[Bf-docboard-svn] bf-manual: [7987] branches/blender-2.93-release/blender_docs/manual/editors/preferences/viewport.rst: UI: Viewport Navigate Gizmo Refactor

Aaron Carlisle noreply at blender.org
Sun Apr 25 01:14:50 CEST 2021


Revision: 7987
          https://developer.blender.org/rBM7987
Author:   Blendify
Date:     2021-04-25 01:14:50 +0200 (Sun, 25 Apr 2021)
Log Message:
-----------
UI: Viewport Navigate Gizmo Refactor

rBded9484925edd768cb80e1ca1c32c964fd941800

Modified Paths:
--------------
    branches/blender-2.93-release/blender_docs/manual/editors/preferences/viewport.rst

Modified: branches/blender-2.93-release/blender_docs/manual/editors/preferences/viewport.rst
===================================================================
--- branches/blender-2.93-release/blender_docs/manual/editors/preferences/viewport.rst	2021-04-24 23:02:01 UTC (rev 7986)
+++ branches/blender-2.93-release/blender_docs/manual/editors/preferences/viewport.rst	2021-04-24 23:14:50 UTC (rev 7987)
@@ -30,20 +30,21 @@
    Diameter of the HDRI sphere overlay.
 
 3D Viewport Axis
-   Interactive Navigation
+   :Interactive Navigation:
       Display the axis as an interactive gizmo.
-
-      :Click: Sets the viewport to display along this axis.
-      :Drag: Orbit the view.
-   Simple Axis
+      Click sets the viewport to display along this axis and dragging orbits the view.
+   :Simple Axis:
       Display simple, less intrusive axis in the viewport.
 
-      :Size: Size of the simple axis.
-      :Brightness: How vivid the colors of the simple axis are.
-   Off
+      Brightness
+         How vivid the colors of the simple axis are.
+   :Off:
       Disables the viewport axis.
 
+Size
+   Diameter of the *3D Viewport Axis* widget.
 
+
 .. _prefs-system-multisampling:
 
 Quality
@@ -78,12 +79,12 @@
 Image Display Method
    Method to render images; the following options are supported:
 
-   Automatic
+   :Automatic:
       Automatically use *GLSL* which runs on the GPU for performance but falls back to
       the CPU for large images which might be slow when loaded with the GPU.
-   2D Texture
+   :2D Texture:
       Uses CPU for display transform and render images as a 2D texture.
-   GLSL
+   :GLSL:
       Fastest method using GLSL for display transform and render images as a 2D texture.
 
 



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