[Bf-docboard-svn] bf-manual: [7954] trunk/blender_docs/manual: References: Use shortcut instead of hotkey

Aaron Carlisle noreply at blender.org
Thu Apr 15 03:11:47 CEST 2021


Revision: 7954
          https://developer.blender.org/rBM7954
Author:   Blendify
Date:     2021-04-15 03:11:46 +0200 (Thu, 15 Apr 2021)
Log Message:
-----------
References: Use shortcut instead of hotkey

Shortcuts are keybinding for items that can be accessed by other method ie by menus.
Hotkeys are keybindings for items that can only be accessed using the mouse/keyboard buttons.

Modified Paths:
--------------
    trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst
    trunk/blender_docs/manual/addons/node/node_wrangler.rst
    trunk/blender_docs/manual/addons/rigging/rigify/basics.rst
    trunk/blender_docs/manual/addons/rigging/rigify/metarigs.rst
    trunk/blender_docs/manual/advanced/operators.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/bone_roll.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/change_layers.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/delete.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/duplicate.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/extrude.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/fill_between_joints.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/introduction.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/parenting.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/properties.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/separate_bones.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/split.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/switch_direction.rst
    trunk/blender_docs/manual/animation/armatures/bones/editing/transform.rst
    trunk/blender_docs/manual/animation/armatures/bones/selecting.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/apply.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/clear.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/copy_paste.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/in_betweens.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/pose_library.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/propagate.rst
    trunk/blender_docs/manual/animation/armatures/posing/selecting.rst
    trunk/blender_docs/manual/animation/armatures/skinning/parenting.rst
    trunk/blender_docs/manual/animation/drivers/drivers_panel.rst
    trunk/blender_docs/manual/animation/drivers/usage.rst
    trunk/blender_docs/manual/animation/keyframes/editing.rst
    trunk/blender_docs/manual/animation/keyframes/keying_sets.rst
    trunk/blender_docs/manual/animation/markers.rst
    trunk/blender_docs/manual/editors/3dview/controls/orientation.rst
    trunk/blender_docs/manual/editors/3dview/controls/pivot_point/3d_cursor.rst
    trunk/blender_docs/manual/editors/3dview/controls/pivot_point/active_element.rst
    trunk/blender_docs/manual/editors/3dview/controls/pivot_point/bounding_box_center.rst
    trunk/blender_docs/manual/editors/3dview/controls/pivot_point/index.rst
    trunk/blender_docs/manual/editors/3dview/controls/pivot_point/individual_origins.rst
    trunk/blender_docs/manual/editors/3dview/controls/pivot_point/median_point.rst
    trunk/blender_docs/manual/editors/3dview/controls/proportional_editing.rst
    trunk/blender_docs/manual/editors/3dview/controls/snapping.rst
    trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst
    trunk/blender_docs/manual/editors/3dview/navigate/local_view.rst
    trunk/blender_docs/manual/editors/3dview/navigate/navigation.rst
    trunk/blender_docs/manual/editors/3dview/navigate/projections.rst
    trunk/blender_docs/manual/editors/3dview/navigate/regions.rst
    trunk/blender_docs/manual/editors/3dview/navigate/views.rst
    trunk/blender_docs/manual/editors/3dview/navigate/walk_fly.rst
    trunk/blender_docs/manual/editors/graph_editor/channels.rst
    trunk/blender_docs/manual/editors/graph_editor/fcurves/editing.rst
    trunk/blender_docs/manual/editors/graph_editor/fcurves/introduction.rst
    trunk/blender_docs/manual/editors/nla/editing.rst
    trunk/blender_docs/manual/editors/nla/strips.rst
    trunk/blender_docs/manual/editors/preferences/introduction.rst
    trunk/blender_docs/manual/editors/uv/selecting.rst
    trunk/blender_docs/manual/files/blend/open_save.rst
    trunk/blender_docs/manual/files/blend/rename.rst
    trunk/blender_docs/manual/getting_started/help.rst
    trunk/blender_docs/manual/grease_pencil/animation/interpolation.rst
    trunk/blender_docs/manual/grease_pencil/animation/tools.rst
    trunk/blender_docs/manual/grease_pencil/materials/introduction.rst
    trunk/blender_docs/manual/grease_pencil/modes/draw/tools/interpolate.rst
    trunk/blender_docs/manual/grease_pencil/modes/edit/grease_pencil_menu.rst
    trunk/blender_docs/manual/grease_pencil/modes/edit/point_menu.rst
    trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst
    trunk/blender_docs/manual/grease_pencil/primitives.rst
    trunk/blender_docs/manual/grease_pencil/properties/layers.rst
    trunk/blender_docs/manual/grease_pencil/selecting.rst
    trunk/blender_docs/manual/interface/controls/nodes/editing.rst
    trunk/blender_docs/manual/interface/controls/nodes/frame.rst
    trunk/blender_docs/manual/interface/controls/nodes/groups.rst
    trunk/blender_docs/manual/interface/controls/nodes/introduction.rst
    trunk/blender_docs/manual/interface/controls/templates/operator_search.rst
    trunk/blender_docs/manual/interface/selecting.rst
    trunk/blender_docs/manual/interface/tool_system.rst
    trunk/blender_docs/manual/interface/undo_redo.rst
    trunk/blender_docs/manual/interface/window_system/areas.rst
    trunk/blender_docs/manual/modeling/curves/editing/control_points.rst
    trunk/blender_docs/manual/modeling/curves/editing/curve.rst
    trunk/blender_docs/manual/modeling/curves/editing/other.rst
    trunk/blender_docs/manual/modeling/curves/primitives.rst
    trunk/blender_docs/manual/modeling/curves/selecting.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/bevel.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/edge_data.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/extrude_edges.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/loopcut_slide.rst
