/blender_docs/manual/physics/rigid_body/constraints/types/generic.rst
    trunk/blender_docs/manual/physics/soft_body/forces/exterior.rst
    trunk/blender_docs/manual/render/materials/components/volume.rst
    trunk/blender_docs/manual/render/shader_nodes/osl.rst
    trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst
    trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
    trunk/blender_docs/manual/video_editing/preview/display_mode.rst
    trunk/blender_docs/manual/video_editing/sequencer/strips/effects/multicam.rst
    trunk/blender_docs/manual/video_editing/sequencer/strips/effects/speed_control.rst
    trunk/blender_docs/manual/video_editing/sequencer/strips/scene.rst

Modified: trunk/blender_docs/manual/about/contribute/build.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/build.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/about/contribute/build.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -12,7 +12,7 @@
 
 .. tip::
 
-   On MS-Windows you can simply open the ``make.bat`` file to easily
+   On Microsoft Windows you can simply open the ``make.bat`` file to easily
    run the command without having to open the Command Prompt and typing commands.
 
 This is the command you should use when building the docs,

Modified: trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -177,9 +177,9 @@
 Videos
 ======
 
-Videos can be embedded from Blender's own `PeerTube <https://joinpeertube.org/>`__
-instance which can be found at `video.blender.org <https://video.blender.org/>`__.
-To embend a video using the following directive::
+Videos can be embedded from Blender's self-hosted `PeerTube <https://joinpeertube.org/>`__ instance
+which can be found at `video.blender.org <https://video.blender.org/>`__.
+To embed a video using the following directive::
 
    .. peertube:: ID
 
@@ -188,9 +188,9 @@
 The ID for ``https://video.blender.org/videos/watch/47448bc1-0cc0-4bd1-b6c8-9115d8f7e08c``
 is ``47448bc1-0cc0-4bd1-b6c8-9115d8f7e08c``.
 
-To get a new video uploaded, contact a
-`Documentation Project Administrator <https://developer.blender.org/project/view/53/>`__
-or in your :doc:`Patch </about/contribute/patch_commit>` upload the video in the patch description.
+To get a new video uploaded, contact
+a `Documentation Project Administrator <https://developer.blender.org/project/view/53/>`__ or
+include the uploaded video in your :doc:`Patch </about/contribute/patch_commit>` description.
 
 
 Usage Guides
@@ -197,8 +197,8 @@
 ------------
 
 - Avoid adding videos that rely on voice or words, as this is difficult to translate.
-- Do not embed video tutorials as a means of explaining a feature, the writing itself should explain it adequately
-  (though you may include a link to the video at the bottom of the page under the heading ``Tutorials``).
+- Do not embed video tutorials as a means of explaining a feature, the writing itself should explain it adequately.
+  (Though you may include a link to the video at the bottom of the page under the heading ``Tutorials``).
 
 
 Useful Constructs

Modified: trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/blenderkit.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/3d_view/blenderkit.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -110,7 +110,7 @@
 .. _bpy.ops.wm.blenderkit_login:
 
 Log In
-   Log in online on BlenderKit web-page.
+   Log in online on BlenderKit web page.
 
 .. _bpy.ops.wm.blenderkit_logout:
 
@@ -457,7 +457,7 @@
 
    Designer
       Author of the original design piece depicted.
-      Usually not you -- fill in your name and personal statement in your profile on BlenderKit webpage.
+      Usually not you -- fill in your name and personal statement in your profile on BlenderKit web page.
 
    .. _bpy.objects.blenderkit.designer_collection:
 

Modified: trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -308,13 +308,12 @@
    * - .. figure:: /images/addons_import-export_mesh-atomic_JPCC-2014.jpg
 
           Functionalized [5]helicene molecules on the NaCl(001) surface
-          (Clemens Barth et al. -- `Link to publication <https://pubs.acs.org/doi/abs/10.1021/jp501738c>`__).
+          (Clemens Barth et al. -- `Link to publication <https://doi.org/10.1021/jp501738c>`__).
 
