[Bf-docboard-svn] bf-manual: [8290] trunk/blender_docs/manual: some fixes
Tobias Heinke
noreply at blender.org
Fri Aug 6 17:52:03 CEST 2021
Revision: 8290
https://developer.blender.org/rBM8290
Author: TobiasH
Date: 2021-08-06 17:52:02 +0200 (Fri, 06 Aug 2021)
Log Message:
-----------
some fixes
revert doi redirect (not get broken when moved)
well hyphens, web/home page spelling
Modified Paths:
--------------
trunk/blender_docs/manual/about/contribute/build.rst
trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst
trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
trunk/blender_docs/manual/addons/import_export/scene_dxf.rst
trunk/blender_docs/manual/addons/mesh/looptools.rst
trunk/blender_docs/manual/addons/render/povray.rst
trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst
trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst
trunk/blender_docs/manual/animation/armatures/posing/tool_settings.rst
trunk/blender_docs/manual/animation/constraints/interface/common.rst
trunk/blender_docs/manual/animation/constraints/relationship/action.rst
trunk/blender_docs/manual/animation/constraints/transform/copy_location.rst
trunk/blender_docs/manual/animation/constraints/transform/transform_cache.rst
trunk/blender_docs/manual/compositing/types/input/value.rst
trunk/blender_docs/manual/copyright.rst
trunk/blender_docs/manual/editors/clip/display/clip_display.rst
trunk/blender_docs/manual/editors/file_browser.rst
trunk/blender_docs/manual/editors/image/sidebar.rst
trunk/blender_docs/manual/files/import_export/usd.rst
trunk/blender_docs/manual/getting_started/configuration/hardware.rst
trunk/blender_docs/manual/getting_started/help.rst
trunk/blender_docs/manual/interface/annotate_tool.rst
trunk/blender_docs/manual/interface/controls/buttons/eyedropper.rst
trunk/blender_docs/manual/modeling/geometry_nodes/attribute/attribute_remove.rst
trunk/blender_docs/manual/modeling/geometry_nodes/curve_primitives/quadrilateral.rst
trunk/blender_docs/manual/modeling/geometry_nodes/inspection.rst
trunk/blender_docs/manual/modeling/meshes/structure.rst
trunk/blender_docs/manual/modeling/meshes/uv/applying_image.rst
trunk/blender_docs/manual/modeling/meshes/uv/unwrapping/introduction.rst
trunk/blender_docs/manual/modeling/modifiers/deform/surface_deform.rst
trunk/blender_docs/manual/modeling/modifiers/generate/skin.rst
trunk/blender_docs/manual/modeling/modifiers/generate/weld.rst
trunk/blender_docs/manual/modeling/modifiers/introduction.rst
trunk/blender_docs/manual/modeling/modifiers/modify/mesh_sequence_cache.rst
trunk/blender_docs/manual/modeling/modifiers/modify/normal_edit.rst
trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst
trunk/blender_docs/manual/physics/rigid_body/constraints/types/generic.rst
trunk/blender_docs/manual/physics/soft_body/forces/exterior.rst
trunk/blender_docs/manual/render/materials/components/volume.rst
trunk/blender_docs/manual/render/shader_nodes/osl.rst
trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst
trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
trunk/blender_docs/manual/video_editing/preview/display_mode.rst
trunk/blender_docs/manual/video_editing/sequencer/strips/effects/multicam.rst
trunk/blender_docs/manual/video_editing/sequencer/strips/effects/speed_control.rst
trunk/blender_docs/manual/video_editing/sequencer/strips/scene.rst
Modified: trunk/blender_docs/manual/about/contribute/build.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/build.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/about/contribute/build.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -12,7 +12,7 @@
.. tip::
- On MS-Windows you can simply open the ``make.bat`` file to easily
+ On Microsoft Windows you can simply open the ``make.bat`` file to easily
run the command without having to open the Command Prompt and typing commands.
This is the command you should use when building the docs,
Modified: trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -177,9 +177,9 @@
Videos
======
-Videos can be embedded from Blender's own `PeerTube <https://joinpeertube.org/>`__
-instance which can be found at `video.blender.org <https://video.blender.org/>`__.
-To embend a video using the following directive::
+Videos can be embedded from Blender's self-hosted `PeerTube <https://joinpeertube.org/>`__ instance
+which can be found at `video.blender.org <https://video.blender.org/>`__.
+To embed a video using the following directive::
.. peertube:: ID
@@ -188,9 +188,9 @@
The ID for ``https://video.blender.org/videos/watch/47448bc1-0cc0-4bd1-b6c8-9115d8f7e08c``
is ``47448bc1-0cc0-4bd1-b6c8-9115d8f7e08c``.
-To get a new video uploaded, contact a
-`Documentation Project Administrator <https://developer.blender.org/project/view/53/>`__
-or in your :doc:`Patch </about/contribute/patch_commit>` upload the video in the patch description.
+To get a new video uploaded, contact
+a `Documentation Project Administrator <https://developer.blender.org/project/view/53/>`__ or
+include the uploaded video in your :doc:`Patch </about/contribute/patch_commit>` description.
Usage Guides
@@ -197,8 +197,8 @@
------------
- Avoid adding videos that rely on voice or words, as this is difficult to translate.
-- Do not embed video tutorials as a means of explaining a feature, the writing itself should explain it adequately
- (though you may include a link to the video at the bottom of the page under the heading ``Tutorials``).
+- Do not embed video tutorials as a means of explaining a feature, the writing itself should explain it adequately.
+ (Though you may include a link to the video at the bottom of the page under the heading ``Tutorials``).