    trunk/blender_docs/manual/modeling/meshes/editing/edge/offset_edge_slide.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/extrude_faces.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/extrude_faces_normal.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/extrude_individual_faces.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/fill.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/inset_faces.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/triangles_quads.rst
    trunk/blender_docs/manual/modeling/meshes/editing/face/triangulate_faces.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/delete.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/duplicate.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/extrude.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/merge.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/mirror.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/normals.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/separate.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/split.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/basic.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/bend.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/shear.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/shrink-fatten.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/skin_resize.rst
    trunk/blender_docs/manual/modeling/meshes/editing/mesh/transform/to_sphere.rst
    trunk/blender_docs/manual/modeling/meshes/editing/uv.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/bevel_vertices.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/connect_vertex_path.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/extrude_vertices.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/hooks.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/make_face_edge.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/make_vertex_parent.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/rip_vertices.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/rip_vertices_extend.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/rip_vertices_fill.rst
    trunk/blender_docs/manual/modeling/meshes/editing/vertex/slide_vertices.rst
    trunk/blender_docs/manual/modeling/meshes/primitives.rst
    trunk/blender_docs/manual/modeling/meshes/properties/vertex_groups/vertex_groups.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/introduction.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/linked.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/loops.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/mirror.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/more_less.rst
    trunk/blender_docs/manual/modeling/meshes/selecting/similar.rst
    trunk/blender_docs/manual/modeling/meshes/structure.rst
    trunk/blender_docs/manual/modeling/meshes/tools/extrude_cursor.rst
    trunk/blender_docs/manual/modeling/meshes/tools/extrude_manifold.rst
    trunk/blender_docs/manual/modeling/meshes/tools/extrude_region.rst
    trunk/blender_docs/manual/modeling/meshes/tools/knife.rst
    trunk/blender_docs/manual/modeling/meshes/tools/loop.rst
    trunk/blender_docs/manual/modeling/meshes/uv/editing.rst
    trunk/blender_docs/manual/modeling/meshes/uv/tools/rip.rst
    trunk/blender_docs/manual/modeling/metas/editing.rst
    trunk/blender_docs/manual/modeling/metas/primitives.rst
    trunk/blender_docs/manual/modeling/surfaces/editing/control_points.rst
    trunk/blender_docs/manual/modeling/surfaces/editing/surface.rst
    trunk/blender_docs/manual/modeling/surfaces/primitives.rst
    trunk/blender_docs/manual/modeling/surfaces/selecting.rst
    trunk/blender_docs/manual/movie_clip/masking/editing.rst
    trunk/blender_docs/manual/movie_clip/masking/scurve.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/clip.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/editing/track.rst
    trunk/blender_docs/manual/movie_clip/tracking/clip/selecting.rst
    trunk/blender_docs/manual/scene_layout/collections/collections.rst
    trunk/blender_docs/manual/scene_layout/object/editing/apply.rst
    trunk/blender_docs/manual/scene_layout/object/editing/clear.rst
    trunk/blender_docs/manual/scene_layout/object/editing/delete.rst
    trunk/blender_docs/manual/scene_layout/object/editing/duplicate.rst
    trunk/blender_docs/manual/scene_layout/object/editing/duplicate_linked.rst
    trunk/blender_docs/manual/scene_layout/object/editing/join.rst
    trunk/blender_docs/manual/scene_layout/object/editing/link_transfer/index.rst
    trunk/blender_docs/manual/scene_layout/object/editing/mirror.rst
    trunk/blender_docs/manual/scene_layout/object/editing/parent.rst
    trunk/blender_docs/manual/scene_layout/object/editing/snap.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/control/axis_locking.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/control/precision.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/move.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/rotate.rst
    trunk/blender_docs/manual/scene_layout/object/editing/transform/scale.rst
    trunk/blender_docs/manual/scene_layout/object/selecting.rst
    trunk/blender_docs/manual/scene_layout/object/types.rst
    trunk/blender_docs/manual/sculpt_paint/brush/introduction.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/mask.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/dyntopo.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tool_settings/remesh.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/clay.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/crease.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/draw.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/flatten.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/inflate.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/layer.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/mask.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/pinch.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/smooth.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst
    trunk/blender_docs/manual/sculpt_paint/weight_paint/editing.rst
    trunk/blender_docs/manual/video_editing/sequencer/strips/introduction.rst
    trunk/blender_docs/manual/video_editing/sequencer/toolbar/blade.rst

