[Bf-docboard-svn] bf-manual: [7955] trunk/blender_docs/manual: Cleanup: Hotkey/shortcut

Aaron Carlisle noreply at blender.org
Thu Apr 15 03:32:56 CEST 2021


Revision: 7955
          https://developer.blender.org/rBM7955
Author:   Blendify
Date:     2021-04-15 03:32:55 +0200 (Thu, 15 Apr 2021)
Log Message:
-----------
Cleanup: Hotkey/shortcut

Modified Paths:
--------------
    trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst
    trunk/blender_docs/manual/addons/development/is_key_free.rst
    trunk/blender_docs/manual/addons/mesh/edit_mesh_tools.rst
    trunk/blender_docs/manual/addons/node/node_wrangler.rst
    trunk/blender_docs/manual/modeling/curves/structure.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/triangles_quads.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst
    trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
    trunk/blender_docs/manual/modeling/texts/editing.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
    trunk/blender_docs/manual/video_editing/sequencer/editing.rst

Modified: trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst
===================================================================
--- trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/addons/3d_view/3d_navigation.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -27,7 +27,7 @@
    :align: right
    :width: 220px
 
-This panel provides some common navigation tools and emulates the numpad hotkeys.
+This panel provides some common navigation tools and emulates the numpad shortcuts.
 
 View Global/Local
    Switch Global/Local view.

Modified: trunk/blender_docs/manual/addons/development/is_key_free.rst
===================================================================
--- trunk/blender_docs/manual/addons/development/is_key_free.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/addons/development/is_key_free.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -3,7 +3,7 @@
 Is Key Free
 ***********
 
-Primarily used to check the availability of hotkeys and the editor types they are associated with.
+Primarily used to check the availability of shortcuts and the editor types they are associated with.
 
 
 Activation

Modified: trunk/blender_docs/manual/addons/mesh/edit_mesh_tools.rst
===================================================================
--- trunk/blender_docs/manual/addons/mesh/edit_mesh_tools.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/addons/mesh/edit_mesh_tools.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -12,7 +12,7 @@
 
 In the UI there are a variety of tools in each category, most tools have a tooltip to provide
 some usage information to help users understand each tools basic requirements.
-Most significant hotkeys is in Edit Mode double :kbd:`RMB`-click brings up the Vertex/Edge/Face menus
+The most significant hotkey is in Edit Mode double :kbd:`RMB` brings up the Vertex/Edge/Face menus
 depending on vertex/edge/face selection mode.
 Menu Integration is main tools into the Edit Mode context menu, selection tools into the Edit Mode select menu.
 

Modified: trunk/blender_docs/manual/addons/node/node_wrangler.rst
===================================================================
--- trunk/blender_docs/manual/addons/node/node_wrangler.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/addons/node/node_wrangler.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -452,7 +452,7 @@
 
    :Category:  Node
    :Description: Various tools to enhance and speed up node-based workflow.
-   :Location: :menuselection:`node editor --> Sidebar` or see the hotkeys of individual tools.
+   :Location: :menuselection:`Node editor --> Sidebar` or see the hotkeys of individual tools.
    :File: node_wrangler.py
    :Author: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer
    :License: GPL

Modified: trunk/blender_docs/manual/modeling/curves/structure.rst
===================================================================
--- trunk/blender_docs/manual/modeling/curves/structure.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/modeling/curves/structure.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -75,8 +75,7 @@
 ^^^^^^^^^^^^
 
 There are four Bézier curve handle types.
-They can be accessed by pressing :kbd:`V` and selecting from the list that appears,
-or by pressing the appropriate hotkey combination.
+They can be accessed by pressing :kbd:`V` and selecting from the list that appears.
 
 .. figure:: /images/modeling_curves_structure_bezier-handle-types.png
    :align: right

Modified: trunk/blender_docs/manual/modeling/meshes/editing/face/triangles_quads.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/face/triangles_quads.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/modeling/meshes/editing/face/triangles_quads.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -39,8 +39,6 @@
 
           After converting tris to quads.
 
-All the menu entries and hotkeys use the settings defined in the *Operator* panel:
-
 Max Angle
    This value, between (0 to 180), controls the threshold for this tool to work on adjacent triangles.
    With a threshold of 0.0,

Modified: trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -19,12 +19,9 @@
 a line end-to-end, passing through the edge under the mouse pointer.
 Holding :kbd:`Shift-Alt` while clicking adds to the current selection.
 
-Edge loops can also be selected based on an existing edge selection,
-using either :menuselection:`Select --> Edge Loop`.
-
 .. note:: *Vertex* mode
 
-   In *Vertex* select mode, you can also select edge loops, by using the same hotkeys,
+   In *Vertex* select mode, you can also select edge loops, by using the same shortcuts,
    and clicking on the *edges* (not on the vertices).
 