      - .. figure:: /images/addons_import-export_mesh-atomic_ESE-2017.jpeg
 
           Solar cell structure to underline the properties of silicon nanocrystals deposited by pulsed spray system
-          (Mickael Lozac'h et al. --
-          `Link to publication <https://onlinelibrary.wiley.com/doi/abs/10.1002/ese3.174>`__).
+          (Mickael Lozac'h et al. -- `Link to publication <https://doi.org/10.1002/ese3.174>`__).
 
 The following movie was created by Sébastien Coget (responsible researcher: Frank Palmino)
 at the `Femto-ST institute <https://www.femto-st.fr/en>`__ in Besançon (France).

Modified: trunk/blender_docs/manual/addons/import_export/scene_dxf.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_dxf.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/import_export/scene_dxf.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -143,10 +143,10 @@
    `this post <https://blenderartists.org/forum/showthread.php?323358-DXF-Importer&p=2664492&viewfull=1#post2664492>`__
    on Blender Artists.
 
-   Pyproj is a Python wrapper to the PROJ library, a well known C library used to
+   Pyproj is a Python wrapper to the PROJ library, a well-known C library used to
    convert coordinates between different coordinate systems.
    Open source GIS libraries such as PROJ are used directly or indirectly by many authorities and
-   therefore can be considered well maintained.
+   therefore can be considered well-maintained.
 
    If Pyproj is available the DXF importer shows a selection of national coordinate systems
    but lets the user also to enter a custom EPSG / SRID code.

Modified: trunk/blender_docs/manual/addons/mesh/looptools.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/looptools.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/mesh/looptools.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -220,7 +220,7 @@
 .. seealso::
 
    For an illustrated explanation of all the tool settings visit
-   the `script homepage <https://sites.google.com/site/bartiuscrouch/looptools>`__.
+   the `script home page <https://sites.google.com/site/bartiuscrouch/looptools>`__.
 
    Please see the
    `old Wiki <https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Modeling/LoopTools/>`__

Modified: trunk/blender_docs/manual/addons/render/povray.rst
===================================================================
--- trunk/blender_docs/manual/addons/render/povray.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/render/povray.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -291,7 +291,8 @@
 
 .. seealso::
 
-   More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Tracing_Options#Anti-Aliasing_Options>`__.
+   More details on
+   `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Tracing_Options#Anti-Aliasing_Options>`__.
 
 .. tip:: Depth of Field Without Anti-Aliasing
 

Modified: trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst
===================================================================
--- trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -597,10 +597,10 @@
 Here are some sites you might like to check on after completing this tutorial.
 
 - `Blender/Python API Overview <https://docs.blender.org/api/current/info_overview.html>`__ --
-  *For more background details on Blender/Python integration.*
+  For more background details on Blender/Python integration.
 - `How to Think Like a Computer Scientist <https://runestone.academy/runestone/books/published/thinkcspy/index.html>`__ --
-  *Great info for those who are still learning Python.*
+  Great info for those who are still learning Python.
 - `Blender Development (Wiki) <https://wiki.blender.org>`__ --
-  *Blender Development, general information and helpful links.*
+  Blender Development, general information and helpful links.
 - `DevTalk <https://devtalk.blender.org/tag/python>`__ --
-  *Forum where people ask Python development questions.*
+  Forum where people ask Python development questions.

Modified: trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -17,8 +17,8 @@
 
 This effort is effectively avoided by use of IK.
 
-IK is mostly done with bone constraints although there is also a simple
-:ref:`bpy.types.Pose.use_auto_ik` feature in pose mode.
+IK is mostly done with bone constraints although there is also
+a simple :ref:`bpy.types.Pose.use_auto_ik` feature in Pose Mode.
 They work by the same method but the constraints offer more options and control.
 Please refer to the following pages for details about these constraints:
 

Modified: trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst	2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst	2021-08-06 15:52:02 UTC (rev 8290)
@@ -5,7 +5,7 @@
 
 Spline IK is a constraint which aligns a chain of bones along a curve. By leveraging the ease
 and flexibility of achieving aesthetically pleasing shapes offered by curves and
-the predictability and well integrated control offered by bones,
+the predictability and well-integrated control offered by bones,

@@ Diff output truncated at 10240 characters. @@


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