Modified: trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst
===================================================================
--- trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst	2021-04-15 01:01:43 UTC (rev 7953)
+++ trunk/blender_docs/manual/about/contribute/guides/markup_guide.rst	2021-04-15 01:11:46 UTC (rev 7954)
@@ -101,7 +101,7 @@
 
       :Mode:      Edit Mode
       :Menu:      :menuselection:`Curve --> Snap`
-      :Hotkey:    :kbd:`Shift-S`
+      :Shortcut:  :kbd:`Shift-S`
 
 
 Panels

Modified: trunk/blender_docs/manual/addons/node/node_wrangler.rst
===================================================================
--- trunk/blender_docs/manual/addons/node/node_wrangler.rst	2021-04-15 01:01:43 UTC (rev 7953)
+++ trunk/blender_docs/manual/addons/node/node_wrangler.rst	2021-04-15 01:11:46 UTC (rev 7954)
@@ -32,7 +32,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Ctrl-RMB`-drag, :kbd:`Shift-Ctrl-RMB`
+   :Shortcut:  :kbd:`Ctrl-RMB`-drag, :kbd:`Shift-Ctrl-RMB`
 
 Make links between the nodes without having to precisely select the sockets.
 Just drag from one node to another while holding :kbd:`Ctrl-RMB`.
@@ -49,7 +49,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Alt-RMB`-drag
+   :Shortcut:  :kbd:`Alt-RMB`-drag
 
 Merge outputs of two nodes using a Mix node or Mix Shader node by dragging from one node to another
 while holding down :kbd:`Alt-RMB`. A Mix node or Mix Shader node will be added and
@@ -69,7 +69,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Ctrl-0`, :kbd:`Shift-Ctrl-=`, :kbd:`Ctrl-Minus`, :kbd:`Shift-Ctrl-8`, :kbd:`Ctrl-Slash`,
+   :Shortcut:  :kbd:`Ctrl-0`, :kbd:`Shift-Ctrl-=`, :kbd:`Ctrl-Minus`, :kbd:`Shift-Ctrl-8`, :kbd:`Ctrl-Slash`,
                :kbd:`Shift-Ctrl-Comma`, :kbd:`Shift-Ctrl-Period`
 
 Selected nodes' outputs will be merged using Mix, Math, Mix Shader or Add Shader nodes,
@@ -97,7 +97,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-Ctrl-Alt-=`, :kbd:`Ctrl-Alt-Minus`, :kbd:`Shift-Ctrl-Alt-8`, :kbd:`Ctrl-Alt-Slash`
+   :Shortcut:  :kbd:`Shift-Ctrl-Alt-=`, :kbd:`Ctrl-Alt-Minus`, :kbd:`Shift-Ctrl-Alt-8`, :kbd:`Ctrl-Alt-Slash`
 
 Using :kbd:`Ctrl-Alt` with proper keys will force to use Mix node for merging
 no matter what types of nodes are selected.
@@ -109,7 +109,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Ctrl-NumpadPeriod`
+   :Shortcut:  :kbd:`Ctrl-NumpadPeriod`
 
 Z-Combine nodes will be used for merging. If possible -- image and Z-Depth outputs will be linked.
 