 .. figure:: /images/modeling_meshes_selecting_loops_edge-loops.png
@@ -109,7 +106,7 @@
 
 .. note:: *Vertex* mode
 
-   In *Vertex* select mode, you can use the same hotkeys when *clicking on the edges* (not on the vertices),
+   In *Vertex* select mode, you can use the same shortcuts when *clicking on the edges* (not on the vertices),
    but this will directly select the corresponding face loop...
 
 .. _fig-mesh-select-advanced-loop-ring:

Modified: trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/uv/editing.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/modeling/meshes/uv/editing.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -59,7 +59,7 @@
 - Mirror X
 - Mirror Y
 
-You can also use the hotkey :kbd:`Ctrl-M`, then enter :kbd:`X` or :kbd:`Y`,
+You can also use the hotkeys :kbd:`X` or :kbd:`Y`,
 or hold the :kbd:`MMB` and drag in the mirror direction.
 
 

Modified: trunk/blender_docs/manual/modeling/texts/editing.rst
===================================================================
--- trunk/blender_docs/manual/modeling/texts/editing.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/modeling/texts/editing.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -25,7 +25,7 @@
 
 Editing text is quite different from other object types in Blender, and happens mainly in two areas.
 First, the 3D Viewport, where you type your text, and have a few shortcuts, e.g. for applying
-styles (see :ref:`modeling-text-character`) -- note however, that most Blender hotkeys you know
+styles (see :ref:`modeling-text-character`) -- note however, that most Blender shortcuts you know
 in Edit Mode do not exist for texts. The second place is the Properties, especially the *Font* tab.
 
 

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -122,7 +122,7 @@
 
 .. note::
 
-   This operator is meant to be used interactively through the shortcut and available hotkeys.
+   This operator is meant to be used interactively through the shortcut.
 
 
 Expand Active Face Set
@@ -141,7 +141,7 @@
 
 .. note::
 
-   This operator is meant to be used interactively through the shortcut and available hotkeys.
+   This operator is meant to be used interactively through the shortcut.
 
 
 .. _bpy.ops.mesh.face_set_extract:

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -152,7 +152,7 @@
 
 .. note::
 
-   This operator is meant to be used interactively through the shortcut and available hotkeys.
+   This operator is meant to be used interactively through the shortcut.
 
 .. rubric:: Hotkeys
 
@@ -228,7 +228,7 @@
 
 .. note::
 
-   This operator is meant to be used interactively through the shortcut and available hotkeys.
+   This operator is meant to be used interactively through the shortcut.
 
 
 .. _bpy.ops.mesh.paint_mask_extract:

Modified: trunk/blender_docs/manual/video_editing/sequencer/editing.rst
===================================================================
--- trunk/blender_docs/manual/video_editing/sequencer/editing.rst	2021-04-15 01:11:46 UTC (rev 7954)
+++ trunk/blender_docs/manual/video_editing/sequencer/editing.rst	2021-04-15 01:32:55 UTC (rev 7955)
@@ -15,7 +15,7 @@
    :class: refbox
 
    :Menu:      :menuselection:`Strip --> Transform --> Move`
-   :Hotkey:    :kbd:`G`
+   :Shortcut:  :kbd:`G`
 
 Pressing :kbd:`G` moves all the selected strip(s).
 Move your mouse horizontally (left/right) to change the strip's position in time.
@@ -77,7 +77,7 @@
    :class: refbox
 
    :Menu:      :menuselection:`Strip --> Transform --> Move/Extend from Current Frame`
-   :Hotkey:    :kbd:`E`
+   :Shortcut:  :kbd:`E`
 
 With a number of strips selected, pressing :kbd:`E` lets you interactively extend the strips.
 This is similar to moving but is useful for extending (or shortening) time around the current frame.
@@ -95,7 +95,7 @@
    :class: refbox
 
    :Menu:      :menuselection:`Strip --> Transform --> Slip Strip Contents`
-   :Hotkey:    :kbd:`S`
+   :Shortcut:  :kbd:`S`
 
 The Slip tool allows you to change the position of the contents of a strip without moving the strip itself.
 
@@ -109,7 +109,7 @@
    :class: refbox
 
    :Menu:      :menuselection:`Strip --> Transform --> Snap Strips to the Current Frame`
-   :Hotkey:    :kbd:`Shift-S`
+   :Shortcut:  :kbd:`Shift-S`
 
 Moves the strip or control point to the current frame.
 
@@ -123,7 +123,7 @@
    :class: refbox
 
    :Menu:      :menuselection:`Strip --> Transform --> Clear Strips Offset`
-   :Hotkey:    :kbd:`Alt-O`
+   :Shortcut:  :kbd:`Alt-O`
 
 To reset the (soft) start/end frame handles.
 
@@ -153,7 +153,7 @@

@@ Diff output truncated at 10240 characters. @@


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