Useful Constructs
Modified: trunk/blender_docs/manual/addons/3d_view/blenderkit.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/blenderkit.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/3d_view/blenderkit.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -110,7 +110,7 @@
.. _bpy.ops.wm.blenderkit_login:
Log In
- Log in online on BlenderKit web-page.
+ Log in online on BlenderKit web page.
.. _bpy.ops.wm.blenderkit_logout:
@@ -457,7 +457,7 @@
Designer
Author of the original design piece depicted.
- Usually not you -- fill in your name and personal statement in your profile on BlenderKit webpage.
+ Usually not you -- fill in your name and personal statement in your profile on BlenderKit web page.
.. _bpy.objects.blenderkit.designer_collection:
Modified: trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/import_export/mesh_atomic.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -308,13 +308,12 @@
* - .. figure:: /images/addons_import-export_mesh-atomic_JPCC-2014.jpg
Functionalized [5]helicene molecules on the NaCl(001) surface
- (Clemens Barth et al. -- `Link to publication <https://pubs.acs.org/doi/abs/10.1021/jp501738c>`__).
+ (Clemens Barth et al. -- `Link to publication <https://doi.org/10.1021/jp501738c>`__).
- .. figure:: /images/addons_import-export_mesh-atomic_ESE-2017.jpeg
Solar cell structure to underline the properties of silicon nanocrystals deposited by pulsed spray system
- (Mickael Lozac'h et al. --
- `Link to publication <https://onlinelibrary.wiley.com/doi/abs/10.1002/ese3.174>`__).
+ (Mickael Lozac'h et al. -- `Link to publication <https://doi.org/10.1002/ese3.174>`__).
The following movie was created by Sébastien Coget (responsible researcher: Frank Palmino)
at the `Femto-ST institute <https://www.femto-st.fr/en>`__ in Besançon (France).
Modified: trunk/blender_docs/manual/addons/import_export/scene_dxf.rst
===================================================================
--- trunk/blender_docs/manual/addons/import_export/scene_dxf.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/import_export/scene_dxf.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -143,10 +143,10 @@
`this post <https://blenderartists.org/forum/showthread.php?323358-DXF-Importer&p=2664492&viewfull=1#post2664492>`__
on Blender Artists.
- Pyproj is a Python wrapper to the PROJ library, a well known C library used to
+ Pyproj is a Python wrapper to the PROJ library, a well-known C library used to
convert coordinates between different coordinate systems.
Open source GIS libraries such as PROJ are used directly or indirectly by many authorities and
- therefore can be considered well maintained.
+ therefore can be considered well-maintained.
If Pyproj is available the DXF importer shows a selection of national coordinate systems
but lets the user also to enter a custom EPSG / SRID code.
Modified: trunk/blender_docs/manual/addons/mesh/looptools.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/looptools.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/mesh/looptools.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -220,7 +220,7 @@
.. seealso::
For an illustrated explanation of all the tool settings visit
- the `script homepage <https://sites.google.com/site/bartiuscrouch/looptools>`__.
+ the `script home page <https://sites.google.com/site/bartiuscrouch/looptools>`__.
Please see the
`old Wiki <https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/Modeling/LoopTools/>`__
Modified: trunk/blender_docs/manual/addons/render/povray.rst
===================================================================
--- trunk/blender_docs/manual/addons/render/povray.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/addons/render/povray.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -291,7 +291,8 @@
.. seealso::
- More details on `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Tracing_Options#Anti-Aliasing_Options>`__.
+ More details on
+ `POV-Ray Wiki <https://wiki.povray.org/content/Reference:Tracing_Options#Anti-Aliasing_Options>`__.
.. tip:: Depth of Field Without Anti-Aliasing
Modified: trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst
===================================================================
--- trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/advanced/scripting/addon_tutorial.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -597,10 +597,10 @@
Here are some sites you might like to check on after completing this tutorial.
- `Blender/Python API Overview <https://docs.blender.org/api/current/info_overview.html>`__ --
- *For more background details on Blender/Python integration.*
+ For more background details on Blender/Python integration.
- `How to Think Like a Computer Scientist <https://runestone.academy/runestone/books/published/thinkcspy/index.html>`__ --
- *Great info for those who are still learning Python.*
+ Great info for those who are still learning Python.
- `Blender Development (Wiki) <https://wiki.blender.org>`__ --
- *Blender Development, general information and helpful links.*
+ Blender Development, general information and helpful links.
- `DevTalk <https://devtalk.blender.org/tag/python>`__ --
- *Forum where people ask Python development questions.*
+ Forum where people ask Python development questions.
Modified: trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -17,8 +17,8 @@
This effort is effectively avoided by use of IK.
-IK is mostly done with bone constraints although there is also a simple
-:ref:`bpy.types.Pose.use_auto_ik` feature in pose mode.
+IK is mostly done with bone constraints although there is also
+a simple :ref:`bpy.types.Pose.use_auto_ik` feature in Pose Mode.
They work by the same method but the constraints offer more options and control.
Please refer to the following pages for details about these constraints:
Modified: trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst 2021-08-05 21:40:29 UTC (rev 8289)
+++ trunk/blender_docs/manual/animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.rst 2021-08-06 15:52:02 UTC (rev 8290)
@@ -5,7 +5,7 @@
Spline IK is a constraint which aligns a chain of bones along a curve. By leveraging the ease
and flexibility of achieving aesthetically pleasing shapes offered by curves and
-the predictability and well integrated control offered by bones,
+the predictability and well-integrated control offered by bones,
@@ Diff output truncated at 10240 characters. @@
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