@@ -120,7 +120,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Ctrl-Alt-0`
+   :Shortcut:  :kbd:`Ctrl-Alt-0`
 
 Alpha Over nodes will be used for merging.
 
@@ -131,7 +131,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-Ctrl-=`, :kbd:`Shift-Ctrl-Minus`, :kbd:`Shift-Ctrl-8`,
+   :Shortcut:  :kbd:`Shift-Ctrl-=`, :kbd:`Shift-Ctrl-Minus`, :kbd:`Shift-Ctrl-8`,
                :kbd:`Shift-Ctrl-Slash`, :kbd:`Shift-Ctrl-Comma`, :kbd:`Shift-Ctrl-Period`
 
 Using :kbd:`Shift-Ctrl` with proper keys will force to use Math node for merging
@@ -144,7 +144,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Alt-Up`, :kbd:`Alt-Down`, :kbd:`Alt-0`, :kbd:`Shift-Alt-=`, :kbd:`Alt-Minus`,
+   :Shortcut:  :kbd:`Alt-Up`, :kbd:`Alt-Down`, :kbd:`Alt-0`, :kbd:`Shift-Alt-=`, :kbd:`Alt-Minus`,
                :kbd:`Shift-Alt-8`, :kbd:`Alt-Slash`, :kbd:`Shift-Alt-Comma`, :kbd:`Shift-Alt-Period`
 
 Select Mix nodes or Math nodes and change their blend mode or math operation at the same time.
@@ -159,7 +159,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Alt-Left`, :kbd:`Shift-Alt-Left`, :kbd:`Alt-Right`, :kbd:`Shift-Alt-Right`
+   :Shortcut:  :kbd:`Alt-Left`, :kbd:`Shift-Alt-Left`, :kbd:`Alt-Right`, :kbd:`Shift-Alt-Right`
 
 Change Factor of selected Mix nodes or Mix Shader nodes.
 
@@ -177,7 +177,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Alt-X`
+   :Shortcut:  :kbd:`Alt-X`
 
 Clean your node tree. Delete all of the nodes that don't contribute to the final result.
 
@@ -188,7 +188,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Alt-S`
+   :Shortcut:  :kbd:`Alt-S`
 
 Select two nodes that have something linked to their outputs. :kbd:`Alt-S` will swap the outputs.
 What originally was linked to output of the first node will now be linked to
@@ -207,7 +207,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Z`
+   :Shortcut:  :kbd:`Z`
 
 Reset position and scale of the backdrop.
 
@@ -240,7 +240,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-Ctrl-LMB`
+   :Shortcut:  :kbd:`Shift-Ctrl-LMB`
 
 Viewer Node for shaders. :kbd:`Shift-Ctrl-LMB` and the output of the node will be linked to
 newly created Emission shader and Material Output. This is an easy way of previewing textures.
@@ -252,7 +252,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-P`
+   :Shortcut:  :kbd:`Shift-P`
 
 Select nodes and "wrap" them in Frame node by hitting :kbd:`Shift-P`.
 Immediately after that hit :kbd:`F6` to set the color and label of the Frame.
@@ -264,7 +264,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Alt-R`
+   :Shortcut:  :kbd:`Alt-R`
 
 All of the images used in the node tree (Image inputs, textures) can be reloaded by hitting :kbd:`Alt-R`.
 
@@ -275,7 +275,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-S`
+   :Shortcut:  :kbd:`Shift-S`
 
 Change the type of selected node(s) to any other type. Hit :kbd:`Shift-S` and
 you'll get the menu ordered exactly the same as :menuselection:`Add --> Node` menu. Choose the new type.
@@ -287,7 +287,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-C`
+   :Shortcut:  :kbd:`Shift-C`
 
 Copy settings of active node to all selected nodes of the same type.
 
@@ -298,7 +298,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-C`
+   :Shortcut:  :kbd:`Shift-C`
 
 Copy labels all selected nodes based on various criteria.
 Labels can be copied from labels (names) of active node :kbd:`Shift-V`,
@@ -313,7 +313,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Alt-L`
+   :Shortcut:  :kbd:`Alt-L`
 
 Clear labels of selected nodes.
 
