[Bf-docboard-svn] bf-manual: [8268] trunk/blender_docs/manual: Cleanup: Redirected urls
Aaron Carlisle
noreply at blender.org
Mon Aug 2 05:11:37 CEST 2021
Revision: 8268
https://developer.blender.org/rBM8268
Author: Blendify
Date: 2021-08-02 05:11:37 +0200 (Mon, 02 Aug 2021)
Log Message:
-----------
Cleanup: Redirected urls
Modified Paths:
--------------
trunk/blender_docs/manual/addons/lighting/sun_position.rst
trunk/blender_docs/manual/editors/text_editor.rst
trunk/blender_docs/manual/files/import_export/usd.rst
trunk/blender_docs/manual/getting_started/configuration/hardware.rst
trunk/blender_docs/manual/getting_started/installing/index.rst
trunk/blender_docs/manual/modeling/modifiers/generate/skin.rst
trunk/blender_docs/manual/render/shader_nodes/osl.rst
trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst
trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
Modified: trunk/blender_docs/manual/addons/lighting/sun_position.rst
===================================================================
--- trunk/blender_docs/manual/addons/lighting/sun_position.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/addons/lighting/sun_position.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -8,7 +8,7 @@
Sun Position allows positioning and animating the Sun (to a certain degree of accuracy),
to simulate real-world natural lighting. It uses physical characteristics to position the Sun in the scene:
geographic location, time and date. It is based on the Earth System Research Laboratory's
-`online calculator <https://www.esrl.noaa.gov/gmd/grad/solcalc>`__.
+`online calculator <https://gml.noaa.gov/grad/solcalc/>`__.
Activation
Modified: trunk/blender_docs/manual/editors/text_editor.rst
===================================================================
--- trunk/blender_docs/manual/editors/text_editor.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/editors/text_editor.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -58,7 +58,7 @@
Line Numbers, Word Wrap, Syntax Highlighting
Script Node Update (refresh icon)
- When an `OSL-file <https://github.com/imageworks/OpenShadingLanguage>`__
+ When an `OSL-file <https://github.com/AcademySoftwareFoundation/OpenShadingLanguage>`__
is opened, this updates the :ref:`Shader Script <bpy.types.ShaderNodeScript>` node
with new options and sockets from the script.
Modified: trunk/blender_docs/manual/files/import_export/usd.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/usd.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/files/import_export/usd.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -28,7 +28,7 @@
.. figure:: /images/files_import-export_usd_example.png
- Shot from `Spring <https://cloud.blender.org/p/spring/>`__ exported to USD and opened in USDView.
+ Shot from `Spring <https://cloud.blender.org/films/spring/>`__ exported to USD and opened in USDView.
.. _bpy.ops.wm.usd_export:
Modified: trunk/blender_docs/manual/getting_started/configuration/hardware.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/configuration/hardware.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/getting_started/configuration/hardware.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -198,7 +198,7 @@
- Enable the :doc:`VR Scene Inspection add-on </addons/3d_view/vr_scene_inspection>` in Blender.
For more information, refer to Windows'
-`Getting Started Guide for OpenXR <https://docs.microsoft.com/en-us/windows/mixed-reality/openxr-getting-started>`__.
+`Getting Started Guide for OpenXR <https://docs.microsoft.com/en-us/windows/mixed-reality/develop/native/openxr-getting-started>`__.
Monado
Modified: trunk/blender_docs/manual/getting_started/installing/index.rst
===================================================================
--- trunk/blender_docs/manual/getting_started/installing/index.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/getting_started/installing/index.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -40,7 +40,7 @@
and will not have any new features, API changes or improvements.
A new long-term support version is available every year.
-`Daily Builds <https://builder.blender.org/download>`__
+`Daily Builds <https://builder.blender.org/download/>`__
A package updated daily to include the newest changes in development.
These versions are not as thoroughly tested as the stable release, and might break,
although they are official and usually not highly experimental.
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/skin.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/skin.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/skin.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -122,5 +122,5 @@
- Ji, Zhongping; Liu, Ligang; Wang, Yigang (2010).
B-Mesh: A Fast Modeling System for Base Meshes of 3D Articulated Shapes,
Computer Graphics Forum 29(7), pp. 2169-2178. -- The work this modifier is based on
- (`DOI 10.1111/j.1467-8659.2010.01805.x <https://doi.org/10.1111/j.1467-8659.2010.01805.x>`__).
+ (`DOI 10.1111/j.1467-8659.2010.01805.x <https://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2010.01805.x>`__).
- `Related thread on Blender artists <https://blenderartists.org/t/499364>`__.
Modified: trunk/blender_docs/manual/render/shader_nodes/osl.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/osl.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/render/shader_nodes/osl.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -6,7 +6,7 @@
:guilabel:`Cycles Only`
It is also possible to create your own nodes using
-`Open Shading Language <https://github.com/imageworks/OpenShadingLanguage>`__ (OSL).
+`Open Shading Language <https://github.com/AcademySoftwareFoundation/OpenShadingLanguage>`__ (OSL).
Note that these nodes will only work for CPU rendering;
there is no support for running OSL code on the GPU.
@@ -60,7 +60,7 @@
===============
For more details on how to write shaders, see the
-`OSL specification <https://github.com/imageworks/OpenShadingLanguage/blob/master/src/doc/osl-languagespec.pdf>`__.
+`OSL specification <https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/blob/master/src/doc/osl-languagespec.pdf>`__.
Here is a simple example:
.. code-block:: cpp
Modified: trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/render/shader_nodes/shader/hair_principled.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -230,8 +230,8 @@
.. [CBTB16] Chiang, M. J. , Bitterli, B. , Tappan, C. and Burley, B. (2016),
A Practical and Controllable Hair and Fur Model for Production Path Tracing. Computer Graphics Forum, 35: 275-283.
- `doi:10.1111/cgf.12830 <https://doi.org/10.1111/cgf.12830>`__
+ `doi:10.1111/cgf.12830 <https://onlinelibrary.wiley.com/doi/10.1111/cgf.12830>`__
.. [EFHLA11] d'Eon, E. , Francois, G. , Hill, M. , Letteri, J. and Aubry, J. (2011),
An EnergyâConserving Hair Reflectance Model. Computer Graphics Forum, 30: 1181-1187.
- `doi:10.1111/j.1467-8659.2011.01976.x <https://doi.org/10.1111/j.1467-8659.2011.01976.x>`__
+ `doi:10.1111/j.1467-8659.2011.01976.x <https://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2011.01976.x>`__
Modified: trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst
===================================================================
--- trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst 2021-08-01 19:46:28 UTC (rev 8267)
+++ trunk/blender_docs/manual/render/shader_nodes/textures/sky.rst 2021-08-02 03:11:37 UTC (rev 8268)
@@ -27,7 +27,7 @@
Sky model to use.
:Preetham:
- Based on the 1999 `paper <https://doi.org/10.1145/311535.311545>`__ by Preetham et al.
+ Based on the 1999 `paper <https://dl.acm.org/doi/10.1145/311535.311545>`__ by Preetham et al.
:Hosek/Wilkie:
Based on the 2012 `paper <https://cgg.mff.cuni.cz/projects/SkylightModelling/>`__ by Hosek and Wilkie.
:Nishita:
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