@@ -324,7 +324,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-Alt-L`
+   :Shortcut:  :kbd:`Shift-Alt-L`
 
 Batch change labels of selected nodes.
 Add text to beginning, to end, replace parts of text.
@@ -336,7 +336,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Ctrl-T`
+   :Shortcut:  :kbd:`Ctrl-T`
 
 Select any shader node, :kbd:`Ctrl-T` and an image texture with nodes controlling coordinates will be added.
 If you select any texture node, only the Texture Coordinate and Mapping nodes will be added.
@@ -349,7 +349,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Slash`
+   :Shortcut:  :kbd:`Slash`
 
 Reroute nodes will be added and linked to each output of each selected node.
 
@@ -360,7 +360,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Backslash`, :kbd:`K`, :kbd:`Shift-K`, :kbd:`'`, :kbd:`Shift-'`, :kbd:`;`, :kbd:`Shift-;`
+   :Shortcut:  :kbd:`Backslash`, :kbd:`K`, :kbd:`Shift-K`, :kbd:`'`, :kbd:`Shift-'`, :kbd:`;`, :kbd:`Shift-;`
 
 Link active node to selected nodes basing on various criteria.
 
@@ -378,7 +378,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-=`
+   :Shortcut:  :kbd:`Shift-=`
 
 Align nodes horizontally or vertically. Same as :kbd:`S X 0` or :kbd:`S Y 0`,
 but with even spacing between the nodes.
@@ -397,7 +397,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`Shift-Alt-D`
+   :Shortcut:  :kbd:`Shift-Alt-D`
 
 Detach output of selected node leaving linked inputs.
 
@@ -408,7 +408,7 @@
 .. admonition:: Reference
    :class: refbox
 
-   :Hotkey:    :kbd:`O`
+   :Shortcut:  :kbd:`O`
 
 In compositing -- link to Composite output.
 In materials -- link to Material Output node.

Modified: trunk/blender_docs/manual/addons/rigging/rigify/basics.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/basics.rst	2021-04-15 01:01:43 UTC (rev 7953)
+++ trunk/blender_docs/manual/addons/rigging/rigify/basics.rst	2021-04-15 01:11:46 UTC (rev 7954)
@@ -21,7 +21,7 @@
 
    :Mode:      Object Mode
    :Menu:      :menuselection:`Add --> Armature`
-   :Hotkey:    :kbd:`Shift-A`
+   :Shortcut:  :kbd:`Shift-A`
 
 Rigify stores all the information required to generate complex rig controls and mechanism in
 more simple armatures called "meta-rigs".

Modified: trunk/blender_docs/manual/addons/rigging/rigify/metarigs.rst
===================================================================
--- trunk/blender_docs/manual/addons/rigging/rigify/metarigs.rst	2021-04-15 01:01:43 UTC (rev 7953)
+++ trunk/blender_docs/manual/addons/rigging/rigify/metarigs.rst	2021-04-15 01:11:46 UTC (rev 7954)
@@ -43,7 +43,7 @@
 
    :Mode:      Object Mode
    :Menu:      :menuselection:`Add --> Armature --> Single Bone`
-   :Hotkey:    :kbd:`Shift-A`
+   :Shortcut:  :kbd:`Shift-A`
 
 Building your own meta-rig from scratch requires an armature object to work with.
 Just add a single bone from the *Add* menu.

Modified: trunk/blender_docs/manual/advanced/operators.rst
===================================================================
--- trunk/blender_docs/manual/advanced/operators.rst	2021-04-15 01:01:43 UTC (rev 7953)
+++ trunk/blender_docs/manual/advanced/operators.rst	2021-04-15 01:11:46 UTC (rev 7954)
@@ -36,7 +36,7 @@
 
    :Mode:      All Modes
    :Menu:      :menuselection:`Topbar --> Blender --> System --> Reload Scripts`
-   :Hotkey:    :kbd:`Ctrl-Alt-T`
+   :Shortcut:  :kbd:`Ctrl-Alt-T`
 
 Reloads all scripts found in the scripts data folder;
 any changes that have been made in the Text Editor will be lost!
@@ -72,7 +72,7 @@
 
    :Mode:      All Modes
    :Menu:      :menuselection:`Topbar --> Blender --> System --> Debug Menu`
-   :Hotkey:    :kbd:`Ctrl-Alt-D`
+   :Shortcut:  :kbd:`Ctrl-Alt-D`
 
 This operator brings up a menu to set Blender into a certain debug mode.
 
@@ -99,7 +99,7 @@
 
    :Mode:      All Modes

@@ Diff output truncated at 10240 characters. @@


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